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Showing content with the highest reputation on 10/02/12 in Posts
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3 pointsPieces of CJ's scattered remains. "You have found CJ's left elbow, only 78 more body parts to find until your CJ is fully functional."
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2 pointsThe Expo was great, but the queuing was insane. It was like queuing for a theme park ride for an hour waiting to play the game for 10-15 minutes. So i dedicated my time to the games i wanted to play the most. And taking pictures with other Cos-players between queues. I'm not going to rate them as my time playing was short, it wouldn't be fair. It's just my experience and opinion. /edit, added the rest to this post. ---------------------------- Resident Evil 6 ---------------------------- I think the demo i played is actually available on PSN/360 stores now, so go give it a play! First off, i'd like to mention that this game has muliple characters as well as multiple campaigns. Like Resident Evil 2's scenerio system i guess... I wouldn't concider this as spoiler material as you'll find this out before you've even started the game. Anyway. After i picked Leon, straight away, i realised this was going back to the original resident evil games. By this, i mean the damp and dark wooden hallways as well as the spooky music and zombie groans we all wet ourselves to when we were younger. Oh, you didn't wet yourself? Nevermind. The zombies looked wonderful, and moved much more superbly towards thier lunch, then they ever did in previous games. The characters' movement had also been much improved. No longer did you have the stuttering slow rotating character from previous games. Although i must admit, the walk to run transition felt a little awkward. But the action-animations were much smoother. The GUI or HUD felt much more intergrated, and didn't feel too invasive. It could probably have done with a bit more intergration, but i've seen far worse in recent games. Cut scenes looked pretty good, the animation did also help tell the story more than just dialog, which is always good. The graphics weren't actually that impressive if i'm honest. The textures felt a little to low res for my liking, but this didn't really distract from the game in any way. I just expected more. Maybe the Pc version will look better. Next i started a level on Chris Redfeild's campaign. From the instance i started playing, i felt a complete opposite pace and tempo. It almost felt like a different game... The action was far more relevant, and there wasn't really time to relax and absorb myself into the world like i did with Leon. From what i played i think it was great, with decent action, enimies, and story plots. The different feel of campagins was a bit of a shock, but at least there is multiple campaigns. I just hope they arent too short, and they tie into each other well. ----------------------------- Hitman Absolution ----------------------------- Coming soon ----------------------------- Far Cry 3 ----------------------------- Lucky for me the queues weren't that long when i arrived at FarCry 3, so i jumped at the chance to play it. The game ran on PC at full settings, so it looked pretty impressive at first sight. I opted for the Xbox controller rather than the keyboard, as i always prefer a controller in hand. So, i dive in, and i'm sitting in the middle of an amazing vista surrounded by large hills, mountains and loads of trees and grass, all looking beautiful. I start walking, the movement feels good, and the cross-hair moves fluidly. I'm instructed to go repair some signal tower without going into any details, i start heading in that direction. Sprinting through loads of tall grass i happen upon a little village where i find a rusty little car that reminds me of an old fiat. I steal it of course, and drive off-road towards my goal. The car handling was also very good. And felt like i was driving on mud rather than asphalt. After i had fulfilled my mission parameters i went on a freeroam and managed to find a cliff face with an ocean beyond. I was lucky enough to have found a Wind-glider sitting on the edge of a cliff, so i was on that shit! This looked amazing, gliding felt easy, and relaxing as i took in the sight. I started gliding towards a nearby small island out to sea. When i got there, i found a few secrets (wont spoil anything), and then i wondered to the other side to find myself a conveniently placed Jet Ski. So i climbed on and started riding the waves towards another, much larger looking island. The Jet ski drove well, as expected by now, and then.... ...i get a red screen. I was a bit confused as first, i thought i triggered a cutscene or something, until one of the dev guys came up to me and apologized, and told me that it had froze. Apparently this had only happened to two other PC's on the Far Cry computers since the opening. And Said that this wouldn't normally happen under normal circumstances, it was the heat of all the PC's beside each other, running all day for four days straight. Anyway, apart from the obvious major fuck up, i think the game was really impressive to play. It had that sandbox immersion that most people crave. The feeling of wanting to know what is ove that next hill. The controls were in my opinion flawless, and really complimented the visual side of things. An the sound and graphics were top of the range. I wasn't even considering getting this game straight away before playing, now i'm definitely going to consider buying it day one if i can afford it. ----------------------------- Crysis 3 ----------------------------- So after queuing for what felt like hours, i finally got my hands on Crysis 3. It wasn't actually story/campaign mode as i was hoping, but at least i got my hands on it. They chucked a bunch of us into a competitive game called 'Hunter' Mode, Where merc-ops had to fight it out against some invisible stealth hunters. The game was very biased, in that it favoured the hunters a lot. Once killed as a merc-op, you become a hunter, so it's like infected mode in zombie mods i guess. The hunters got to use the carbine bow which was beyond powerful. Anyway, mechanics. The controls felt a little