So i was thinking... In GTA games you unlock more parts of the map as you progress throughout the story. Like in GTA IV the first island was unlocked in the begining, then 2nd, then 3rd. Though you can try to visit those locked areas you'll be struck with a 6 star wanted level with little chance of surviving for long... Character development is a necessity as well as mission deversity. With 3 playable characters, and the merging of story lines, I doubt we'll see our protags encounter each other right off the bat. Michael lives in Rockford Hills (beverly hills), Trevor lives in Blaine Country (desert), and Franklin lives in south los santos(Idk if thats in the ghetto but his neighbor lives in a trailer so im going to assume so.) My thought was that unlike in previous gta games, the majority of the map will be unlocked at the begining of the game. Each character will have there own district to explore. So Michael can't visit Trevors district and Franklin can't visit Michaels without the result of a 6 star wanted level. This opens up tons deversity in gameplay a lot faster than in previous gta titles. Players have specific skill sets with each character. One moment you could be flying a plane in the desert with Trevor, and the the next you could be stealing cars (in a complete different setting) with Franklin. And of course over time as the encounter each other, the map opens up to everyone you play as.
What do you guys think? Does it sound possible?