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Showing content with the highest reputation on 10/03/12 in Posts
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5 points
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4 points
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2 pointsShot in the shoulder, collapse to the ground into a flexible mess, hovering around until you reach an area where you can stand up in, only to get shot by an automatic rifle again and again. Yup, sounds fantastic.
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2 pointsI want more interaction with the overall environment. Like... 1) If we cant enter more buildings then at-least make the ladders climbable. So we can hide & run on rooftops like in MAFIA. It will be usable in Drug wars, Gang Wars etc. Even it can affect the main story missions also. Like sniping from high buildings near your mission location etc... 2) As many people said before, cars physics should be improved. Like damage to the car must vary in different situations. Like if cars strikes lightly then it should brokedown or axels/rims should bend, speed slows down. If it fell from high, tires should pop-out first then car may catch fire & then it might explode... 3)Also the damage because of weapons should be greatly improved. Same weapon should make different damage to different materials. Like damage to metal & plastic or concrete should be visibly different. 4)Picking up small things & throwing wasn't incorporated much in IV. I think that should also be in V. Because picking & throwing little things like chairs,tyres towards people is great fun. This way we don't get wanted level as we might get while shooting or even with knifing. 5)The ability to grab people & throw away (not too far). This also seems fun. What I want to say is some more interaction with the surrounding than IV. The little things like this makes the game more fun & enjoyable...
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2 points
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2 pointsParkour is for honkys so if the lead character is a honky it would make sense. Would be a cool feature too but if the lead is a honky im not buying the game cause i hate honkys.
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2 pointsI want realism option. Not only casuals play games ! To bad that casual players are not smart enough to understand that there are some things that must be in specific games. Otherwise by removing it from game it dumbs it down and target players are those casual players that just like to have simple dumbed down fun. But on other side there are players like me who love immersion and we are sad that developers just dont give a damn about us. They dont even made option to change gameplay experience for those more demanding. Look how fallout NV was made. They did great job to satisfy those casual ones and those more advanced players. I would love to see gameplay tweaks for demanding players. -For example fuel usage on/off -player ragdoll while taking fire on/off -realistic clips and gun reloading on/off (in gta 4 if I swapped gun to other one and then back to my first gun then magazine was automatically reloaded and in many cases it was faster to swap gun to other one then back to first than reload actual one.) -realistic cops on/off (if player successful run/sneak out from search perimeter but was identified by police then he got wanted level and must watch out for not being recognized. If he will be recognized then police are alerted again with earlier force. Also police have no 6th sense and cant find player if they lost him. They randomly search perimeter and perimeter is always occupied by police for long period. So player if hidden then must try to sneak out of that perimeter. This was impossible in GTA 4.) -money earning hard/normal (HARD-harder way to get money. Missions are not so well played too so player must try to earn them good way or try to make them by robbery, stealing, gambling ect. NORMAL - gta style, lots of cash and no challenge at all) -carry weight normal/real (NORMAL-gta style lots of invisible pockets. REALISTIC- player can carry only short guns like pistols or if he got jacket ect. then he may hold little longer gun under it. If player wants to carry for example M4 or AK 47 he must carry it in bag/backpack ect. that is big enough. Also it will slow running/sprinting. If player wants to run faster for example to evade police then he must drop bag otherwise cop will chase down player and knock him on ground then try to cuff him. If player resist then minigame will be enabled and player may have chance to beat this cop and run away. But if 2 or more cops was chasing him then there is no chance to run away and all guns are lost and money too except that money which player deposited somewhere. There would be chance that cop will taze player then there is very little chance that player can escape. If tazed player can move while being tazed so one of cables may let lose ect. It would be fun to watch ragdoll/euphoria while trying to roll ect. while being tazed Other ideas: -Fixed car physics. No more cars which landed on roof cannot be moved while moving steering wheel and pressing buttons that make motorbike to make whellie or stoppie. (I really hate this dumb silly car physics. Some cars did get back on wheels very easy. That was stupid. I made my own tweaks in handling file to eliminate it. But cars still moved when stering wheel was used left/right.) -In mafia 1 and 2 I liked when I get out of car while holding steering wheel left or right or analogue stick and car wheels left as it was. In gta they are always centered... -If player is escaping from police in gta 4 trains was disabled... Sometimes it can be done to enter train while chase by police. I would suggest to developers not to disable trains while cop chase. Instead make that if cops spot player that he entered train then police on other station