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Showing content with the highest reputation on 11/12/12 in Posts
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8 pointsReleased few minutes ago. Shows new vehicles, trains and more. Source: http://translate.goo...a-5-screenshots http://media.gamer.n...eenshot_041.jpg http://media.gamer.n..._2012112_01.jpg http://media.gamer.n..._2012112_02.jpg http://media.gamer.n..._2012112_03.jpg http://media.gamer.n..._2012112_04.jpg http://media.gamer.n..._2012112_05.jpg http://media.gamer.n..._2012112_06.jpg http://media.gamer.n..._2012112_08.jpg http://media.gamer.n..._2012112_09.jpg http://media.gamer.n..._2012112_10.jpg http://media.gamer.n..._2012112_07.jpg
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5 pointsI have a theory that surveillance cameras and security systems will play a major role in GTA V. My theory originated while combing through the premier trailer and finding two signs that warn players of areas that are monitored: Finally, I found an actual camera modelled within the trailer, here: Because the game will revolve around prepping and pulling heists, I figure that a working surveillance system for bigger risked jobs (like this Rodeo Drive inspired jewelry store) would make sense. I think that these security systems will work similar to the "bandana" mechanic in Red Dead Redemption. Although the old west didn't have any cameras to monitor John Marston's criminal behavior, he concealed his face with a bandana. Witnesses to his crimes could confess to the local authorities and a wanted poster would appear in the towns describing John Marston. If John was creating crimes without his face concealed, the authorities and bounty hunters, had an easier time finding John. This system was remedied by paying a fine. GTA V's system would have to be a little more sophisticated. For instance, if the player was robbing the same jewelry store without anything on to conceal the player's identity, the camera could i.d. players and help the police pursue anyone who matched the player's description. Could security cameras also trip the store's alarm? Could some be motion-detected? Furthermore, as the game progresses, I'm sure there will be more creative ways to get around being recorded, such as destroying said cameras or removing their hard-drives they record on (or tapes?). Places like Pleasure Pier would be difficult to perform crimes on because of the security systems, which would ensure that authorities would arrive onto the scene quicker. Maybe there's a bounty system Rockstar is carrying over from RDR and updating/modernizing for GTA V. What else could security systems mean for GTA V?
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3 points
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3 pointsYou have one post. There is no data to suggest that you have a tendency to participate in things. I dispute your claim.
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2 pointsA bit outdated, now that CJ is confirmed to not be in GTA V, but I found this to be a good use of the image.
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2 pointsGreg Miller didn't seem all that thrilled tho..... i mean if i got an exclusive look ok GTA V with Dan Houser id be shittin bricks.
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2 points
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2 pointsIt's a buggy. Yeah looks to me like a back end of a modern BF Injection.
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2 points
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2 pointsWhy argue on how big the map is? Really? It's gonna be big and "alive" and that's all that matters. You guys are like my ex girlfriend... "I thought it was gonna be huuuge". =))
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1 pointOne of the things that really disappointed me with GTA IV was the whole emergency services thing. I missed the special missions when you were in the fire truck or ambulance. And on top of that the FD doesn't even do anything anymore? I am not saying I want to see these super elaborate operations going on but I would like to see them doing something productive. I would also like to see the cops chasing people like in GTA VC and SA when they are in the cars and on foot. It was nice to see them showing attention to someone other than me. Speeding, red lights, MVA's and stuff. I don't wanna feel like I have to keep the cops busy, they should do other stuff too. I also wanted to see a fire truck with a working ladder. It would come in handy when you want to get up on buildings, and lets face it how cool would it be to put the bucket straight up and have a mobile sniper tower! I actually think there needs to be a much bigger variety of fire trucks, ambulances, police vehicles, SWAT vehicles, and of course military vehicles. (In the game not just online)
