calimann83

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Everything posted by calimann83

  1. I do not think they lied about purchasable property, I think they announced that they would not include it to see how people responded. They got a negative response so they changed their minds. Shipping I wouldn't worry about it, I doubt there would be a trophy item for something not everyone will have.
  2. I do not even understand why they would drop from 6 to 5 stars. it seems completely random. They must have something up their sleeves. maybe the military operates outside the wanted system? they only go after you under cretin circumstances, like when you steal a jet.
  3. I don't think they are that bad, I enjoy their videos at least. I also thought their detailed breakdown of the preveiw was much better then some of the others. anyways... I wouldn't be surprised if the bulk of their map is based on Dubs map. They said they were using information from sites like this.
  4. Fo Sizzle!! ...but they have seen the actual map so I will still be giveing it a gander.
  5. CVG will be attepting to make their own map based on what they have seen. Should be interesting to see what they come up with and how it compared to Dubs map. They will be going over the map they have on their GTA 5 youtube show (GTA 5 o'clock) tomorrow. http://www.youtube.c...g?feature=watch oh and it looks like they will be using some of what you guys have come up with already on this topic.
  6. That is a good question. That question could be applied to other parts of the game as well. Will weapons you pick up around the map all be stock or will some of them already have Mods? It would be sweet to climb up one of the mountains and find tricked out sniper rifle or something. I am okay with this, especially when the guns have been modded. I don’t know if they are recycling, but I think they are drawing on several key aspects of that system that seemed to work well. They also seem to be drawing from max payne 3 (in general). I think R* tends to treat every game like a test bed for future games. They take what works and toss out what didn’t. It is a good way of doing things because they are always improving. Now I am sure most developers do that to some degree, but it seems like R* is particularly good at it. Most developers also only seem to limit their improvements across individual franchises while R* will use any game it produces across any of its studios.
  7. Yarr, matey. How in the name of Doc Brown does spell check get piratical instead of practical? What does that even mean? The combined bars fits with what they did in GTA4 so I could see them doing that. As for the font, I am still predicting that each charecter will have their own font in the final game.
  8. Nice job, I think this is a good possibility. I do have doubts about the bars though, they do not seem very piratical being that small.
  9. I think there is a good chance you can buy a full air field. I hoping that it will be more then just property but also a business. Train yard could be interesting, especially if they give you full access to trains.
  10. I won't believe this simply because there is no source... ...but it is actually pretty believable. Tye layout makes sense and no one ever said the character selection was in the middle of the screen. The drawing would be sloppy because they didn't have that much time to get down notes, and the person may not want to reveal who they are simply because they were not supposed to reveal such information (and if they exposed themselves they would not be allowed back to one of these previews ever again).
  11. I hope not, that would take the fun out of exploring. I think the map will just have a few key points. I am hoping that there will be enough down there (and in the rest of the map) to keep this topic alive for months after the game comes out.
  12. So I have been thinking about weapons customization a little. I am really not sure how to put this but here it goes... Do you guys think that guns will be treated as they are in any other GTA or will they be unique items? For example: let’s say I go and buy a standard Shotgun from AmmuNation, I then modify that shotgun. Do you think that modified shotgun will be unique, and if I lose it then it is gone forever? Or will it will I just be able to pick it up again, modded and all, as if nothing happened. If the former is true then I would hope that we had some sort of weapons locker at our safe houses where we could store different weapons kind of how we store cars in garages. I am thinking we could have something like 4 or 5 different versions of the M4 saved at our safe house. We can then chose which one we want for a particular mission. If we die or are arrested we lose whatever we had on hand (kind of like the old days in GTA) but your stash would be safe. You could also stock pile extra ammo at the safe house. I think it would be fun to create an arsenal of different weapons to choose from. It would also be nice to be able to store weapons of the same class (assuming the weapon class system works the same) so you could just switch out when you wanted to.
