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Showing content with the highest reputation on 06/17/18 in Posts

  1. 1 point
    lineup at gtagrl's clubhouse... hittin' the urban trail... here to see some birds... dozer stuff... beachy fingers... this job was interesting... ran over bmx, who was trying to block our path with his chimera's... patriotic eagle, i didn't get to feature that one much during the night... ----------- theeeeeeeeeee end...
  2. 1 point
    Ooh, I'll take a dozen, plus a sandwich bag of icing on the side.
  3. 1 point
    my first contribution, just started going thru my clips, but now i have to head to work...
  4. 1 point
    As always, let's start with a selfie or three! Me, DiO, bOnEs and Fancat better angle Me and DiO At the Dirty Jackals MC Also my bikes JFK was AFK but he made for a good model A 4-pack of Trouble We filled on side of the members' parking Convoy out of the city Riding five wide and laid back BMX's flaming pug is catching up in style The sun is coming up by the time we pass Mount Gordo Couple of nostalgia-type shots Also, Jizzy says fuck you Love how the emblem looks on my Zombie Bobber bOnEscat coming in for the kick It sticks The face plant That sunrise tho Coming in to Paleto, looking for the Hen House Getting me to turn around JFK gets cozy with the hydrant Glam shot of the Hen House lineup There was a bit of a thrusting chain going on Great collection of hat-mask combos. Also, confirmed - all biker helmets are bulletproof, not just the ones labelled 'combat helmet' Top down on the bikes More to follow, next I have bulldozer shenanigans to review!
  5. 1 point
    I want the option to avoid PvP altogether... Simplistically, this could be done by choosing a class for each game session. If you choose something like trader or explorer, all PvP is disabled, similar to a vital NPC in current games. You can't be killed by other players but you can't damage them either, maybe an exception made when you are caught stealing from other players. All other interactions are available, like trading, info sharing, mission giving ("I know a settlement round here that needs a hand...") and co-operation. It is clear to other players that you are untouchable so they won't waste ammo on you. The class stays for as long as your game session so you can't change it on the fly to ambush someone or hide once you kill someone. Another concern is difficulty level. I am pretty casual but there are those who want the hardcore survival experience - how do you balance both types of player in the same world? While difficulty mainly affects your own stats, how would it work when you are facing a large enemy and the survivalist takes 100 bullets to kill it while the casual takes 40 due to their respective difficulty settings? It's pretty scummy of Bethesda to only offer the beta to pre-orders when it could be used for those players, like some of us and a lot of the FO fanbase, that want to see how it all works before throwing money at them.
  6. 1 point
    Youre right. I think we are all getting bent out of shape for things we can’t be sure about. It’s probably not going to be nearly as bad as it might seem. As far as the story goes, I feel like it’s going to be a 3D open world version of Fallout Shelter, minus the NPCs. Which sounds fun to me as scavenging missions and such. I’m most excited for the setting though. Appalachia. I was born in East Tennessee, my family from there and I lived there for the first part of my life(before relocating to Alabama). Nestled in the Appalachian mountains. When I heard they were using the Appalachian folklore for monsters in the game I got pretty excited. It’s good to see that region potential shone in a more positive light as opposed to uneducated, backward red necks.