-
Content Count
447 -
Joined
-
Last visited
Everything posted by calimann83
-
So who's pre-ordering GTA V?
calimann83 replied to Matthew's topic in GTA 5 Pre-Release Discussion (Closed)
I am hoping the same thing, although I know the chances are somewhere between 0 and none. I have heard of it happening before, but I have a feeling it wont happen with a game like GTA. -
Jesus, kids are getting uppity up in here. be careful, I've seen TreeFitty ban a guy so hard his mom couldn't even get on the online no more.
- 3390 replies
-
- Grand Thef Auto 5
- GTA 5
- GTA
- Grand Theft Auto V
- (and {# [?:more]})
-
Grand Theft Auto V: The Official Trailer
calimann83 replied to Bronson's topic in GTA 5 Pre-Release Discussion (Closed)
He is growing on me, but I think Micheal is still my favorite. I think I am going to enjoy playing as all three of them. as for trailers, if you count the three character trailers as one then I would consider that my favorite followed closely by trailer number 2. -
What will you be doing
calimann83 replied to tomvercetti's topic in GTA 5 Pre-Release Discussion (Closed)
well obviously, that's like the first thing that I am going to do. I just realized that I have class that night, and not just any class but one of the most important classes of the graduate program. I can't miss class so I am not going to be able to play until close to 11pm on the 17th. That's going to be one very long day for me. -
i read that also but given what they have to work with i have my skepticism about it. i guess it the developers than make these bold claims that actualy never work out as being accrate, i remember one game stating its map would take and hour to get from one side to another and it was nothing like that. ...but this is R*, I have learned not to doubt these guys. If they say the island is 3.5 times bigger then the island is 3.5 times bigger.
- 3390 replies
-
- Grand Thef Auto 5
- GTA 5
- GTA
- Grand Theft Auto V
- (and {# [?:more]})
-
GTA V Animal Discussion
calimann83 replied to asdfguy's topic in GTA 5 Pre-Release Discussion (Closed)
I hope that is not the case. Don't they say you could buy other dogs, it seem you could have those other dogs off missions so why would Chop be any different. -
Official Website Update 09/06/2013
calimann83 replied to underthecouchstudio's topic in GTA 5 Pre-Release Discussion (Closed)
Really weird. WTF that's some psychopathic shit right there. -
Grand Theft Auto V: The Sum of all Peers
calimann83 replied to Bronson's topic in GTA 5 Pre-Release Discussion (Closed)
Was going to start a new topic but then I thought better of it. we cant have a new topic for every new article. New article from IGN,"Grand Theft Auto V: Conflicting Points of View" talks about 2 new missions. there are of course minor spoilers so if you are spoiler sensitive you might want to avoid it. http://www.ign.com/a...-of-view?page=2 the author also brings up a good point that is along the same lines as what you were talking about DuffMan: that is absolutely true, I have found myself becoming increasingly lazy with games. it is not so much about linear or non-linear, it is about developers thinking you are to stupid to figure it out. -
Grand Theft Auto V: The Sum of all Peers
calimann83 replied to Bronson's topic in GTA 5 Pre-Release Discussion (Closed)
I agree with you, sort of. Many games do seem to focus more on big cinematic events rather than having a natural and organic experience. I think the problem really started as developers started trying to outdo themselves. For example, there was the screen in COD4 with the nuke, which was amazing at the time, but then developers felt like they needed to top those kind of things in every new game. The result are these forced situations. As for the on screen prompt thing, that was interesting when they first started doing it, but I think it needs to stop. I disagree, however, about games being increasingly lineal. That is probably more of a perception then a reality (and maybe a little nostalgia). What is happening is that games are doing things to create the illusion of a non-linear game, but in reality, they are just as linear as ever. I also disagree that doing things like restricting quest to people of a set level in RPGs is that same thing as making a game linear or forcing the player into something. There needs to be some restrictions in order to narrative to work. There also needs to be something to work for so that the game feels rewarding. I am concerned that younger gamers are only interested in instant gratification and do not have the patients to sit through a game and work towards something. Some of the games that are filled with more narrative and storyline are actually very good. LA Noir for example is more movie then game but I still liked it. I am hoping that we will start to see a shift in the industry so that we will actually have video games, which are more like GTA, and then there will be interactive movies more like LA Noir. They each have their value and I hope both will be around for a while, right now I think the industry is still trying to figure it all out. Regardless R* does do a great job at giving the player what they want how they want. It is one of the reasons why they are probably my favorite gaming company. There are a lot of games out there that just not all that impressive and this next gen is failing to impress me the way I would have hoped. Lucky R* doesn’t seem to be going anywhere. -
