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Showing content with the highest reputation on 10/03/17 in all areas

  1. 4 points
  2. 3 points
    got the itch to play fallout 4 again... started over with a new file for delilah... having fun being a sassy bad ass meanie, and cheating with some mods and stuff... so now i don't have to scrounge thru every desk and washing machine anymore, i can just play... i got a nice mod that added a basement quarters for a scientist named dr. mobius... sound familiar? ... i have like a 100 and/or 1000 of every item in the game down there... not sure if they regenerate or not, but i've started the game with some bad ass weapons, and this cool looking outfit... i also added some mods, like slightly more greenery (which lags the game a bit at times) and one that makes the dark gray hues, black... which in turn made the game much darker in poorly lit areas... but in return, made the lighting even cooler ... here's a random bad ass snap i took... never been in this location, i've had that happen to me a couple times already on this playthrough... i miss you, fallout ... probably gonna play an institute file here, she is after all looking for her son lols...
  3. 2 points
    there's a mod that lifts build restrictions ...
  4. 2 points
    I haven't downloaded any mods yet, want to start a separate file for that (DiO sent me a link to cat's eye glasses!). Most recently, on my main generalist file, I started going for collectibles (bobbles and magazines), which in some cases meant re-exploring already-cleared venues to find that one room/desk/shelf I didn't see the first time around, but just as often meant finding undiscovered locations and missions to go along with the collectible item. Then I was repairing power armour so often that I kept running out of aluminum...so I started looking more closely at the workshop DLCs that I'd pretty much ignored when they came out (too focused on Far Harbor and Nuka-World to care much about crafting...Far Harbor is complete, Nuka-World is done except for the final mission to burn it all to the ground, cause who the fuck would turn it over to Raiders??). Now my village at the Starlight Drive-In has selected crafting tables, and I'm this close to finding the Mechanist after turning Red Rocket into a robot workshop and haven. I have loads of screens on my console, will share some of the best ones soon.
  5. 2 points
    dup, you made it into another mapping article lol... https://kotaku.com/fans-are-trying-to-map-out-red-dead-redemption-2-before-1819081919
  6. 2 points
    I've had a bit of free time to study the terrain of the "leak" and believe that it is so close to the real thing that i'm pretty much convinced it's real at this stage. Even if it was an early version of the final map, everything just sits right with the trailers and images we've had so far... This is my slightly more detailed look at the rock structures, and land formations.
  7. 1 point
    On my file I just downloaded an apartment mod with the building right next to Cabot house.Reminds me of our GTA apartments but more functional and useful. with a full pantry in the kitchen,full lounge and storage with workbenches and chemistry station in the attic.
  8. 1 point
    That's cool. We can keep adding to it there is so much information there on that landscape shot. Also, i realised the leaked map has obvious square quadrant grid-lines, which were stretched out of perspective. So the map wasn't entirely accurate. I've straightened the image to make the grid square again, making the map 99% accurate, even if it's real or not.
  9. 1 point
    Ignoring the leak and focusing on the geography for a second: That lake fills a nice empty void.
  10. 1 point
    http://www.ireddead.com/images/reddeadredemption2/cat-screencaps/ That shot is why I came in here. Figured Dup would be on top of it like usual.