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1 pointMod note: Apparently this was from IGN's UK office, it has since been taken down. Ask any GTA fan what their favourite mission of all time is, and Three Leaf Clover is guaranteed to rank highly. The heist mission from Grand Theft Auto IV encapsulated everything that was great about the series in 15 minutes of gaming nirvana. It had everything: a bank robbery with hostages held at gunpoint; a shootout against SWAT teams on the streets of Liberty City with police helicopters circling above; and a last-ditch attempt to escape the cops by fleeing along the subway tracks on foot. It was action packed, was bursting with variety and was superbly paced. It was the perfect GTA mission. So it’s hard not to feel a pang of excitement when Rockstar says that Three Leaf Clover is the inspiration for much of Grand Theft Auto V and that heists will be the game’s backbone. Better still, Rockstar claims each will be bigger than any heist mission it’s done before. Heartbreakingly, Rockstar is not quite ready to show off the heists in Grand Theft Auto V just yet. However, the first mission unveiled is just as explosive and, more importantly, it perfectly demonstrates the dynamic between the game’s three protagonists. Michael is the first to be introduced, sitting next to the pool on the terrace of his grand mansion. He’s an ex-gangster who made his money and is now working with the government under a witness protection scheme. He enjoys the finer things in life, and there’s a fewer thing more luxurious than his sprawling home, with stunning vistas across the city, tennis courts and a plasma TV so big it’d put most multiplex cinemas to shame. Works of art adorn the walls and expensive furniture is dotted throughout every room, but Michael's life isn’t without problems. His relationship with his wife is evidently beyond repair and the only words they share when they pass in the hallway are expletives, before she barges through the front door, takes the sports car and skids off into the distance – no doubt heading to the nearest mall to spend even more of Michael’s money on overpriced tat. Elsewhere in the house, one of Michael’s daughters is playing a rhythm action game and barely acknowledges his presence when he walks in the room. Despite appearances, life isn’t all that sweet. Back to the demo, Michael heads over to the garage and climbs on his mountain bike to cycle to a meet-up with Trevor and Franklin. It’s a brief trip along the affluent streets of Rockford Hills, one that’s soundtracked by the click-clacking of a dozen water sprinklers, each soaking a perfectly-manicured lawn. Los Santos has a very different vibe compared to Liberty City. It’s more open, less claustrophobic, and feels more relaxed even though it’s just as busy, if not more so. Indeed, Rockstar claims GTA V has twice the number of types of pedestrians going about their business in the game, which we hope makes for a much more vibrant environment to explore. Even the cops are more prevalent and when we switch over to Franklin his drive through Los Santos is interrupted by the shrieking of police car sirens in the distance, shortly followed by three cop inceptors cutting through the traffic in pursuit of an unseen felon. Obviously, we’re all used to feeling the heat on our backs when we’ve broken the law in previous GTA games, but the presence of the boys in blue feels much more evident in everyday life in GTA V. As for Franklin, his method of getting to the meet-up with Michael is far more sophisticated than riding a mountain bike. He’s a repo man working for an Armenian luxury car dealership, so his car for the day is Grand Theft Auto’s equivalent of an Audi R8 Spyder, the 9F. It’s a beast of a machine and is the first time convertible cars have been properly realised in GTA. It may not sound like much, but the moment you climb inside and the roof pops down you cannot help but smile. Sure, it’s a tiny detail but it’s things like this bring the world of GTA to life, and GTA V is bursting with such moments. It’s also here we’re treated to a glimpse of one of the game’s many dynamic events. Like the dynamic events in Red Dead Redemption, these aren’t side missions per se – although GTAV is packed with these too, such as assassination missions – but procedural moments that you either get involved with or ignore. As Franklin waits in a parking lot a Gruppe 6 security van pulls up. It’s begging to be stolen, but do you strike now, dragging the driver out of the van and attempting to escape through the jam-packed streets of the city; or do you tail it and wait until find a quiet intersection where there are fewer prying eyes? Either way, successfully pull off the robbery and the cash is yours, and according to Rockstar there will be far more ways to spend your hard-earned (or hard-stolen, as the case may be) than in GTA IV. For the purposes of this demo Franklin leaves the security truck well alone, which leaves us with Trevor, the most colourful of GTAV’s protagonists and arguably the most psychopathic lead ever to appear in the series. His introduction is one you won’t forget: the camera’s begins up close on his contorted face, before pulling back to reveal the complete picture – Trevor, squatting