Edgecrusher

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Everything posted by Edgecrusher

  1. That's Hong Man Choi in the pic.
  2. ^ That's exactly what I would expect it to be, maybe a larger detailed underwater area than SA had, but I can't see them throwing away disc space on the edges of the map. procedural generation is the magic concerned. you barely "waste" anything and still can create immense things. just think of minecraft, the core files are just a couple of mb and yet each time a world is started, they generate the biggest game environment these days, covering a larger area than the surface of the earth. thats where I was going with my post. all the scenery-relevant data is there already in the game; water, ground textures, plants, rocks, animals, effects like dust or splashing waves... all you need to do is add a code that randomly mixes it over and over again to procedurally generate an endless world beyond the actual map. now I'm no expert when it comes to coding, I learned basic in school (at a time when c++ and .net have been established already, go figure) and taught myself some smallscale html and c++, but I have a hard time thinking that'll be a waste of disc space to implement a procedurally generated endlessness beyond the actual map when using visual content already present, which would make sense to make transitions smooth anyways, I think we won't have an endless desert, I hink we'll have a large island to play with and and endless ocean around to get lost forever, either with or without detailed ocean floor, but I think it's with. a procedurally generated endless oceanfloor works in just cause 2 (at least as far as my experiments can tell), why shouldn't it work here? Well, you learn something new everyday.
  3. ^ That's exactly what I would expect it to be, maybe a larger detailed underwater area than SA had, but I can't see them throwing away disc space on the edges of the map.
  4. It's easier to do an endless sea without breaking immersion than an endless desert; if you keep seeing the same cactus etc. over and over it quickly spoils the illusion.
  5. ^This. They did quite a good job with the AI in MP3, something similar to that would be spot on.
  6. I thought Trevor had a bit of a yankee twang to his accent, hard to tell without hearing more though.
  7. Bikers are pretty well confirmed, can't see why there wouldn't be other gangs in the game.
  8. TBF, the difference between 1080p and 1080i is minimal, I just offered it as an alternative.
  9. I think his special ability will be called high blood pressure and will give him a +1 to unarmed combat and a -1 to stamina...
  10. IGN still has two more days of info. After that, there will probably be a bit of a break.
  11. Trevor has a very familiar voice, but I can't quite pin it down. Also, fucking awesome trailer, favourite bit was the head-stomping.
  12. Sorry to dissapoint you but it is very very unlikely. Rockstar said the driving of IV was NOT good and wanted to improve it. I don't think they will let some cars behind, its not that big deal, they only improved the grip and not the handling The driving of IV wasn't that good, you keep slipping for almost every move. They said the cars where like floating on the water because there was no grip. Doesn't disappoint me at all, I was merely speculating based on limited info, same as you.
  13. Anyone else think it's slightly odd that none of the protags have surnames yet? Also, if Michael is in WP, I wonder what his previous ID was.
  14. Not really. When we find out that you don't, in fact, look anything like Anton LaVey, it's just going to ruin the mystique you seem to have worked so hard to build.
  15. I'm thinking that it is possible the new handling may only apply to certain cars, ie; the muscle cars will probably still handle much the same, but the Scooby lookalikes etc. will grip the road a bit more to give the feeling of driving a four wheel drive.
  16. I was just going to post them, wasn't sure if they were new or I just missed them. >_<
  17. With GTA, the missions themselves, as well as the storyline and characters provide enough motivation for me to want to complete them.
  18. I could be wrong but the city, Los Santos, looks smaller than GTA 4 Liberty City. Keep in mind that they said that the draw distance has been greatly improved, so you may be thinking that distant objects are closer than they actually are.
  19. On the Game Informer site it says the issue is now available for download.
  20. I hope it is Ned Luke, just to piss off everyone who's already complaining. Plus it would be nice to play as an actual gangster for once, instead of a low level hood rat.