So I've been playing it a couple of hours now and I have done enough to just about give a basic review of what I think.
Essentially, the game plays a lot like SR3 in terms of controls/gameplay/physics/driving - it actually almost feels like a re-skinned SR3 to be honest. As the other reviews have mentioned, the story is pretty engaging, the voice acting is convincing, the melee combat is great and the atmosphere of the Hong Kong they have created feels pretty believable. There are some pretty cool features that you have probably heard about in the other reviews, so I won't into them.
However, I have a few major issues with the game as it stands:
- Mainly, the game feels very unpolished. It's quite hard to describe, but hose who have played SR3 will know what I mean; basically it feels as if, despite being a sandbox game, you can't access 90% of what you see. For example, many alleyways (very famous to HK) are blocked off by walls or trash and stuff; 99% of buildings are just images with no interiors, and those with interiors are clones of each other. But perhaps most annoyingly, the game forces you to stay on the street level, which is incredibly sad considering HK has one of the most impressive skylines in the world. Wherever you are in the game, you can look up and you're surrounded by thousands of balconies, perches, and alcoves that would be perfect for exploring and sniping from.
- Secondly, the radio/soundtrack is quite frankly dire. I personally thought SR's radio stations were bad, though this games selection makes the SR radio look like a GTA game's radio. I understand there's a lot of HK/Chinese music in the game, which is fine! The problem lies with the dull Western songs that have been picked. Hell, I didn't even notice one song that played that I have heard before. More importantly though, the actual radio system seems to be pretty bugged. When you toggle stations it takes up to a few seconds for the game to process the button you have pressed, and sometimes it will change to the exact station you were already on - this means that you often end up hammering the change station button and then suddenly the game bursts through the stations two seconds later.
- Thirdly, as of yet, I haven't got my hands on any guns - which is a shame. I have however engaged in plenty of melee combat with and without weapons. The melee combat itself is the only thing that sets this game above other sandbox games. The best way to explain it would be a slightly less responsive version of the system Rocksteady used in the Batman: Arkham games. Sure it can get fiddly with some odd response times regarding some counters, but in general it feels real nice to kick the shit out of a group of people in Sleeping Dogs. The melee weapons are even better, I've found a couple of knifes, a crowbar and a tire iron so far - and all have been very fun, and pretty gory. The main issue I have with the melee items, and perhaps the guns (I'm not sure as of yet), is that you can't hide them. If you pick up a knife, you have to drop it, or carry it around on full display - it would have made sense to be able to stash it in your pocket - and to be honest, to me this really ruins the 'undercover' focus of the game.
- Finally, despite the city being richly detailed with bustling markets and civilians going about their daily lives whether fishing down by the docks, haggling with DVD vendors, or just generally gassing away; I can't help but feel the city still feels a bit vacant. For example, you can go to the major market in North Point, but there's only a couple of stalls you can actually approach to buy things, and when you're surrounded by hundreds of vendors offering you all sorts of black market goods it's hard to not feel a bit disappointed. Moreover, as mentioned earlier, outside of the markets there are only a small handful of different stores available to you, a few clothing stores, some herbal medicine places and about a hundred massage parlours scattered across the map. I just feel that they could have included more stuff to do; perhaps random shops where you could extort or rob the owners, or even just a wider variety of clothing and accessories stores.
I managed to to pick the game up for £32.99 shipped, which is good for a new title, but perhaps still a little steep for this game. My advice would be to either wait till it drops to about £20/£25 (which won't be long due to the lack of MP), or rent the game for a few nights (as it only takes about 20 hours to complete to 100%). All in all a good game, but still, despite being released four years before, GTA IV remains the best sandbox crime game to date.