Official Website Update 2013-08-23
calimann83 replied to MrMister81's topic in GTA 5 Pre-Release Discussion (Closed)
Do you think we will actually get new trainers or just mash ups of what we have seen already? -
New Screenshots Sept 3rd & 4th
calimann83 replied to CaPn bOnEs's topic in GTA 5 Pre-Release Discussion (Closed)
Yeah I noticed that after the post. What I was really wondering is if you will be able to have people (NPCs) in the back of your truck like that in SP. -
New Screenshots Sept 3rd & 4th
calimann83 replied to CaPn bOnEs's topic in GTA 5 Pre-Release Discussion (Closed)
Look how they are just chilin in the back of that truck. I wonder if some of those are from GTAO. -
What are you talking about? when did SA and IV have checkpoints You seriously don't remember? While checkpoints were clearly not available throughout every mission, they did have checkpoints in the games' longer missions. In San Andreas "Trip Skip" allowed you to cut out long drives before a shoot-out, chase ect, but you have to reach a specific point (a "checkpoint") in order to use it. Also, I specifically remember the final mission had multiple checkpoints, as it was a long-arse mission. "If you had completed one or two parts and replay the mission, the first parts will be skipped and you will start from when you have failed the mission" This was also present in GTA IV's final mission, as it too was super long. the trip skip thing was nice but I do not consider it to be the same thing as a check point. Also, I just played SA and there is absolutely no checkpointing in the final mission of that game. At least not on the PS2 version. I remember very clearly having to do that final mission in SA over and over from the start just because stupid Smoke would fall off the firetruck and die. I do remember some check pointing in GTAIV now that I think of it, like it wouldn't make you chase those guys again in the last mission.
- 3390 replies
-
- Grand Thef Auto 5
- GTA 5
- GTA
- Grand Theft Auto V
- (and {# [?:more]})
-
First Hands On Preview
calimann83 replied to JamieMilne's topic in GTA 5 Pre-Release Discussion (Closed)
I think they were just trying to avoid any actual spoilers. -
What are you talking about? when did SA and IV have checkpoints Shocker
- 3390 replies
-
- Grand Thef Auto 5
- GTA 5
- GTA
- Grand Theft Auto V
- (and {# [?:more]})
-
- 3390 replies
-
- Grand Thef Auto 5
- GTA 5
- GTA
- Grand Theft Auto V
- (and {# [?:more]})
-
First Hands On Preview
calimann83 replied to JamieMilne's topic in GTA 5 Pre-Release Discussion (Closed)
For the time they really were not that bad. we are just spoiled by this generation. SA will always be a classic and I will always enjoy going back and playing it. -
I am guessing the military base has its own air strip, but I dont know that we have confirmation of that. CVG says they saw a military air craft taking off from what looked like the military base, but I wouldn't call their word gold. so we could potentially be looking at 4 air strips/airports also
- 3390 replies
-
- Grand Thef Auto 5
- GTA 5
- GTA
- Grand Theft Auto V
- (and {# [?:more]})
-
First Hands On Preview
calimann83 replied to JamieMilne's topic in GTA 5 Pre-Release Discussion (Closed)
That city shot is incredible. -
I wasn't counting the LS airport as an air strip.
- 3390 replies
-
- Grand Thef Auto 5
- GTA 5
- GTA
- Grand Theft Auto V
- (and {# [?:more]})
-
GTA V Story Predictions/Influences
calimann83 replied to DuPz0r's topic in GTA 5 Pre-Release Discussion (Closed)
It may not be in all future GTA games but I think we will see multi-protags return in some fashion. Based on what I just read from IGN it seems to work out great. I have a feeling it will be hard to go back to one protag. -
Back to mapping... According to IGNs preview is seems that there will be
- 3390 replies
-
- 1
-
- Grand Thef Auto 5
- GTA 5
- GTA
- Grand Theft Auto V
- (and {# [?:more]})
-
GTA V Story Predictions/Influences
calimann83 replied to DuPz0r's topic in GTA 5 Pre-Release Discussion (Closed)
That would be interesting. what if you could choose who to betray? like there is a final job and one of the three will steal the take but you chose who. Doubt it will happen. there are actually a lot of interesting things they could do with three leads. -
So this tiny bit of land has enough rivers and water to justify the existence of 116 Dams... Los Angeles County ~ That's like 4K sq Miles, wouldn't exactly call it tiny. Plus that green area is all mountains and hillsides full of rivers and lakes.
- 3390 replies
-
- Grand Thef Auto 5
- GTA 5
- GTA
- Grand Theft Auto V
- (and {# [?:more]})