on a stinking toilet in his beaten up trailer, squeezing out what can only be described as the mother of all turds. Yanking up his trousers without wiping (his mother would be appalled), it’s immediately apparent this guy is a handful. Even though you’re controlling him, he feels unpredictable, no more so than when we’re shown a couple of new touches for GTA V. Trevor, after driving along the dusty roads of Blaine County, past Mount Chiliad towering in the distance on the other side of the Alamo Sea, pulls up on the side of the road and grabs a tank of gasoline from the back of his pickup truck. He then tips the jerry can upside down and pours a trail of gas that leads to the truck. One strike of a match later and BOOM! Fire engulfs the vehicle while Trevor stands back and admires his handiwork. As the rubber from the tyres burns fiercely, thick black smoke spewing into the sky, we’re left wondering how many other neat touches like this there are in the game, and how players will use such freedom to create an almost limitless collection of tools of destruction. Then again, anything in Trevor’s hands can probably cause an awful lot of damage. The question is, what’s this guy like when you’re not in control of him? By now it’s common knowledge that you can freely swap between Grand Theft Auto V’s three leads, and that while you’re not directly controlling them the other two will happily go about their everyday business. But in Trevor’s case, on the evidence provided, this is one guy you want to keep on a short leash. Switching between characters is fast and effortless. An on-screen menu displays which characters are available (one might not be, especially if you’re in-mission) – select one and the camera pulls out and shoots skywards to show a bird’s-eye view of the map, before panning to the next location and zooming back towards the ground to plant you inside the brain of your chosen character. It’s a little like Driver: San Francisco’s shift feature, but on a grander scale. Even though Michael, Trevor and Franklin lead very different lives, as the story unravels they become close. The mission we’re shown, which appears early in GTA V but isn’t the first, opens with Michael, who arrives at the meet-up with Trevor. These two go way back, but they’ve been recently reconnected through Michael’s work with FIB, which is GTA’s equivalent of the FBI. The pair have been drafted into to carry out a hit-and-run against another government agency and their target is being held in one of the upper floors of the IAA (read CIA) building in downtown Los Santos. This being GTA, walking up to the front door and ringing the bell is not going to get him out. The meet-up is the first time Trevor and Franklin encounter each other face-to-face and understandably the psychotic nut-job is cautious of the new recruit. But he puts his faith in Michael’s judgement – after all, Michael describes Trevor as his “best friend” and Franklin “as the son I never had”, and together they make a well-rounded if somewhat unconventional team. Back to the mission and the plan is simple: experienced pilot Trevor will fly a chopper to get Michael close to the target while Franklin provides sniper support from a nearby skyscraper. We play out the first part of the mission as Trevor, flying the chopper with Michael riding shotgun. From above the Los Santos skyline looks nothing short of beautiful, the monolithic skyscrapers cutting dark, ominous silhouettes against the orange cloud-kissed sunset. To the east it’s possible to just make out Del Perro peir and beyond it the ocean, while to the west there are the rolling hills of the countryside. Far below freeways and roads snake in all directions and the pin-pricks of light reveal a city going about its business. The short flight provides a brief glimpse of the scale of the game: Rockstar has already gone on record and said Grand Theft Auto V will be around five times bigger than its predecessor, and what’s visible from the chopper is about three-and-a-half times bigger than the sprawling deserts of Red Dead Redemption. As ever, a mini-map in the bottom-right of the screen pinpoints your objective. It also displays an artificial horizon while flying, which pitches and yaws as the chopper circles the tight cluster of buildings that makes up central Los Santos. There’s only one building we’re interested in, though, and as Trevor eases the helicopter onto its roof control switches to Michael, who steps out, hooks a wire onto the building ledge and rappels down the side. The game’s fastidious attention to detail is immediately apparent at this point – long shadows flicker across the glass building as Michael edges his way down and inside office workers go about their business, seemingly unaware that some guy in a black one-piece is looking through their window on the 30th storey. As Michael approaches the target floor the camera switches to inside the building, where a man, strapped into a chair, is being interrogated. Screams echo around the room as a torch slammed down onto the desk splinter his fingers into a bloody