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Showing content with the highest reputation on 05/03/13 in all areas

  1. 3 points
    Thats a pretty big white ship behind the pier, might be a cruise ship. It looks like its moving/not docked. Thats a yacht, it was featured in michael's trailer with the blonde chick in the bikini on it.
  2. 3 points
    The bottom is based on the render of the new "Super Veyron" and the top is a Mercedes SLS Roadster, with Jaguar F-Type headlights. Any car questions, even though I am a noob to the forum (previously a lurker) just ask. Also, this is very definitely a Mitsubishi Eclipse. Apologies for spamming the thread, but wasn't this one a TBoGT only car previously?
  3. 3 points
    IGN needs to take their heads out of eachothers ass and open their eyes. This game is gorgeous and extremely impressive visually for an open world game. Ironically these fucktards were the first to speculate this was a next gen title based on what? You guessed it. Graphics. Dipshits.
  4. 2 points
  5. 2 points
    Thankfully, a deluge of weapons and vehicles promise to keep you busy when you finally get your hands on Grand Theft Auto V, likely making you forget about some of those minor technical problems and complaints. Rockstar has included more tools in your arsenal and cars, trucks, motorcycles, watercraft, and all manner of aerial vehicles than ever before. Better yet, they’re all fully customizable and upgradeable. In the biggest title Rockstar has ever created geographically, it seems rather fitting that everything around the actual terrain is growing in scope, too. ~ Courtesy of the IGN Preview ~ http://uk.ign.com/articles/2013/05/02/grand-theft-auto-v-ambition-in-the-big-city
  6. 2 points
    Your posts give me cancer. I forgot about that joke. I wonder who created it. Maybe someone who got cancer from someone's posts
  7. 2 points
    Ah, I can tell this particular member will provide valuable contributions to this site in the coming months.
  8. 2 points
    Not sure how much I'd want to keep an eye on my stray cat, making sure he doesn't ruin my batch of meth. Or be rappelling down a building-scape and think, "Oh shit, I forgot to feed Mookie. He's probably going nuts. God damn it."
  9. 2 points
    I just wanted to say thank you to everyone for gathering all the information up and placing it in one location. Everything I read today seems to be good. Glad properties, player/car customization,and aircraft are returning. Was unsure about the special abilities at first, but have faith R* did it right. Slow time in vehicle as Franklin should make street races easier. Few questions... curious is you take a submarine down deep to a shipwreck, if you'll be able to get out of sub and leave it submerged, grab your loot, then get back in sub all while remaining underwater. Lastly, from my understanding each character has own funds and stuff, well hoping there is some way to transfer money from one character to another. Say you play a lot as Trever and have stacked cash up, leaving Franklin broke. Now you want Franklin to buy the strip club but can't afford. Maybe there will be a way to transfer money from one of the many ATMs. That way you don't need to grind each character for money to buy their specific merchandise/properties.
  10. 2 points
    YEAH, YOU WERE CORRECT ON A PARTICULAR GUESS!!!!!1 THIS CALLS FOR TIMES NEW ROMAN AND EXAGGERATED EMOTION!!!1
  11. 2 points
    GameInformer confirms: Buying new houses, investing in businesses, buying new clothes, haircuts, tattoos, car customization, and gun customization are all ways of spending your money in GTAV.
  12. 2 points
  13. 1 point
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  15. 1 point
    All this shit is merged now. I'm sure I fucked up OPs and posts and all kinds of shit, but fuck you guys, we only need one topic for this proud americanry.
