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Showing content with the highest reputation on 08/02/16 in Posts

  1. 2 points
    stunt creator is out now... 150 prop limit for stunt races only... also, the issues we were dealing with in the creator still isn't fixed... and in the 5 minutes i had to dick around with it, i couldn't get the new ramp props to properly go into the ground... perhaps they need to be linked to a structure?? also the sky roads couldn't go into the ground... perhaps there's a new placement option that i didn't scroll thru to find, but i wasn't impressed with what i saw in the 5 minutes i had before work today... also, the stunt props are limited to just the stunt builder, which is a bit of a bummer, but nothing that surprises me given how rockstar handles their DLC nowadays... i look forward to seeing what people can come up with, but you know me, i'll prolly just make a scooter stunt race and call it a day ... really disappointed that the prop placement isn't fixed tho, what's the point of floating objects when there's options to clip into the ground?? here's a handy PDF guide that goes over the new features ... http://media.rockstargames.com/rockstargames/img/global/news/upload/GTAO_StuntRaceGuide.pdf i need to see what these new X-Y-Z axis options are, perhaps those will help with placement... also, if you add a single stunt prop to a race, it instantly becomes a stunt race... and i dunno if that means you are restricted to the vehicle/settings for stunt races too... i get the feeling GTA stunt race isn't an option??
  2. 2 points
    My character has been fucked over by the concussion/perception glitch where you lose 4 perception points after suffering a concussion but healing using a stimpack doesn't bring them back. Not a game breaker but still annoying. I took stock of my crafting materials last night - over 10k steel and wood and at least 1500 of every other material and that is without clearing the scrap at 90% of the workshops. Is that enough for a decent vault, you reckon?
  3. 1 point
    Possibly - just depends on what ideas you have in mind/how big you intend on building the vault etc. Good thing is you have plenty of steel - I had scrapped everything in the caverns but still ended up using all the steel & had to buy more! You'll probably need to stock up on more rubber - again this just depends on your intentions. Although the vault building materials use very little, if you're building something big you can easily get through it all.
  4. 1 point
    Instead just loaded up Fallout 3 and New Vegas. I kind of understand the layout of Vaults 112 (real small and simple) and 22. {Bit more complex} Looking at the current Fallout 4 Vaults, I'd have to go with 81 for the open cafe area, and remote reactor area. I've only made hallways, stairs, doors and shit. Have like two domestic setups on 2nd floor, for settlers. On the end of a tunnel leading to one of the exits, is this dude:
  5. 1 point
    Expanding on my previous thoughts regarding giving settlers names, I think you should also be able to set their personality, hostility and/or targeting priorities, plus give them patrol routes and advanced AI (yeah advanced AI in a Fallout game.) Also i've only just become bugged by something that hasn't bothered me since the game released - the fact that settlements have a boundary and anything outside of that cannot be scrapped for parts; "oh look there's several trees just outside of the base but just because there's some insivible, predefined green boundary here I can't use the wood from them. Guess we'll just have to go without those fences." I had the idea that settlement borders were a bit more flexible, perhaps rather than having predefined settlements you can just choose a location somewhere in the world, plop down a marker that creates a sphere of influence which you could adjust to suit your build, expand it out to be quite large and claim more territory. Either that or have the option to scrap things outside of your settlement area.
  6. 1 point
    I downloaded the Vault-Tech workshop last night, with the intention of quickly checking out the new stuff before bedtime...Turns out the Vault 88 area is crawling with raiders, but I didn't really come prepared so Macready and I got merked. My gal is still in Fah Hahbah vacation mode, skipping around in pretty-but-low-level Children of Atom armour, she needs to get back into the Commonwealth headspace and return with guns blazing. Also, this. I remember the hospital but might've missed the parking garage. I bet Macready will look hawt in pink.
  7. 1 point
    My advice is take a look on Youtube for any settlement-building videos - as expected there's been vault-building videos gradually popping up on there. Always good for ideas. Taking a walk through existing vaults is a great idea to and can also advise to start building from the doorway - it can be an absolute pain in the arse when things don't line up! I'm not building a vault myself just yet - more like a 'Vault Mansion'. Decided to gradually scrap the one I was building as the vault materials are far better.