mess. You’ve only got seconds to react, firing at the glass and crashing through the window to his aid. Rockstar stresses the game can be played in different ways. For example, in this instance you can play purely as Michael, gunning down the four agents in the room before grabbing the hostage and bailing out of the window. Alternatively you could switch to Franklin and watch the action unfold from afar, peering through the optics on your sniper scope and lending a helping hand by picking off enemies as they pop into view. Or, as we witnessed, you can switch between the two, executing the smash and grab yourself before taking control of Franklin as Michael is winched back up to the chopper. Having the freedom to switch between characters not only ensures you tailor the experience to your tastes, but also eliminates flat spots in the action. You’re always at the heart of what’s going on, whether you’re piloting a helicopter, shoving a gun in someone’s face at point-blank range or popping heads from a rooftop. The closing stages of the mission are equally open and as Michael is pulled back inside the helicopter, you have three options. You can continue to play as Franklin who, when agency choppers arrive quickly on the scene, can cover his buddies by taking potshots at enemy pilots in an attempt to bring them down. Or you can switch back to Michael, who’s able to open up with a machinegun as the heat closes in. Lastly you can choose Trevor, who tries to shake off his pursuers by weaving between buildings and getting the hell out of there as quickly as possible. The reality is you’ll probably play around with a combination of the three, initially laying down covering fire as Franklin before switching to Trevor to change the direction of your chopper so Michael has a better angle to open up on the incoming bad guys. And that’s just one way the mission could’ve played out. Base-jumping returns for GTAV, so is it possible for Michael to grab the target and jump from the building, before opening a parachute and making good his escape in a car once on the ground? The truth is we don’t right now, but rest assured we cannot wait to experiment when we finally get to play more of the game. One thing we do know is that all three characters must survive in order to succeed the mission. Additionally, Michael, Trevor and Franklin each have their own side missions open to them, as well as the side missions that are shared across all three. Rockstar wouldn’t be drawn about specifics but hinted that they’ll tie in with each of the characters. Will Franklin make a bit on the side by trading rare cars for cash, or will Trevor be called upon to fly stolen goods from the a pick-up point in centre of the city out into the countryside? We’ll have to wait and see. Also, while Rockstar is not talking about multiplayer yet it’s certainly a key focus, and the three-character set-up does mean that some missions would lend themselves perfectly to co-op. It’s unlikely the entire story will be playable in co-op – after all, Rockstar has explained one of the reasons for three protagonists is to eliminate flat-spots in missions so forcing players to do mundane stuff in co-op doesn’t fit with this ethos - but planning and eventually taking part in a huge heist alongside your best mates is something I personally hope for. And that’s what’s particularly exciting about Grand Theft Auto V. From the briefest of glimpses we can already tell the city of Los Santos is a place we want to spend more time in, and getting to know Michael, Trevor and Franklin better is something we cannot wait to do. There are questions that still need answering – has the combat been refined or completely overhauled, and more importantly does the inclusion of three characters means there’s far more replay value or does the story always follow the same path? One thing’s for sure, the most exciting aspect of GTA V is not just the way it promises to shake up the open-world genre, but also the freedom and flexibility it promises. Tackling the same mission in different ways has always been a hallmark of the series – carrying out chase missions in Vice City in a Hunter helicopter is one of my fondest GTA memories – but it’s never been truer than it is here. What’s more, if pedestrian fetch quests really are a thing of the past and the promise of a consistently up-tempo yet satisfyingly deep story is deliver upon, Grand Theft Auto V could be the benchmark by which all other games – not just open-world games – will be judged against. Alex is IGN's UK Editor-in-Chief. He used to rob banks for a living but has since retired to write about videogames. You can check if he's broken parole on IGN IGN and Twitter.
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1 pointYou put alot of time and effort into that paragraph when you could have just said "The way they could do the "flipping off" mechanic is to press one of the buttons on the d-pad"
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1 pointhttp://www.gameinfor...demo-video.aspx Game informer discussing their views on the demo.