  13. I will start by pouring myself a nice glass of my finest Scotch (I might even pull out a cigar) and setting up a nice and comfortable position on the couch and making sure my wife knows that I will be unavailable for the next 12 to 24 hours. I will then look over the map and read the book (I am hoping they have the tourist guide book like they usually have). Then I will start the game. After completing the first/introductory mission I will reset the urge to go crazy and explore everything. Most likely I will stay with whatever character the first mission left me off in. I will explore the immediate area where I start, get used to the controls, get a wanted level to see how that works, take in some of the detail and probably do the first mission or two. I will then try out the transition option and knock out the first few missions for each character. This is of course assuming that the first few missions will play out the way I think they will, if they don't then I will adjust. Once I have made it through the most of the beginning missions I will start to explore more openly. My first big goal is to hit the peak of mount chiliad and try some dirt biking. I also want to check out the ocean floor. Then I will go on a big rampage and see how much damage I can cause
  14. You are correct. From CVG: "...you ascend into the skies, Google Earth-style, the screen fills with static (although you can still see the outline of your location) and then you zoom across the city, zeroing in on the character of your choosing. The closer, geographically, Franklin, Trevor and Michael are to one another, the quicker the transition; when you're using all three in a mission, for example, the change will be instantaneous." They do not, however, clarify if you see static in the short range transitions or not (at least not in this preview), just that it is faster. I actually wonder if the static was for demo purposes only, to limit what they saw of the map. probably not, but worth considering.
  15. I am sure you could just cancel the PS3 pre-order and then apply the money to the PC version. but I really doubt the PC version will come out this year.
  16. yes the pre-order gets the blimp, even on Amazon. If you read the information on it's Amazon page it confirms it.
  17. GTA 4 map was leaked, but I do not think they ever officially released at GTA map early. I have been told that they released the RDR map before it was released, but I don't know because I didn't follow RDRs development. I think it is hard to really judge size and scale from these images and from the map. I think there are two things that make a game "big": first there is the actual map size, and then there is the environment and how big they make the game feel. ES: Morrowind is an example, that game actually had a pretty small map, but it felt huge because of how Bethesda designed it. RDR is another example of a game that felt a lot bigger then it was. my point is that we will not really know how big the map feels until we play. @Viceman: but I think that was only the city's, right?
  18. If people pay for these micro transactions then game makers would have every reason to sell them. If they start getting insane with micro transactions then stop buying games, that's the power we have. get upset at the people providing a market not the ones filling it. For the record I am against micro-transactions and that is why I don't get involved in them. I do not see per-order DLC as a micro-transaction. anyways this is getting way off topic and this whole thing will probably be deleted.
  19. @MrMister I think that pretty much sums it up. I think the day one DLC for collectors edition is pretty standard now so i don't see what the problem is.
  20. the biggest of those islands looks to be about a city block. I think they are probably just empty islands added for effect. maybe they will have a little fishing town on them.
  21. Dup, that map is amazing. Defiantly the best mock up out there and certainly beyond anything I could ever possibly do. I was looking at the blueprint map set up that you posted and your most recent map... The biggest difference that stands out to me is that south east area. Looks like there is a sandy area down there. probably a river wash.
  22. Oh this is a hard decision. I want it, but $150? ... I am technically broke so I shouldn’t but I could find the money to pay for it (who needs to eat). I don't know. Oh who am I kidding, of course I am going to get it.
  23. A couple of previews have directly stated that we can customize Watercraft and Aircraft. For instance on Page 2 of the IGN Preview ~ Extract: Rockstar has included more tools in your arsenal and cars, trucks, motorcycles, watercraft, and all manner of aerial vehicles than ever before. Better yet, they’re all fully customizable and upgradeable. In the biggest title Rockstar has ever created geographically, it seems rather fitting that everything around the actual terrain is growing in scope, too. ~ Here is the link to the Article >> http://au.ign.com/ar...big-city?page=2 Jesus, I swear I have read everything and then there is something else I missed. I am giving up.