  16. 1 point
    WILL WORK ON GETTING THE CORRESPONDING PICS INTO THIS ARTICLE ASAP!!! SORRY FOR THE INCONVENIENCE Well, it certainly has been a while since I have visited this thread. Gunsmith117, I really appreciate coming back to this post yesterday and giving me credit for my observations. With the wealth of new info about GTA V released yesterday, it seems that security cameras will be making its debut for the next installment of this great series. Now, the reason for my return to this thread is to provide further photographical evidence of surveillance systems in GTA V, but also speculate how they will operate and how that will completely change the way we, as players, interact with the world. First of all, I wanted to add a user submitted picture, that I'm sure most of us are aware of and familiar with. Just in case any of you out there are still skeptical about the role of surveillance equipment in GTA V, I'm going to rebuild my case starting with a user submitted picture from the second trailer. EXHIBIT A: Just to be clear, this picture was not taken by me or manipulated by me. I don't want anybody to feel like I'm trying to steal credit from anyone's hard, analytical work of the GTA trailers. Moving on...the picture above shows us what appears to be Frankllin hopping into a very expensive looking car, driving away, and clearly pissing off somebody in the process (see pink circle). Well, we already know Franklin repossesses cars for a living. I think it's safe to assume that Franklin just found the target vehicle to repossess and I think it's even safer to assume that the guy in the yellow shirt has been neglecting his car notes. Now, we know that heists will be a main focal point of the game's story campaign and a lot of story involved missions will have players taking all the precautionary steps to plan and execute the perfect heist. I don't rob banks for a living, but I can assure everybody that it takes a lot of patience, planning, and homework to successfully pull off a robbery...and get away. GTA V's heists will be no different. The success rate of a high stakes robbery will be more in the player's favor if all of the preliminary steps have been completed beforehand. These facts we already know. What we don't know, or fully know, is what obstacles players will have to overcome to pull off a smooth robbery. Private security (like the ones in Michael's trailer and from the detailed run through of 'Blitz Play' in the various articles released yesterday) should be the most obvious obstacle. Of course higher end banks are going to employ ex-military personnel to guard their banks. Yes, some will be outfitted with the most sophisticated weaponry and I'm sure others will only patrol areas with a flashlight. Depending on the target players are planning to knock off, the difficulty will variate. Those obstacles will variate as well, which finally brings me to my first point: Exhibit B: Now, this is a closer look at the camera from the above picture. Yet, this doesn't look like a bank or a jewelery store. This looks like a private residence. Well, I'll tell you... Security cameras, like everything else within GTA V will vary in degrees and difficulty. This type of camera, one that is meant solely to monitor that white car Franklin is taking off in, I'm going to redub "Level 1 Camera". These will be the most common of surveillance systems within the game. As players, we'll probably see a lot of these around homes, owned by Los Santos middle-to-upper crust. These "Level 1 Cameras" will be singular and independent, only meant to monitor a single target location or target object, like this car for example. Notice the cables that run from the camera's mount, left, and across the length of the garage, finally dissapearing to some unshown area around the back of the house. "Level 1 Cameras" being the most common, will also be one of the more simpler camera systems the player will be able to overcome. I believe that those cables will lead to the camera's cotrol panel where players can either destroy the camera's function or will be able to manipulate the camera's angle. So, in theory, players can either destroy the control panel, risking nearby NPC's of the player's intentions or players can somehow manipulate the camera system via a hack in order to position the camera's direction away from the target its monitoring, or just plain turn the camera off. Either one of these options sounds plausible. Finally, I want to draw attention to the security sign posted in the yellow-shirted guy's front lawn. I feel that these will be subtle indications given to the player so players will be able to determine what specific kind of security systems they will be dealing with. I'm not one hundred percent sure, but the name of the system appears to be "Suncat". Perhaps, the "Suncat" company provides the NPC's of the world with these "Level 1 Camera" systems. That way, before players decide to trespass onto some strange property, a patient and observant player will be given a visible warning that a "Suncat" surveillance system is monitoring the property and must be dealt with accordingly. So, you maybe asking yourself: how will these cameras operate within the game world and how does it translate into gameplay? Well, I have a theory based upon a quote I read from Kotaku's article released yesterday. It reads: "They make the police encounters sound better, too. In this new game, we can still try to escape the circular zone that flashes on the mini-map when cops come after our malcontent protagonist(s). But, this time, we'll be able to try to hide inside that alarm radius, if we'd like. The cops will use a line-of-sight system, so they won't just magically know where you are. If they have a helicopter in the sky, they'll be able to see plenty. And you'll see them use hand signals to communicate what they're doing." Those of us who have played any of the Metal Gear series are very familiar with the 'cone of vision' concept Konami equips its patrolling a.i. with. Those of us who are unfamiliar with it, refer to the picture below: I realize it's a small pic, but if you look at the very top right of the screen, players are given a mini-map on their HUD. The small yellow dot is the player's location and the white dot is the approaching enemy's. You can kind of make out the semi-translucent, triangular shape extending out of the enemy's location on the mini-map. That is what is called a cone