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1 pointThat wasn't the only thing coming today from IGN apparently: The First Mission: Reinventing the Open World Rulebook The Top V Things You Need to Know about GTA V Breaking Down GTA V on Game Scoop! IGN’s Exclusive Screenshot Gallery http://uk.ign.com/wikis/grand-theft-auto-5/GTA_V_Week_on_IGN
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1 pointWhy do people love Three Leaf Clover so much? GTA IV had very bad mission design compared to other GTAs. Every mission, your objectives were: drive here, kill everyone. Dunno what makes that particular one so special.
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1 pointGTA IV had perfect driving physics, why do they have to go and change it. Midnight Club was an awful racing game with awful car handling - quite possibly R*'s only bad title. Yeah, probably. It's a screenshot, and it's not cinematic so I imagine that's how the game will look. To be honest, it doesn't look - that - different from GTA IV. It doesn't surprise me.
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1 pointNo Midnight Club physics, please no! I hate them.
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1 pointIt's a buggy. thats one HIGH buggy. A monstertruck is way taller.
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1 pointi've updated the site dup, first time doing it. think it looks ok? haha didn't want to fuck it up
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1 pointOoo very nice. I particularly like the one with the climbing the Vinewood sign!
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1 pointMassacre, btw, has anyone looked into the spoiler tag issue I mentioned? I may just have to avoid previewing this thread for a while.
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1 pointFrom JeuxActu: "Rockstar Games has confirmed that the city of Los Santos (an almost perfect replica of Los Angeles) is 4-5 times larger than Liberty City in GTA IV" Hope you guys stop arguing now. And yes.. it mentions that just the city is that big, not the whole map. That means that the map is gonna be enormous (+judging from the new screenshots).
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1 pointwell since you cant workout or get fat, i hope that the clothes selection will be huge, especially in multiplayer, because the preset choices in GTA 4 sucked ass.
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1 pointNot sure if this is off topic or not, but Trevor reminds me of Murdoc from the Gorillaz.
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1 pointThat's what I'm talking about... Although its a little off topic...I have a feeling that one out of the three (at least) will end up being the villain towards the very end. Think of every heist movie ever made...there is always one of the guys involved in a robbery that gets greedier than the rest and tries to either cut, or kill, others involved out of the score. So in theory, let's say Trevor ends up backstabbing Michael and Franklin, would we get to play as the antagonist too? Plotting against the other two, for instance? How cool would that be? Playing as the "enemy" making moves toward eliminating his former partners and, at the same time, playing as the other two who are being being doublecrossed. Oh...one more thing...after this I'll stop, I promise, what if as Michael, we can go after the other two protagonist's unique friends/crew? Because its only a matter of time, while we're playing as one character, running around Los Santos making moves, robbing places, before the others feel like they're being cut out of the "heist game". I can just see how this could be a "new and bold direction," being on both sides of the narrative, playing as the protagonist and antagonist. Maybe certain playthoughs Michael is the villain...or even Franklin...etc... I digress...
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1 pointthis actually makes me think that there might be some sort of "big heist". something like oceans 11 at the end of the game or maybe that is the core and the little ones are just side missions so-to-speak. i think if these cameras turn out to be what we think they are, we would have missions that are focused on the hacking into the cameras, as well as entire missions where we have to steal blueprints of a building, learn to crack a safe, get a getaway vehicle, ect.
