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Showing content with the highest reputation on 08/01/16 in Posts

  1. 1 point
    Agree with every word - the settlement boundary in particular pisses me off the most, both in terms of not being able to scrap stuff outside the area and also the way the boundary runs. It's been a problem at Sanctuary Hills where I'm building at the moment - I've 'encased' all the old houses but it proved problematic in one area as the boundary runs right close to the house and I've had to make a bodge job of it. Now that does look good! I particularly like those sloped walls - not used them myself yet but may find a way to include them in my 'vault mansion'.
  2. 1 point
    this fallout fan on twitter, we interact every now and then when it comes to fallout... but check out his vault tho ... i need to seriously get back into the wasteland and start working on mine ... seeing stuff like this motivates me...
  3. 1 point
    Expanding on my previous thoughts regarding giving settlers names, I think you should also be able to set their personality, hostility and/or targeting priorities, plus give them patrol routes and advanced AI (yeah advanced AI in a Fallout game.) Also i've only just become bugged by something that hasn't bothered me since the game released - the fact that settlements have a boundary and anything outside of that cannot be scrapped for parts; "oh look there's several trees just outside of the base but just because there's some insivible, predefined green boundary here I can't use the wood from them. Guess we'll just have to go without those fences." I had the idea that settlement borders were a bit more flexible, perhaps rather than having predefined settlements you can just choose a location somewhere in the world, plop down a marker that creates a sphere of influence which you could adjust to suit your build, expand it out to be quite large and claim more territory. Either that or have the option to scrap things outside of your settlement area.
  4. 1 point
    Weev got a head start last night. I don't like it.