will be alerted and reinforcements will be called to that station. Player will have option to jump out from train. But if he will have low health then he may end up in hospital escorted there by police which will confiscate player guns. If he decide to go to other station he may surrender there or try to fight police which will be very hard but player my die as hero in his own eyes lol. -Smarter AI if cars are exploding nearthem then they will not ram those cars and get burn and their car explode. -If mission ended in some specific way like building exploded then for long time ther will be firetruck, police investigating and TV reporters. In gta 4 in that missions like with truck and explosives in car workshop I heard in radio that there are reporting from that place but I was there and saw nobody. Even firetruck left this building burn. That moments ruins felling of immersion. -Inviting more friends to drinking,bowling, pool ect. There would be fun if some of them would not like each other. In that case they would argue and even try to fight for example if they are drunk. That would be laugh to watch them drunk and fight while euphoria engine in action -Bare fist fight. I HATE to be knocked out so hard to wake up in hospital. Where is KO ?! I like to fight but it is annoying that if knocked out that way player is like killed. I want to get up after a while and try to get revenge. If I win I want to see opponents stand up after a while and if I wait little longer they may to want fight again! In very bad places there would be risk that player would be facing 2-5 opponents and try to rob player he may give them what they want or try to run or fight. If player will get in fight and be knocked out then they will take everything from him and in some cases they would kick him and beat him till he is out cold and then he will wake up in hospital. -When player is out of hospital after serious injuries then for sope period of time he will have no 100% health. For example after shotout and getting serious bullet wound he will have 50% of health or even lower. Then player will got option to for example buy something that will make him heal faster or maybe even very fast regen of health. Maybe some kind of drugs If he first know where to buy that kind of stuff. But legal ones in farmacies would be pain killers that will speed up a little health regeneration (maxpayne.... lol ) Food will regenerate health very slowly not like in gta 4 instant heal. (main purpose of food will make player not hungry) -Picking up heavier objects like gas can and throw it from heights on someones head -Another tweaks for police. No more crazy police respawns! If I shot down 2 helicopters then why another are on me so fast. Police cars respawning to fast. They are in this game only to make mayhem and kill player at any cost. Player must have option to surrender. I used script that allowed this so it may be done and many other things. Shooting or killing someone will not trigger police that already knows that it was player who did it. If police or anybody else who would report something there is no way to police know who did shoot a gun ect. If there may be someone who hears gunshot he may call police and police will come and investigate this place for some time. If they spot people around they will ask questions and search them. If player will be near then police will try search him too and if they will found gun then they will attempt arrest. Player will have option to drop/hide guns but if they found it near crime scene then they will take suspects to police station and take his finger prints. If player will left fingerprints on that gun then police will put arrest warrant on him. (examining fingerprints takes time so it may be after few hours) This one is maybe to much to do in game... anyway it would be nice to see this. -Player skills in guns and other things like taking cover and firing from cover. If he is poor at that then he will hide very poorly and may be shot. If he is skilled he will not show his body parts from behind cover. -No more engine fix when player making a call to someone. If it is broken then let it be broken and give option to call for help. If player can call police, medics, firefighters and they come to players location so why not make car service that will haul players car and fix it in their workshop. -No more sticky mission markers that can stop players car even if it drives 200kmh instead they should make box marker that show where player must park his car. -Fix melee auto aim. Sometimes I want aim enemy on ground instead it choses some pedestrian. -No more any car stealing. It was dumb that nico can steal sport cars and other luxury cars just in few seconds. It would be cool to learn how to steal those cars but not just from game start. For some cars there is needed some electronic device to bypass security ect. -Changing view in TPP between left and right shoulder. It was good in max pain 3 -No more cheats like running away from police to safehouse, use save mode and police disappear even if they entered bedroom. This is silly. -Last 2-3 or more cars that was used by player let them stay long even if they are left far far away. I remember that in one of GTA it was possible but I dont remember which one. I liked it. Now cars disappear to fast. -Blind fire and recoil. I want to see proper gun recoil and blind fire bullet spread. In gta 4 this one was ridiculous on PC. Guns have laser precision and in blind fire too. I am in shock that so many casuals didnt notice it at all. Many people didnt care that this is so badly done. I dont understand that o_O dumb people everywhere..... lol English is not my native language so I know that I made mistakes and used bad grammar. So if there is someone who like to point out mistakes made by others I suggest you go and whine about your own mistakes instead. That was some of my ideas that I wanted to share with people that like immersion too. Cheers!