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1 pointYeah...I just have that feeling security cameras will provide a single obstacle to robbing businesses. Others could be alarms, private security guards, guard dogs, etc. Another way these security obstacles could work into gameplay is recruiting guys who have a specific skill set to overcome said obstacles. In the game informer magazine, when they were detailing the specifics of "the extraction" Trevor was all up in arms about rescuing a dude named Brad, right? Later on in the article, Brad, who you were extracting (for whatever reason) was being interrogated pretty aggressively by their version of the C.I.A. The article included the quoted dialogue from Brad (paraphrased here) that he "did not do surveillance, but installed cameras only". My theory...and its not based off of any hard facts, just speculation...is Brad is one of Trevor's unique friends. Remember that part of the article? How each main protagonist had his unique round of friends? That got me thinking...maybe heists are something that players can prep and perform at anytime. The same article mentioned that coming across Money Transport Vans (used for banks, I think) can be overtaken for a quick score. So why can't hitting a 24/7 (convenience store) any time the player wants? We could do this in past games, like Vice City and San Andreas. Expanding on this same idea, of pulling off heists anytime, would each protagonist's friends bring something to the thievery table too? Could Brad ride along with Trevor and for example, take care of a business' surveillance cameras? It would certainly reduce the risk, but Trevor would have to split the score with Brad. What if the story based heist missions are just a way to get the player started and we can take it from there? Furthermore, Franklin would have a unique friend who is good with locks and Michael would have a unique friend who could crack safes quicker. Remember the trailer. The pest control van had a total of 4 different characters robbing the place. Michael looked to be the ring leader, Franklin (I remember somone really zooming in as the back doors opened and spotted Franklin in the van) was behind the wheel, but Trevor didn't look to be apart of the heist. Even so, if he was, that still leaves one more dude. So would it be possible to hire as many guys as you can fit in whatever vehicle your using at the time and organize a robbery at any point in time? Oh, one last thing, I'm going to use a quote from the game informer article this time: "We want to move from having one character in a mission to having two to having three...This makes the missions feel distinct in that they feel high action but they will have a very different tone depending on who's on them, HOW MANY PEOPLE ARE ON THEM, and how much we're using switches to make it feel different." I know Mr. Houser might be referring to how many MAIN PROTAGONISTS are on them, but still and all, there was four guys apart of that "Pest Control" gig... That last post was a little off topic, but I wanted to provide another example of how security cameras are just one factor apart of several that could keep the player from successfully pulling off a heist and how it could tie in to "skill sets" of playable characters and their friends. Back on subject...maybe I should rename this topic, like, "heist obstacles," but if security cameras could work against the player, could the player potentially use the camera systems to their advantage too? Would a specific "skill set" include tapping into a business that could potentially be robbed and surveying the area for weaknesses? Or at least to survey how many guards it has...etc.? Maybe the more "homework" or prep work the player does before engaging into a heist, the more the player is rewarded? I'm not sure, but that would be an example of how surveillance systems could be anything besides a system to destroy or override. I think it would be pretty cool to "hack" into the surveillance system and find that one guard who is asleep behind a desk somewhere, who could potentially trip a business' alarm, and would have been dealt with properly if the player would have "hacked" into the surveillance to begin with...but did not because they didn't want to bring on one more crewmember and split the score.
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1 pointI'm sure I've got hipster glasses somewhere, but I couldn't find them...
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1 pointOkay...looks like most of us agrees that GTA 4 did not include a whole hell of a lot of "stuff" for the player to spend his hard earned money on. This is the problem that we ran into while playing 4, we merely continued the story missions because we either really wanted to complete the game or the we found the narrative and plot to be that good. Either way, the economy of GTA 4 was practically non-existant. In contrast, GTA: San Andreas gave the player hundreds of rewards for not only completing story-based missions (besides furthuring the game) but also willingly taking on side jobs...it rewarded us with not only cash, but our character reflected our progress within the game. There was no greater feeling, after taking over the casino is Las Venturas, to return to Los Santos and have enough money to shop in their version of Rodeo Drive. I felt accomplished cycling through the designer suits, choosing that really expensive chain, and wrapping the rolex based watch around C.J.'s wrist. I'll never forget when I bought GTA 4 (after every purchase of their games actually) first thing I do is unfold the map, get a scope of how large the setting is, and try and memorize all of the different symbols