awkward to start with. I don't know if this was because i was playing on an xbox or not, as i had no idea which button did what to start with. Either way, the characters felt a little slow wondering around the map, even when sprinting. The weapon firing was pretty good. The carbine bow had the best feel to it, as each shot felt like it had the impact behind it. The map was an interesting overgrown post-apoc city environment, and had multiple platforms to shot from, which is always good for advantage/disadvantage points. The map lacked some iconic areas if i'm honest. Most games that have competitive maps always have that memorable part. Maybe it was my lack of gameplay or maybe not, i dunno. I just felt like the whole map looked the same... After about 5-10 minutes i was pretty used to the controls and setup and started climbing the scoreboard. In the end, my team won the mach and got free Crysis 3 T-shirts for winning. So this didn't really help me in knowing anything about the main game, so i can't really swing my opinion in any direction other than the multiplayer was okay, not amazing. ----------------------------- Metal Gear Rising ----------------------------- Coming soon ----------------------------- Assassins Creed III ----------------------------- After an incredibly long wait (I queued for this one for almost two hours!) i finally sat down and got to play ACIII on PS3. When i picked up the controller, i was given an option of different levels to play, sort of like the animus timelines from previous AC games i guess, but more like galaxy clusters not DNA. The first level i chose was set around some fort, i had to scale the fort from a little wooden boat and climb into the village grounds within the fortified area. Pretty straight forward climb up some muddy rocks, and onto a fort like structure. The graphics look a bit more polished, and the lighting was beautiful. This felt pretty much how AC has always felt, which is good, at least it hasn't changed in the way of movement and climbing mechanics go. I slid down some rope and kicked my way through the window of a barn like building. I went into stealth mode behind a wooden crate as there was some guard patrolling the walkway. I waited until he walked by and took care of him quietly. Continuing down the corridor, i come to a balcony overlooking a high ceiling storage room full of more wooden crates with more guards patrolling. After a bunch of climbing puzzles and lots of wooden platforms in a load of different rooms i end up in a heavily guarded living quarters retrieving my objective from a hidden stash under a brick floor. So over that was a pretty standard AC mission. The environments and random conversations between guards heavily reflected the era and made the mission much more fun that I've probably worded it. That only took me 10 minutes, so i still had time to start another mission. This time i chose something much more interesting. A navel battle. Straight away i was shoved in control if the ship moving furiously through strong waves weaving between large rocky island formations off the coast of the mainland. The controls were surprisingly easier than i expected, as it seemed like it would take a lot of effort - but no it controlled well. The environments looked beautiful as i wonder between them, and suddenly a ship crossed past in front, and a rail of cannon balls explode straight at me. The physics were amazing, as the balls hit, the impact was relevant people fell back as the ship sort of stopped suddenly only for a split second, which made the impact even more realistic. I started to turn left pressing some commanding buttons as my crew ready my cannons, and then a hail of cannonballs exploded leaving gunpowder dust floating all around, and the balls flail in the direction of the enemy ship as it tries to take cover behind an opposite rocky formation. Before it escapes i manage to get one or two contact hits on the back end of the ship. The ship pops out the other side and starts to float parallel to me. Again cannon balls shoot straight at me, and hit, my screen goes red for a moment. And i shot back. Every cannonball hits, the ship explodes in places, wood rips apart and the boat sinks. Straight behind the last, two more boats are gaining speed. The weather starts changing in real time from sunny to cloudy and raining, with thunder and lighting and the net ship approaches. Again i command the crew to fire at the ship closing in. I hit and then... ... I get told that my time is up! The ships were very easy to maneuver. They still have that sort of weight you'd expect from a heavy ship when turning, but it wasn't bad at all. The whole sense of atmosphere when knotting through the waves was intense, and all the shouting and cannon balls gong off and even sea birds squawking just made it all that much more fun. The commanding crew was fairly straight forward too. You chose what you want the crew to do and they do it really. When choosing a target, you get a sort of way-point to control, you move it across the water surface until you're happy with the placement and then click it and they do everything else for you. Overall i was very impressed with the navel battles. Whether or not it will be as interesting after three or four plays is something i'm concerned about. As long as there is a verity in coastline/sea battle areas i think it will stay interesting. Also, i'm sure if you youtube search 'AC3 navel battle' and 'AC3 Fort Wollcott' you may get some footage of the demo. Will post the rest over the next couple of days lol In the mean time, here's some pics:
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1 pointI'd like the aiming to be like max payne 3, normal free aim would be holiding a pistol in one hand looking gangster but zoomed in would require 2 hands holding the pistol like a police officer. As for getting shot, it definitely needs to be changed, red dead had a good affect, it gave you much more of a danger feel you could actually tell you were going to die, whereas in GTA IV it felt like you were getting shot by BB guns. I think it should definitely make your body swing about a bit. I'd actually love the idea of you getting hurt that much you have to limp, would be so so so fun in multiplayer.