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2 points
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1 pointBut Tuesday you see, he had to be free. Somehow I got to, to carry on. My baby's gone.
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1 pointDefinitely, I can't see how shooting down some planes is harder than flying across the city in a shitty, hard to control plane trying to take out vans... while on a fuel limit.
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1 point
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1 pointLOL so what is according to you ?! Simple animation repeating at every hit? LOL Ragdoll is the best solution in games. U also like to be better than npcs u dont care about balance in games. I dont like people like this. They just dont care they just want things, simple things and thats it for them. Pathetic. Ragdoll for enpcs and for player that would make great balance and challenge not to play a terminator like style. I wish that u would be test target and someone would shoot you while you wearing bullet proof armor. Then U would change your mind very fast. But this is not possible for someone sitting in front of monitor and only playing simple games. Wow, that was an extremely sudden display of proud americanry, I'm impressed. You also have no fucking clue what you're on about.Short of a midget being hit by a .50 cal, no one is going to be ragdolled when shot. I have seen people being shot, a lot. You don't go limp and flop around on the floor when it happens.
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1 pointNo Polish?? There was no need to bring the topic down to such a level you racist fuck.
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1 pointThats a sweet ass solid snake outfit. I hope you dont mind Im gonna save that ans show it to my buddy, he's a metal gear-addict and he's making a solid snake outfit for fan expo
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1 pointOf course graphics are important, but saying "X game is better than Y game because it has better graphics" deserves a punch in the face. I can still enjoy playing San Andreas' story now, even though the graphics are so bad. Same with World Of Warcraft, the graphics aren't good at all, but it's such a fun game so it doesn't really matter. What is needed is a balance between good graphics, and good gameplay. Personally would rather sacrifice graphics to hae better gameplay (AC III) than have phenomenal graphics but not having good game playe.
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1 pointnot really parkour, but a toned down version that someone without experience could do, like climbing over obstacles faster. gta4 seemed really slow when jumping things.
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1 pointFor me, the physic bullet in GTAIV and RDR were fine. It is true that I am waiting for innovation so I would prefer It was better. I do not know what do you think about the physic of vehicles when you try a jump. For example, in my opinion, in GTAIV the feeling when you jumped with a car or motorbike was like you were.....floating, besides when you rode a motorbike and jumped hardlyever crashed. You could do spin in the air, somersault and you don not really need much speed....the character always landed fine....it was strange...I think...the physic vehicles could be better.
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1 pointFucking cloth physics FTW go fucking neo dodging bullets in your flapping trench coat. Particles are a definite. Crashes ...errr um better chances of spectacular rollovers maybe? Nice tig ol explosions for certain things; gas tankers to rpgs.
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1 pointYeah I like the bullet speed idea, it can give you a split second chance to roll out of the way in a dangerous situation.
