New info
New Dragon Shouts: "Yol Toor"- Fire breath, "Iiz Slen" - Ice crystals, "Strun Bah Qo" - Lightning Storm. There are two others mentioned, not in the Dragon Language, Slow Time and Whirlwhind Spirit (Move quickly in one direction)
Dragons:
If injured enough, they can't fly
randomly appear
battles are unscripted
Dual weilding:
Weapon and Shield, Weapon and Torch (Yes, Torch as a weapon), Weapon and Weapon, Spell and Weapon, Spell and Spell, Two Handed Weapon
Random Quests:
Were inspired by Fallout 3's random encounters
Didn't like how fake some quests in Oblivion felt, Bethesda wants to make it feel mor real with these
Crafting:
13 different types of ore
Dialogue:
60,000 line of recorded dialogue, more voice actors
The Game World:
Each city has a unique economy, which the player can sabatoge
Guards no longer as powerful as they could end up being as Oblivion
9 seperate bounties, one for each hold, wanted criminal in one place; "Who's that" in another.
Traveling:
Horses - More detailed then Oblivion, actually handle like horses
Fast Travel - Oblivion and Morrowind style
Skills:
Hand to Hand has been removed
Factions:
Three confirmed so far: Thieves' Guild, College of Winterhold (Mage) and Compainions (Warrior), their storylines are no longer unaware of other events in the world
I'm particularly excited about the faction thing.
No more of this "Crisis in the world? Hogwash! You need to kill rats/gather herbs/steal something/assassinate someone."
And for those of you wanting to know why the Mages guild is no more, let your resident ES nerd inform you!
Sometime after the Oblivion crisis the Empire fell completely, the mages guild went with it.
I'm not sure if the Fighters Guild shared the same fate though...I read the book, but that was over a year ago...so I don't remember what they said about them.