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Showing content with the highest reputation on 06/14/18 in all areas

  1. 4 points
    This is shit. I'm basing this on fuck all info really except i deal with people all day. Games are how i escape the plethora of arseholes in this world. I don't want to have to deal with them in a virtual world too.
  2. 2 points
    Me, bmx Is BMX going to be a dick and kick me? yes Bones, BMX doing a wheelie, JFK, gtagrl Bones, gtagrl, Me Bones, me, gtagrl Bones, JFK, gtagrl, BMX, me me I missed our line up on Paleto but here is how it ended Fuckin' BMX I take a new spin on the whole Bulldozer body throwing Trying again. Everyone expecting it this time Kicking Fanboy Everyone fucks up the corner but me. It's like I made the job or something. Jizzy, Fanboy, gtagrl, Me. Doing some dispatch missions Jizzy FFS you didn't have on the emblem. It fucked over a lot of angles lol I blow my load Fanboy kills the target Fanboy and I clear the recycling plant Jizzy vs Bones, who wins? I do. Taking down JFK Killing BMX's character after he left I wish I could catch the hat in mid air and put it on.
  3. 2 points
    I want the option to avoid PvP altogether... Simplistically, this could be done by choosing a class for each game session. If you choose something like trader or explorer, all PvP is disabled, similar to a vital NPC in current games. You can't be killed by other players but you can't damage them either, maybe an exception made when you are caught stealing from other players. All other interactions are available, like trading, info sharing, mission giving ("I know a settlement round here that needs a hand...") and co-operation. It is clear to other players that you are untouchable so they won't waste ammo on you. The class stays for as long as your game session so you can't change it on the fly to ambush someone or hide once you kill someone. Another concern is difficulty level. I am pretty casual but there are those who want the hardcore survival experience - how do you balance both types of player in the same world? While difficulty mainly affects your own stats, how would it work when you are facing a large enemy and the survivalist takes 100 bullets to kill it while the casual takes 40 due to their respective difficulty settings? It's pretty scummy of Bethesda to only offer the beta to pre-orders when it could be used for those players, like some of us and a lot of the FO fanbase, that want to see how it all works before throwing money at them.
  4. 1 point
    Hell, they've even cut back on the already-short list of voice actors by having no NPCs...
  5. 1 point
    I always wanted a class system similar to what we've seen in TES in Fallout. Being able to choose between a human, ghoul, mutant, different generations of synth, etc.
  6. 1 point
    Would be interesting if we could be captured by super mutants and exposed to FEV to become some sort of Harold like mutant, certain mutations were mentioned.
  7. 1 point
    Youre right. I think we are all getting bent out of shape for things we can’t be sure about. It’s probably not going to be nearly as bad as it might seem. As far as the story goes, I feel like it’s going to be a 3D open world version of Fallout Shelter, minus the NPCs. Which sounds fun to me as scavenging missions and such. I’m most excited for the setting though. Appalachia. I was born in East Tennessee, my family from there and I lived there for the first part of my life(before relocating to Alabama). Nestled in the Appalachian mountains. When I heard they were using the Appalachian folklore for monsters in the game I got pretty excited. It’s good to see that region potential shone in a more positive light as opposed to uneducated, backward red necks.
  8. 1 point
    Bonded with my roommate's cat pretty quickly.
  9. 1 point
    I honestly can’t tell if I’m being complimented or insulted...Probably the latter Either way