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1 point
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1 pointI have read that the management of money in GTAV is going to be different. It would be awesome if we could farm or make other substances in different places in the field or in houses. Could buy or customice laboratories in garages or basements. Depending of your skills or level you would be able to do better stuff. It could be an idea. Of course I hope that the game GTAV had minimun SAN ANDREAS options (Shops, bikes, buses, trains, clothes, cars, houses, tattoos, food, minigames, bla, bla,bla, bla, bla, bla, bla,...,...,..., bla).
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1 point
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1 pointThe Expo was great, but the queuing was insane. It was like queuing for a theme park ride for an hour waiting to play the game for 10-15 minutes. So i dedicated my time to the games i wanted to play the most. And taking pictures with other Cos-players between queues. I'm not going to rate them as my time playing was short, it wouldn't be fair. It's just my experience and opinion. /edit, added the rest to this post. ---------------------------- Resident Evil 6 ---------------------------- I think the demo i played is actually available on PSN/360 stores now, so go give it a play! First off, i'd like to mention that this game has muliple characters as well as multiple campaigns. Like Resident Evil 2's scenerio system i guess... I wouldn't concider this as spoiler material as you'll find this out before you've even started the game. Anyway. After i picked Leon, straight away, i realised this was going back to the original resident evil games. By this, i mean the damp and dark wooden hallways as well as the spooky music and zombie groans we all wet ourselves to when we were younger. Oh, you didn't wet yourself? Nevermind. The zombies looked wonderful, and moved much more superbly towards thier lunch, then they ever did in previous games. The characters' movement had also been much improved. No longer did you have the stuttering slow rotating character from previous games. Although i must admit, the walk to run transition felt a little awkward. But the action-animations were much smoother. The GUI or HUD felt much more intergrated, and didn't feel too invasive. It could probably have done with a bit more intergration, but i've seen far worse in recent games. Cut scenes looked pretty good, the animation did also help tell the story more than just dialog, which is always good. The graphics weren't actually that impressive if i'm honest. The textures felt a little to low res for my liking, but this didn't really distract from the game in any way. I just expected more. Maybe the Pc version will look better. Next i started a level on Chris Redfeild's campaign. From the instance i started playing, i felt a complete opposite pace and tempo. It almost felt like a different game... The action was far more relevant, and there wasn't really time to relax and absorb myself into the world like i did with Leon. From what i played i think it was great, with decent action, enimies, and story plots. The different feel of campagins was a bit of a shock, but at least there is multiple campaigns. I just hope they arent too short, and they tie into each other well. ----------------------------- Hitman Absolution ----------------------------- Coming soon ----------------------------- Far Cry 3 ----------------------------- Lucky for me the queues weren't that long when i arrived at FarCry 3, so i jumped at the chance to play it. The game ran on PC at full settings, so it looked pretty impressive at first sight. I opted for the Xbox controller rather than the keyboard, as i always prefer a controller in hand. So, i dive in, and i'm sitting in the middle of an amazing vista surrounded by large hills, mountains and loads of trees and grass, all looking beautiful. I start walking, the movement feels good, and the cross-hair moves fluidly. I'm instructed to go repair some signal tower without going into any details, i start heading in that direction. Sprinting through loads of tall grass i happen upon a little village where i find a rusty little car that reminds me of an old fiat. I steal it of course, and drive off-road towards my goal. The car handling was also very good. And felt like i was driving on mud rather than asphalt. After i had fulfilled my mission parameters i went on a freeroam and managed to find a cliff face with an ocean beyond. I was lucky enough to have found a Wind-glider sitting on the edge of a cliff, so i was on that shit! This looked amazing, gliding felt easy, and relaxing as i took in the sight. I started gliding towards a nearby small island out to sea. When i got there, i found a few secrets (wont spoil anything), and then i wondered to the other side to find myself a conveniently placed Jet Ski. So i climbed on and started riding the waves towards another, much larger looking island. The Jet ski drove well, as expected by now, and then.... ...i get