of vision. If the player breaches the 'cone of vision', the enemy becomes alerted to your whereabouts, and of course, will try to kill you. The closest the player is to the enemy, the risk of becoming spotted increases. Metal Gear Solid's gameplay revolves around this system. It's a stealth based game and it become very difficult (if not impossible) to complete if the player chooses to ignore the stealthy approach. How will that translate into GTA V? Specifically regarding the camera systems? Well, referring back to that quote, it seems like the LSPD (and probably any enemy characters in GTA V) will have a similar 'cone of vision'. I love this concept, because it adds more realism to the game's wanted system for one, but two, yes it was very frustrating that the police in past games always knew where I was, even if I killed the first wave of police officers, and their were no witnesses when I relocated. So, GTA V is changing their enemy A.I. in that respect. Enemies will have to have first detected players before pursuing them. This singular change in GTA V's enemy A.I. is revolutionary to the series. So, just a few questions before I move on: -Does anybody feel that a 'hide option' will be something we will see debut in the series? For instance, if we're running down an alley way, still within the circular wanted zone, but are out of the police's line of sight, could we potentially hop into a dumpster and wait out the wanted level? Or shimmy up a ladder and hide on a rooftop, if no police choppers are present? Finally, if we are able to hide from the police, depending on the wanted level, I'm curious if police canines will be able to sniff us out and blow up our hiding spot....could make for some very intense and suspensful police pursuits. Since GTA V's enemy A.I. have adopted this 'cone of vision' concept, then I'm putting all my stock into surveillance cameras possessing the exact same system. Depending on what kind of camera (i.e. Level 1 or Level 5) the 'cone of vision' will variate, some being somewhat simple to avoid, others being impossible. So, what if players are detected? What happens then? I feel that player detection will always result in a negative consequence, but those consequences, again depending on the camera and alarm system, will variate in different degrees as well. The picture above shows a guy running after Franklin as he drives off with a car. Either the yellow-shirted man was standing right in the drive way when Franklin jumped in, or that "level 1" camera alerted him of Franklin's intentions. If we assume the latter, then I feel that some cameras, upon being detected, will trigger an NPC confrontation. The "level 1 cameras", when detected, can either send an armed security guard or some other hostile NPC to the player's location and depending on how the player reacts to his/her detection, the police will be or will not be notified. What about the more sophisticated systems of cameras? How will they operate? How can players work to overcome them? Like the picture below, higher risk locations will be monitored by a series of cameras, unlike the singular one we discussed previously. These cameras will be controlled from a centralized hub, very similar to real systems. I'm still on the fence of whether or not the player will be able to completely deactivate these systems, which I'll call "Level 5 cameras" for discussion purposes. "Level 5 cameras" will be systems within larger businesses, government buildings, etc. These are going to be the systems that, upon detection, will immedietly trigger an alarm that alerts the cops of the player's whereabouts and crimes. So, for example, that high end bank located in downtown Los Santos? That bank will be protected by these "Level 5 cameras" and alarm systems. Before starting any kind of larger risk job, like holding up the jewelery store we're all familar with from the first and second trailers, players will have to do their own personal homework in order to be fully prepared for the heist. Some places like convenient stores and liquor stores, I assume, will involve little amounts of homework compared to robbing the aforementioned bank or jewelry store. So, how will players know if they are completely prepared to hold up a robbery at a place like the jewelery store we've seen in the video? I'll show you... Allow me to present the bulletin board. Notice all of those in-game pictures that parked with pink sticky notes, one reads "alarm" and another reads "vent" and so on. "You can take pictures with your iFruit phone that you can then upload to Rockstar's Social Club. The in-game internet can be accessed via the phone too now." That quote was taken from the article released yesterday from destructoid.com. Where I'm going with this is: the player, before pulling off major heists, does his/her own research on the target location themselves. The player will be responsible for compiling their own "bulletin board" so to speak. The "bulletin board" concept or feature is going to be like the work bench of certain higher end jobs. The "bulletin board" will at first be completely empty, save for the title of the job or the target, and it will be up to the player to fill in the spaces. I cannot tell how flexible this system will be, for example, will one of the first bulletins be filled in via a direct story mission? For instance, before robbing the above jewelry store, Trevor has been tasked with visiting the jewelry store in the form of a story driven mission. Trevor needs to go to the location and cause a ruckus, like picking a random fight, to determine how long it takes for the police to arrive. Completing this mission will fill in one part of the bulletin board and the player will now know how long they have until police arrive, if the police are notified. Or will the bulletin board system be completely up to the player? In other words, the bulletin board is not apart of story missions and is an option feature all together? Yet, players can still choose to use it by scouting out target locations. What better way to do that, then actually visiting the bank player's plan on robbing and secretly snapping pictures of the security system's flaws? In theory, before robbing that Los Santos bank, players will have to scout the location first. Players will be able to, for example, note what times the Los Santos downtown bank gets visited by it's money trucks, what time armed guards go to lunch or change