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1 pointNope! Seems like when I added you on Diablo3, a friend of mine ('our' account has already been shared by about 4 people...) became somewhat friends with one of your friends... Jack is it? Anyway, he sent those photos over to my friend and we were looking at them, and that's when I saw this guy dressed as Snake... yo, I know this guy from somewhere!
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1 pointpublicity wise and making a big who-ha, this would tactically be perfect. its never been done before. release a trailer, then screen shots, have a month or so dark period, then BANG, its being released tomorrow. no warning, no announcement. it would be a selllllll outt.!!!! they're trying to build up the hunger. the more we crave for it the more we talk about it.
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1 pointAm I the only one that reads the books/map/"tour guide" that comes in the game case? Once the game loads I would finish the basic tutorial/first mission as already mentioned. Then once I'm finally FREE, I will carjack what looks to be a 4 wheel drive vehicle and then find some hills to offroad. GTA4 was a bit too flat. After that I'd get out and pick some fights with a few bums in a dark alley to test the fight system. Once familiar I would beat up some rich looking snobs to get a money stash build up early for guns/hair cut or whatever else I can spend money on.
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1 pointOk, so here is the story... Your a beat cop torn between two sides, both of them dirty. On one side, your gang which you left behind in los santos and your new family of dirty cops and corrupt casino bosses in las venturas. A favor here, a job there... Things are moving along nicely, working your way up the bad cop ladder... And this point, your boss decides he wants out of the game and goes to los santos to settle down; back to your old turf... Being the big wig that he is, he is into real estate and into revitalizing urban hoods by demolishing them and putting up high rises. The boss calls in one last favor, deal with your old gang once and for all. Which side do you choose?
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1 pointThat is some lovely insight. Im impressed, did you think those thoughts up all by yourself? White guy the boss of a black guy?! Whoda thunk it! I dont think weve seen the protagonist. I think hes going to be a dirty beat cop. I got connections...
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1 pointProbably not, that idea has already been used up and would just make the story completely shit.
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1 pointI personally think that graphics do make games better. it allows you to become more enriched in the charactors and the environments in the game, thats why if you look at other games ( like madden, need for speed, COD to name a few) all of these games have made their games more appealing by the ir new graphics. You know how many times ive played madden 9 after 12 came out? NONE, thats because the old square and color graphics get borring after awhile.
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1 pointYes, I agree. There is too much fucking bullshit speculation, it makes you irritate. Screen are great but now they should announce 2nd trailer release date. Cant wait for it. Man this wait is now out of control...
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1 pointSame, I would like to at least have some idea of where they're going with GTAV, and what the premise of the new story will be. The first trailer and screenshots had too much speculation surrounding them it's hard to know what Rockstar's intentions were. Other than just to get everyone excited.
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1 pointGTA protagonists have never been light on their feet. Take what Ezio Auditore or Nathan Drake can do climbing buildings and cliffs, then look at Niko Bellic going down some stairs. You guys make it sound like the guy in the trailer is 90, but he's not. He looks like the main character to me.
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1 pointJoe Cocker's version of The Beatles "With a little help from my friend". He made that song his own.
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1 pointFor some reason, I had a hard time with the mission on Zero's roof where you had to shoot the RC planes with a minigun. It took me forever, maybe I finally changed the sensitivity settings or something, I did pass it in the end.
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1 pointway way way wait....WHAT LOLOLOL I really don't know what ur talking about