a red screen. I was a bit confused as first, i thought i triggered a cutscene or something, until one of the dev guys came up to me and apologized, and told me that it had froze. Apparently this had only happened to two other PC's on the Far Cry computers since the opening. And Said that this wouldn't normally happen under normal circumstances, it was the heat of all the PC's beside each other, running all day for four days straight. Anyway, apart from the obvious major fuck up, i think the game was really impressive to play. It had that sandbox immersion that most people crave. The feeling of wanting to know what is ove that next hill. The controls were in my opinion flawless, and really complimented the visual side of things. An the sound and graphics were top of the range. I wasn't even considering getting this game straight away before playing, now i'm definitely going to consider buying it day one if i can afford it. ----------------------------- Crysis 3 ----------------------------- So after queuing for what felt like hours, i finally got my hands on Crysis 3. It wasn't actually story/campaign mode as i was hoping, but at least i got my hands on it. They chucked a bunch of us into a competitive game called 'Hunter' Mode, Where merc-ops had to fight it out against some invisible stealth hunters. The game was very biased, in that it favoured the hunters a lot. Once killed as a merc-op, you become a hunter, so it's like infected mode in zombie mods i guess. The hunters got to use the carbine bow which was beyond powerful. Anyway, mechanics. The controls felt a little awkward to start with. I don't know if this was because i was playing on an xbox or not, as i had no idea which button did what to start with. Either way, the characters felt a little slow wondering around the map, even when sprinting. The weapon firing was pretty good. The carbine bow had the best feel to it, as each shot felt like it had the impact behind it. The map was an interesting overgrown post-apoc city environment, and had multiple platforms to shot from, which is always good for advantage/disadvantage points. The map lacked some iconic areas if i'm honest. Most games that have competitive maps always have that memorable part. Maybe it was my lack of gameplay or maybe not, i dunno. I just felt like the whole map looked the same... After about 5-10 minutes i was pretty used to the controls and setup and started climbing the scoreboard. In the end, my team won the mach and got free Crysis 3 T-shirts for winning. So this didn't really help me in knowing anything about the main game, so i can't really swing my opinion in any direction other than the multiplayer was okay, not amazing. ----------------------------- Metal Gear Rising ----------------------------- Coming soon ----------------------------- Assassins Creed III ----------------------------- After an incredibly long wait (I queued for this one for almost two hours!) i finally sat down and got to play ACIII on PS3. When i picked up the controller, i was given an option of different levels to play, sort of like the animus timelines from previous AC games i guess, but more like galaxy clusters not DNA. The first level i chose was set around some fort, i had to scale the fort from a little wooden boat and climb into the village grounds within the fortified area. Pretty straight forward climb up some muddy rocks, and onto a fort like structure. The graphics look a bit more polished, and the lighting was beautiful. This felt pretty much how AC has always felt, which is good, at least it hasn't changed in the way of movement and climbing mechanics go. I slid down some rope and kicked my way through the window of a barn like building. I went into stealth mode behind a wooden crate as there was some guard patrolling the walkway. I waited until he walked by and took care of him quietly. Continuing down the corridor, i come to a balcony overlooking a high ceiling storage room full of more wooden crates with more guards patrolling. After a bunch of climbing puzzles and lots of wooden platforms in a load of different rooms i end up in a heavily guarded living quarters retrieving my objective from a hidden stash under a brick floor. So over that was a pretty standard AC mission. The environments and random conversations between guards heavily reflected the era and made the mission much more fun that I've probably worded it. That only took me 10 minutes, so i still had time to start another mission. This time i chose something much more interesting. A navel battle. Straight away i was shoved in control if the ship moving furiously through strong waves weaving between large rocky island formations off the coast of the mainland. The controls were surprisingly easier than i expected, as it seemed like it would take a lot of effort - but no it controlled well. The environments looked beautiful as i wonder between them, and suddenly a ship crossed past in front, and a rail of cannon balls explode straight at me. The physics were amazing, as the balls hit, the impact was relevant people fell back as