sorry i don't play max payne 3 but i can get at what your saying,you just don't like things that are dual.
still you can't be bad ass if you aren't shooting two handguns off or two micro smg's the only problem is you run out of ammo faster and then you will need more ammo.
So what you are getting at is it would be dumb to have dual desert eagle's but smart to have dual 9mm's,or like something that requires you to use 2 hands too fire and you have duals, then yes that would be stupid ,but just having one ,of a gun that should not be used as duals is ok then I under stand completely.
Tell me if i am close to what you are saying or all hope is lost for me.
I think what he's getting at is dual weapons shouldn't be in the game. First off using two guns at once on a single target is completely rediculous.. It would be much better to put accuracy into one weapon and hopefully make the killshot quickly. It's ok in games like max payne because max payne is just a crazy slomo diving bad ass game. But as you will see in max payne's multiplayer, dual pistols/smg's completely dominate, making using a single pistol/smg completely obsolete unless you're a much better shot than your oponent. So I believe he, much like myself, would prefer to keep dual weapons out of gta 5. Using two guns at once is something that is best saved for movies and games that don't center on realism. I prefer shooting to be realistic as possible in gta, and duals would just get in the way of it and make it seem cheesy or childish.
You can only take realism so far though.
If shooting was too realistic, you could only carry 2 or 3 guns and fuck all explosives, can't go on a decent spree with such a pitiful armoury. Recoil would be a bitch and no aim assist would make it worse. Would spoil the fun for me, I am not after a COD experience.
Dual wielding would be cool for the smaller guns. Especially if you could aim each separately....
Dual wielding didn't hurt San Andreas none.
Fair points. And I'm not after a COD experience myself. But saying anything about san andreas is completely irrelivant when it comes to talking about guns and shooting in gta 5 since it has completely changed. R* has been improving their shooting and hit detection with each game they make (gta 4 -> red dead -> max payne) so I'm hopeing that pattern continues. All I'm saying about dual weilding is that it hurts online play in my opinion. It's fitting for games like max payne 3. But in gta, i don't want to see everyone running around with dual pistols/smgs simply because they have greater damage output at close range.