So i played The Last of Us. It wasn't an "official" demo like you'd get on PSN or anything. It was a pre-alpha demo, running on normal PS3's not dev kits. I was told no photos or videos, but i still stealth'd a couple of images.
NOTE - I wont discuss any of the dialogue, so don't worry about spoilers. (not that any of the dialogue felt spoliery anyway)
I was first in, and quickly to one of 8 Play-stations (pun yeah) . I was then told that the demo was somewhere in the middle of the game. And One of the guys keyed in some code and the demo started. My screen look particularly sharp compared to some of the screens (which looked much smoother), and the GAME employee said it was the TV settings on the screen not the game.
As soon as the game starts, we're in some streets surrounded by beautiful destroyed buildings and foliage (as you'd expect). Joel and Ellie were accompanied by a women called Tess, and they were looking for a specific building to get to. As i take control of the Joel i get used to the controls. Movement seemed sluggish at first, but after a few minutes i had already forgotten about it, and they felt more natural, and seemed quite a lot like Uncharted mechanics.
Without spoiling anything, i did a few bits of problem solving and sneaking around with tense dark hallways, until i see my first shroom-head. I have a little struggle and melee mash the thing's face in. After this i encounter more, and in groups and have to figure out how to take them all out strategically (a little like I Am Alive actually). At this point i noticed people around me dying at this stage and passing the controller to other people waiting, so i carefully took my time working them out, and managed to successfully stealth them all without causing a fungus fuck.
I didn't get any pics of the fights or anything in the middle of the demo as it was terrifying enough walking around in the dark trying to listen out for clickers and seeing murky silhouettes in the background contorting towards me... This scary section took place in a metro station after falling from an office block window lift. I finally got out back to street level and had to do a bit more problem solving and shitaki bashing, before fleeing and barely escaping mushroom soup.
Anyway, put simply: the game was fun, without a doubt. The need to conserve ammo was really relevant from the get go. Even though i managed to collect a handgun, a revolver and a shotgun, i had one or two shots on each. I used the shotgun in a tight spot in the metro, where i alerted a few clickers because i couldn't use my stealth strangle attack and had to stab it in the neck instead, which caused it to shriek. I also found plenty of melee weapons like metal poles, wood blocks, even Molotov's, bricks and bottles for distracting purposes if i wished. The melee attack was smooth and really felt like i was doing damage when i made those deadly blows.
The demo took me about 30 minutes to complete. I played calmly and carefully though, and took my time picking up any loot i could find in each area, and killing every athlete's foot in each section. I only used one medi-kit which i had to make from loot supplies. That was the struggle in the metro. I made a couple of daggers too. That stuff is really simple to do, and quick which is also important.
This is definitely a title not to miss if you own a PS3.