shifts, etc. That way players can narrow down ideal times to perform their robberies. Consider this quote: "Although Rockstar didn't want to go into too much detail, there were a total of nine apps on your cellphone display: camera, internet, contacts, social media, a calendar, and an option to go back and replay individual missions. That leaves three others it wasn't prepared to talk about. Well, actually, in truth it wasn't prepared to talk much about the other six either, but while camera, internet, contacts and social media all seem relatively self-explanatory, as does the replay mission option, why would you need a calendar? Our take: if you're planning super-dangerous, super-detailed heists, you're going to need to do prep work. We reckon the calendar will be used as part of the planning process, for reminders about meetings, addresses and times." Regarding this feature, the player's iFruit phone will be able to organize and manage all of the details that players will collect to pull off perfect heists. Now, I have discussed some of the varying factors players will need to consider before performing heists, specifically surveillance cameras. Now, I want to talk about the player's "criminal identity". Like Red Dead Redemption, players had to conceal their faces before committing crimes. The way that system worked, is if John Marston had a bandana around his face, witnesses to your crimes and furthermore, the authorities could not identify the player. On the flipside, if John Marston did commit a crime, in front of a witness, without concealing his face, Marston's identity and description would wind up on a wanted poster and John Marston's noteriety would be known to all authorities. The more crimes player's would commit the more notorious John Marston would become which increased the chances of NPC's and authorities recognizing him. Not to mention, as long as players were "wanted", bounty hunters would stalk Marston's trail and seek to collect the bounty. In order to wash John's hands clean of his crimes, players would have to pay a fine. The badder the crimes the bigger the fine. Sounds real inconveniencing doesn't it? All John had to do was put on that bandana. Take a look at the picture below: See that? That's Trevor kicking some ass, but to his left is an NPC filming the whole fight. Here it is again: Considering that the majority of NPC's will have the capability of whipping out their iFruit and catching us players causing crimes (don't forget security cameras too), it's safe to assume that the feature that I detailed above from Red Dead Redemption will carry over into GTA V. Identity concealment, especially when the player plans to commit crimes, will be a HUGE feature in GTA V. In past games, players never thought twice about walking down the street, say as Niko Bellic, and opening fire in the middle of broad daylight. The cops are going to respond and it's up to the player whether or not they can shake the authorities and clear their wanted system, or go down guns a blazing. GTA V will change the way players think about committing crimes. Regarding everything I've mentioned so far, all of the surveillance cameras, the different alarms, the NPC's ability to film player's nasty decisions, all of that has lead to this point. GTA V will include a sophisticated noteriety system unlike anything players have ever seen in a game of this kind. Since GTA V takes place during present times, we all know how fast one can aquire information. All it takes is a capable phone, a decent wifi connection, and an infinite ocean of knowledge is at one's fingertips. Modern tech has also changed the way we communicate with one another. Not being able to get in touch with somebody is quickly becoming an extinct concept. We can reach people and communicate with them on several different portals, with several different devices. If you don't answer your phone, I can e-mail you, text you, Facebook you, etc. etc. So imagine you walk outside, you happen to have your camera app on, and suddenly your in the middle of a fire fight. Three guys, WITHOUT MASKS, are firing high-powered weapons, spraying the encroaching police officers. There is a helicopter overhead, surveying the entire scene from up in the sky. Slowly but surely, the criminals pick off each police officer. One of the criminals takes out a rocket launcher and brings down the chopper overhead. You are literally the only witness left and you have your camera pointed at all three criminals, recording the entire scene. Your clip ends up on the afternoon news, the evening news, national news, international news, in which three men are seen killing a bunch of cops, who were just trying to apprehend the criminals. However, their identies now, are all over television, the internet, and youtube. Within one day, somebody recognizes them and they are arrested. If they would have been wearing masks, however, they would have probably still gotten caught, but it would have taken a lot longer. In GTA V...players will have to worry about, at least, three different aspects when committing crimes with witnesses around. They have to worry about their identies, if there is a getaway car involved then its license plates, and the make and model of the car. This is why in all of the pictures we have been shown, Michael, Trevor, and Franklin are wearing masks. It's not just contextually fitting, people think, robbers = masks. Nope. It's because the wanted system for GTA V will be so sophisticated that police officers will respond to these three details of players: FACE, PLATES, MAKE/MODEL. TO BE CONTINUED....
  17. 1 point
    I don't know why they don't do like an infinite desert or random terrain generation on parts of the map.
  18. 1 point
    Angelblast1997, you've got some homework to do. The May 2 reviews are required reading for this forum.
  19. 1 point
    Following the previews it has been confirmed by multiple sources that car customisation are definitely going to be included (I'm not sure about property buying but I did hear something about buying businesses as an investment)
  20. 1 point
    Except for the rear end, it looks exactly like a Bugatti Veyron. Obviously we aren't seeing a van (although there is an SUV) but they may come in waves and GI only saw the first wave in their preview. The only thing getting to me is the similarity between Surano and the Serrano (an existing SUV). The passenger in the SUV also seem to have a camera.
