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Showing content with the highest reputation on 03/25/13 in all areas

  1. 2 points
    That was my childhood.
  2. 2 points
    WOW! Really?! Thanx for the news!!!
  3. 2 points
    Mhm. #You're an idiot for #taging
  4. 2 points
    The point of it was that after you survived lets say for instance one battalion of the national guard, then thats when all the other criminals come out of the woodwork. Like i said in the original post, think of "The Dark Knight Rises" where the army is on the outskirts keeping anyone from escaping. Perhaps thats what happens. One battalion down, then the rest are at the borders staging an assault. And im not suggesting that everyone turns evil. Im suggesting that a certain amount of criminals i.e. street gangs, and mobsters are now running the streets without any L.E. to stop them. And if you get in their way, they will eliminate you with extreme prejudice. As far as rocket launchers are concerned, perhaps they armed themselves from the leftover weapons the army left behind. (ever seen the movie SWAT? after the reward was announed, people were hitting the police with everything they had. And to think there arent actual criminals out there with these weapons is obsurd) Or perhaps its the army that shoots you down keeping anyone, including you from escaping. And as i said in the O.P. you also get a chance to help the defenseless citizens who are caught in the crossfire. Then when the deadline of mayhem is up, thats when they, the army and riot police come storming in to stop all the civil unrest. What I'm suggesting is a scenario that would eliminate the boring 6 stars that currently exist. You can play it for hours and its the same results. more cops, more choppers, more cops, more choppers. Its been like that in every GTA game, and i think they should improve it and consider new ideas that add new challenges, and when certain milestones are reached you would earn trophys aswell.
  5. 1 point
    Not sure why we haven't got a Bioshock topic, so i'm making one. Anyway, as the title suggests, this thread will be for discussion of all things Bioshock, including the new game; Infinite, of which I just found a nice preview: source
  6. 1 point
    They've shown quite a few interiors like the office building, the desert bar, the house Trevor blows up and I think the flooded home in the second trailer has an interior too. Hopefully it represents the majority of buildings.
  7. 1 point
    I bought Survival Instinct, I played it last night with a few friends at my house, we did the old pass the controller when you die. I liked it better playing that way.
  8. 1 point
    Map is confirmed to be 5x bigger than IV.
  9. 1 point
    lul Hey, i dont blame you. tl/dr right with you there.
  10. 1 point
  11. 1 point
    There's only one vehicle for me.
  12. 1 point
    The building behind Michael's mansion is based on Luckman Plaza (also known as 9200 Sunset), not on the Sunset Medical center Before 2006, these two buildings had nearly the same skin and colors reflexions (blue and brown). RockstarGames shows it at one step of its renovation (~ 2006-2009) : it is why this building has its old skin and we can see a crane near
  13. 1 point
    I enjoyed using the friends feature in GTAIV to go to the Triangle Club and have a badass brawl with security for attempting to take a photo of the dancers. That's just the half of it. The real fun starts when the cops get involved. So if I can replicate ^that in GTAV, Strip Clubs are more then welcome.
  14. 1 point
    I enjoyed visiting the strip club in Vice City, because I owned it and felt like a boss when I strolled in there in my pinstripe suit, but I haven't had any use for them since. I've always wondered why they didn't play a bigger role. There are a lot of criminals who operate out of strip clubs, and we've never had so much as a meeting with an employer inside a strip club, with the exception of Luigi in GTA III. I could see Trevor hanging with the kind of people that meet in strip clubs, so maybe they'll be a bit more relevant this time around. That's the only use I see for them. Scantily-clad digital women just don't do it for me.
  15. 1 point
    it would be cool to be able to use the rappels on the police chopper if you are not the pilot. just ask them to take you somewhere and exit it like a boss.
  16. 1 point
    I sort of remember that back when SA came out R*s goal was to have near 100% of the interiors to accessible but it ended up being to much so they had to cut back. I assume that is still their ultimate goal so I think it is reasonable to assume that we will see a lot of random building that have interiors like we saw in 4. hopefully we will have even more. I want to be able to bust into a random house when running from the cops.
  17. 1 point
    Hey guys! I am new in this forum. I`m from germany and a very big fan of GTA. First I have to say big respect to fitty. You make great work. I made a map for Los Santos after reading in different forums. If you look at it you can see a border. I think/hope Rockstar put mexico in the game. They did in RDR and i think they can/you can do a lot of missions when you have a country like that. It is my little wish. The size of the map is GTA SA, RDR & GTA4 with room to spare (Rockstar statement) GTA SA 14,52 sq mi GTA 4 6,38 sq mi RDR 11,98 sq mi Alltogether 32,88 sq mi. In another statement Rocktar said only the city an countrysid would be three times RDR and with the ocean 5 times. That woul mean only for the country 41,93 sq mi. So i made the map with 3,5 times rdr and on the top in the right corner you can size Liberty City from GTA IV. Sorry for my bad english. I try my best. Here it is. Give me a little feedback
  18. 1 point
    A lot of people moaned about the lack of interiors in GTA IV, I thought it had a decent amount. Law Firm, Museum, Bank of Liberty, Subway System, to name a few. Plus there were a lot of random apartment blocks, flats, and houses that you could enter around Liberty City - most of them having no mission relation. One thing I did notice is that for whatever reason they never included Grand Central station, although if you go to the doors, you can see that they were intended to open, and if you remember, it was featured in the first trailer. So as long as V has the same amount of interiors as IV did, relative to size minus the country side, I would be more than happy. I guess around twice as many interiors as IV. One thing I would like them to do though, is vary the interiors a bit more. In IV you could be in any of a hundred flats and you would have no idea which one it was from the inside. Also, interiors with escape routes are important, places where you can hold up a rampage, and then break out some back door or something.
  19. 1 point
    Meh, i dont see what is wrong with auto lock... click and shoot, seems good to me.