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Everything posted by Edgecrusher
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That's Hong Man Choi in the pic.
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^ That's exactly what I would expect it to be, maybe a larger detailed underwater area than SA had, but I can't see them throwing away disc space on the edges of the map. procedural generation is the magic concerned. you barely "waste" anything and still can create immense things. just think of minecraft, the core files are just a couple of mb and yet each time a world is started, they generate the biggest game environment these days, covering a larger area than the surface of the earth. thats where I was going with my post. all the scenery-relevant data is there already in the game; water, ground textures, plants, rocks, animals, effects like dust or splashing waves... all you need to do is add a code that randomly mixes it over and over again to procedurally generate an endless world beyond the actual map. now I'm no expert when it comes to coding, I learned basic in school (at a time when c++ and .net have been established already, go figure) and taught myself some smallscale html and c++, but I have a hard time thinking that'll be a waste of disc space to implement a procedurally generated endlessness beyond the actual map when using visual content already present, which would make sense to make transitions smooth anyways, I think we won't have an endless desert, I hink we'll have a large island to play with and and endless ocean around to get lost forever, either with or without detailed ocean floor, but I think it's with. a procedurally generated endless oceanfloor works in just cause 2 (at least as far as my experiments can tell), why shouldn't it work here? Well, you learn something new everyday.
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^ That's exactly what I would expect it to be, maybe a larger detailed underwater area than SA had, but I can't see them throwing away disc space on the edges of the map.
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Still think it would take up more resources than just sea, could be wrong though.
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It's easier to do an endless sea without breaking immersion than an endless desert; if you keep seeing the same cactus etc. over and over it quickly spoils the illusion.
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^This. They did quite a good job with the AI in MP3, something similar to that would be spot on.
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Trailer #2 Discussion
Edgecrusher replied to Icecoldbagey's topic in GTA 5 Pre-Release Discussion (Closed)
I thought Trevor had a bit of a yankee twang to his accent, hard to tell without hearing more though. -
Bikers are pretty well confirmed, can't see why there wouldn't be other gangs in the game.
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TBF, the difference between 1080p and 1080i is minimal, I just offered it as an alternative.
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Trevor, Franklin and Michael
Edgecrusher replied to TheClip's topic in GTA 5 Pre-Release Discussion (Closed)
Yeah, I made that post before the trailer was released yesterday.- 596 replies
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- Trailer 2
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I've heard good things about this.
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Trevor, Franklin and Michael
Edgecrusher replied to TheClip's topic in GTA 5 Pre-Release Discussion (Closed)
I think his special ability will be called high blood pressure and will give him a +1 to unarmed combat and a -1 to stamina...- 596 replies
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Trailer #2 Discussion
Edgecrusher replied to Icecoldbagey's topic in GTA 5 Pre-Release Discussion (Closed)
IGN still has two more days of info. After that, there will probably be a bit of a break. -
Trailer #2 Discussion
Edgecrusher replied to Icecoldbagey's topic in GTA 5 Pre-Release Discussion (Closed)
Trevor has a very familiar voice, but I can't quite pin it down. Also, fucking awesome trailer, favourite bit was the head-stomping. -
IGN Article [New Screenshots!!]
Edgecrusher replied to JamieMilne's topic in GTA 5 Pre-Release Discussion (Closed)
Sorry to dissapoint you but it is very very unlikely. Rockstar said the driving of IV was NOT good and wanted to improve it. I don't think they will let some cars behind, its not that big deal, they only improved the grip and not the handling The driving of IV wasn't that good, you keep slipping for almost every move. They said the cars where like floating on the water because there was no grip. Doesn't disappoint me at all, I was merely speculating based on limited info, same as you. -
Trevor, Franklin and Michael
Edgecrusher replied to TheClip's topic in GTA 5 Pre-Release Discussion (Closed)
Anyone else think it's slightly odd that none of the protags have surnames yet? Also, if Michael is in WP, I wonder what his previous ID was.- 596 replies
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Not really. When we find out that you don't, in fact, look anything like Anton LaVey, it's just going to ruin the mystique you seem to have worked so hard to build.
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IGN Article [New Screenshots!!]
Edgecrusher replied to JamieMilne's topic in GTA 5 Pre-Release Discussion (Closed)
I'm thinking that it is possible the new handling may only apply to certain cars, ie; the muscle cars will probably still handle much the same, but the Scooby lookalikes etc. will grip the road a bit more to give the feeling of driving a four wheel drive. -
IGN Article [New Screenshots!!]
Edgecrusher replied to JamieMilne's topic in GTA 5 Pre-Release Discussion (Closed)
I was just going to post them, wasn't sure if they were new or I just missed them. >_< -
IGN Article [New Screenshots!!]
Edgecrusher replied to JamieMilne's topic in GTA 5 Pre-Release Discussion (Closed)
The lighting on this screenshot looks pretty amazing. -
I could be wrong but the city, Los Santos, looks smaller than GTA 4 Liberty City. Keep in mind that they said that the draw distance has been greatly improved, so you may be thinking that distant objects are closer than they actually are.
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Pretty sure those are rocks...
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GameInformer Issue Cover and Discussion
Edgecrusher replied to Asthenia's topic in GTA 5 Pre-Release Discussion (Closed)
On the Game Informer site it says the issue is now available for download.