the ship sort of stopped suddenly only for a split second, which made the impact even more realistic. I started to turn left pressing some commanding buttons as my crew ready my cannons, and then a hail of cannonballs exploded leaving gunpowder dust floating all around, and the balls flail in the direction of the enemy ship as it tries to take cover behind an opposite rocky formation. Before it escapes i manage to get one or two contact hits on the back end of the ship. The ship pops out the other side and starts to float parallel to me. Again cannon balls shoot straight at me, and hit, my screen goes red for a moment. And i shot back. Every cannonball hits, the ship explodes in places, wood rips apart and the boat sinks. Straight behind the last, two more boats are gaining speed. The weather starts changing in real time from sunny to cloudy and raining, with thunder and lighting and the net ship approaches. Again i command the crew to fire at the ship closing in. I hit and then... ... I get told that my time is up! The ships were very easy to maneuver. They still have that sort of weight you'd expect from a heavy ship when turning, but it wasn't bad at all. The whole sense of atmosphere when knotting through the waves was intense, and all the shouting and cannon balls gong off and even sea birds squawking just made it all that much more fun. The commanding crew was fairly straight forward too. You chose what you want the crew to do and they do it really. When choosing a target, you get a sort of way-point to control, you move it across the water surface until you're happy with the placement and then click it and they do everything else for you. Overall i was very impressed with the navel battles. Whether or not it will be as interesting after three or four plays is something i'm concerned about. As long as there is a verity in coastline/sea battle areas i think it will stay interesting. Also, i'm sure if you youtube search 'AC3 navel battle' and 'AC3 Fort Wollcott' you may get some footage of the demo. Will post the rest over the next couple of days lol In the mean time, here's some pics:
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1 pointThink cars should be able to flip more easily, wreck out easier. Basically I want some badass crashes. I think its about time also that when you kill someone in a car, instead of an animation their body does just flop onto the dashboard or wherever the body ends up lying lol We've discussed it before but cars really need to show more damage....in GTA IV they were a lil too strong and heavy set.
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1 point
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1 point
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1 pointSo I was doing some thinking and I came up with a theory. I originally posted it in the screenshot topic but thought I should write about it here. Take these two pictures. I circled and compared height in maroon and circled two cranes in red. The first is from the screenshot that was just released. If you compare it to the ending scene of the trailer, they both look to be about the same height. This whole prediction of mine is assuming that construction stays steady throughout most of the game. At one point in the trailer you see what many people predicted to be the protagonist overlooking the Mile High Club. Let's just say for now that our protagonist is the older man seen multiple times as well as the person speaking in the trailer. Now if this game is to be set in modern times and taking hints about out of business signs and for sale signs, the economy is in a recession. Here in New York I see stores and buildings right near the end of construction shut down and become abandoned often due to the fact the owners don't have the money to finish it. Maybe our protagonist is the owner of this private tower, but has come to a dead end with finances and can't finish his construction of the building. This goes against some rumors of the building being constructed and growing throughout the story. Since he can't finish the construction on the tower, he goes back into the "line of work" he tried to get away from in the first place because he becomes desperate for the money he needs to complete it. This drags him back into a lot of trouble and he struggles to get out all throughout the story but his main goal the whole time is to get enough money to finish the construction. To me my prediction sounds the most realistic and seems reasonable out of all the ones I've heard so far (and maybe has the most evidence to support it - although i could be way off) Let me know what you guys think.
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1 pointHardest mission in the whole GTA universe, EVER: Supply Lines. It's the one where you have to fly around in Zero's RC plane shooting moving vans and bikes (destroying them fully along with their drivers), while on a fuel limit. Thank god it's not needed to progress, or I would still be stuck in San Fierro. Easiest: Any of the first missions in each game, probably.