of the map key. I was really disappointed to only find three different clothing stores in Liberty City. Not only was 4 lacking in the clothing department, but there was no tattoo parlors, barber shops, etc. I remember thinking to myself, what happened? Didn't GTA: San Andreas sell more copies of the game than any previous GTA title? Why would they leave out all of those great options for customization? All of those questions were answered when I got to know the character Niko Bellic. I'm not saying that C.J. was a materialistic dude, but I got the impression that C.J. enjoyed nice stuff...especially if he felt like he earned it. Niko, on the other hand, never game me the impression that he was interested in money at all. Niko had one purpose for putting up with Brucie, Elizabeta, and the likes...he was looking for revenge. He was never interested in money. So if Rockstar carried over all of the customization from San Andreas, it would have clashed with Niko's character. Afterall, I can't see Niko going on elaborate shopping sprees. With GTA V, Rockstar has no excuse. The three main characters are thieves of some kind...their only interests are in money. So, from a literary point of view, it would make sense for these characters to not just make huge risks for loads of cash, but if their motivations revolve around dolla' dolla' bills, these guys would be the type of folks to spend a lot of dolla' dolla' bills. I would be really surprised and disappointed if GTA V only included a few shopping options like in 4. Los Santos strikes me more of a place where status is practically based upon one's outer appearance and possessions. In the Game Informer article, Dan Houser mentioned that the absence of anything to spend money on was considered before desinging GTA 5, so hopefully this won't be a problem with this title. The economny system in GTA 5 is supposed to be vibrant, fun, and packed with LOADS of stuff to buy...although safehouses won't be available to purchase. Okay...so what am I bringing to this forum's table, so to speak? Instead of focusing on the return of outward appearance, I'm thinking more of gameplay. Yes, it's super cool to have that suit, but does it really improve gameplay? Don't get me wrong, GTA V needs to include thousands of different variances of clothing...because players need to spend their money on something. If the shopping system is limited again, players aren't going to be stimulated to take on those extra side missions... My idea, with the confirmed inclusion of scuba diving, biking, tennis, golf, and triatholons (hopefully more, too) I'm wondering if these mini-games will have accessories for purchase as well. Let's say the golf mini-game is really fun, but the game only starts you with a very basic and worn set of clubs. The clubs you start with don't quite deliver that 'A' game like you would like. How cool would it be to upgrade those clubs? This same idea can be carried over to tennis, scuba diving, and all the other mini-games. Could GTA V include a sports and recreation store? To pick up better tennis raquets? Somewhere in Los Santos is there a bike store? So the player can purchase a professional mountain bike that might include speeds so the player can pedal faster or bike up a mountain with greater ease? A scuba store to purchase improved wet suits, flippers, bigger oxygen tanks, etc. The list could go on... By including better "tools" for GTA V's mini-games, that gives the players more to think about improving besides their looks.
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1 pointI chopped together this wallpaper for my PC, thought i'd share it here too. Attachment looks crap lol"!
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1 pointI'm more interested in the interior of buildings because most GTAs have kinda been lacking with meaningful interior with few buildings to enter. Because a lot of the game is about robberies and heists, I want to see much more interior and more places you can enter, like restaurants, cafes, nightclubs, bars and hotels and maybe some shopping centre or general shops.
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1 pointWhy did you color areas that I didn't include in my estimate? I stayed south of the observatory, didn't go any farther south of the bridges, and didn't go nearly as far east as you show. You're getting desperate. Salton Sea :
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1 pointLuckily my friends were nice enough to put a pillow and blanket on me.. One of the weirdest places I've woken up.
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1 pointI insist on the hologram cover staff. http://www.youtube.com/watch?v=_9QR3qaK_Cs Its a great idea.
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1 pointWell if they're smart they'll definitely have different police for the countryside. We want to see things like rangers and sheriffs. We should get police trucks/SUVs and bikes. With these different kinds of cops there should also come different police weaponry. For example, countryside police should carry something such as a revolver and maybe an older type shotgun. Lets just hope they've really improved by introducing things like batons, tasers, pepperspray and CS gas.
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1 pointI'm impressed no one's said Bigfoot yet. Shit, I said it. hate to be a dick but sharks are classed as mammals, yeah im being that guy lol Sharks are fish, you're thinking of dolphins. And he never said they were either of those, he just said sharks.
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1 pointwow what some sad people lmao nd i want the police to use the dogs like K9's to chase you down