  21. 1 point
    Rockstar has confirmed already that we will not be able to customize vehicles nor buy properties.
  22. 1 point
    I was wondering the same thing. My gripe with the concept of buying/modding vehicles has always been the fact that I'm going to end up crashing the car almost immediately, so it feels like money wasted. But if I can just fix the damn thing myself, that's a different story. Now that we know we can buy businesses, maybe I can buy a tow truck service/body shop and let them clean up my messes. --- In other news... Just noticed this post on the R* Newswire from last night. Looks like a tidy summary of all the various reviews we've been looking at. Near the bottom there is a list of international media outlets, not sure if we have all of them in our list or not.
  23. 1 point
    Yeah, good luck clearing the stench off the streets, Benfica fans have a naturally bad smell and also reek of cheap wine, and if Benfica wins... good night sweet Amsterdam.
  24. 1 point
    Imagines the homoerotic scene from Top Gun....................... Some of this game reminds me of point break. Might have to rewatch that film.
  25. 1 point
    Wasn't Grove Street just a set of a larger gang? So Franklin and his homiez might just be in another set.
  26. 1 point
    My favourite Screenshot is the one of the plane flying over the beach. I didn't know that the beaches would be that expansive, Los Santos looks soooo good. I can't wait for September.
  27. 1 point
    Would be great to cruise the skies in a Shamal with a custom, cheeky message/phrase stamped on the tail. Maybe we'll be able to add an array of decals and insignias. Think tattoos for your plane/helicopter.
  28. 1 point
    Back to this image's discussion, some other people have put things together from the previews: Note the guys on the Vader following. The passenger appears to have a camera in his hand. And then this quote from GI: Obviously we aren't seeing a van (although there is an SUV) but they may come in waves and GI only saw the first wave in their preview. The only thing getting to me is the similarity between Surano and the Serrano (an existing SUV).
  29. 1 point
    Games shit IMO. Buggy and boring.
  30. 1 point
    Added cougars, deer, and fish to the animal page.
  31. 1 point
  32. 1 point
    It's a mega yacht purchased by mega rich mega idiots. As stated, Tracy is dancing on it in the beginning of Michael's trailer:
  33. 1 point
    Ahhh, you used sarcasm, and it went right over my head. I think you're one step closer to becoming Superjew.
  34. 1 point
    Feeling the same as you are, beatnic. Just mocking the people who are upset about the new features.
  35. 1 point
    I don't know what rinky dink ass cruise ship you've seen, that's a yacht.
  36. 1 point
    I predict one of the major heists will require us to hijack and/or sink a ship, scuba dive to it and retrieve some sort of loot.
  37. 1 point
    I'm excited about the haircuts and stuff....I mean...don't judge me. I have an eye for fashion... But what exactly could you do with Trevor's hair? Give him a skullet, shave it off....hair transplant?
  38. 1 point
    I think one of the first things I might try is jumping out of a plane with no parachute, then switching to another character for a minute or 2 then switch back and see what happens...... Also, I hope that there isn't too much to do in the water - I can't swim!!! In that panoramic screenshot with the small plane flying over the beach, I am sure I can see a cruise ship in the background - hope you can jack that shit...
  39. 1 point
  40. 1 point
  41. 1 point
    IGN wants to be paid for a good review. They've been caught before being paid to give shitty games high reviews.
  42. 1 point
  43. 1 point
  44. 1 point
    This game looks amazing in retrospect. I'm really hyped for this game now. A wise man once said: "Things could get reeeeaaaally messy"!
  45. 1 point
  46. 1 point
  47. 1 point
    So, no Supersonics. Again. God, Stern is a shitcunt. I didn't realize until yesterday that he appointed Clay Bennett (owner of the Thunder), as an advisor on NBA team locations or whatever. What a scam. No wonder Seattle got screwed over again. At least Sacramento didn't lose their team. The NBA needs a serious reconstruction. There are too many teams, teams in the wrong areas, and a lack of talent.
  48. 1 point
    The GTA 5 o'clock fellas on the CVG YouTube channel will be posting a 60+ minute reveal of some sort. I'll be at work anyway, so I might just throw on the ol' headphones and see what they have to say. Edit: Here's a link to their channel, in case you're lazy like me.
  49. 1 point
    It Would Be So Cool If The Military(maybe) Was Doing Some Fly test's Around and Shooting Tanks And Stuff Like That
  50. 1 point
    As I've said before, I hate the RDR ranking system. I like IV because everyone gets the same guns and it's a level playing field. Skill over XP crunching.