DynoTAP

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Everything posted by DynoTAP

  1. DirectX 11: please give us DX 11 it's almost 2012 for goodness sake. No more DX9c TV series Dexter-like killing, just without a ritual. Kill rooms, evidence cleanup and the risk of getting caught.
  2. It would be great if it was possible to be able to set up or have specific kill rooms/kill sites for my victims/targets, (kinda like in Dexter the tv series). It just makes sense because the guy (Dexter) is "untouchable" and if GTA 5 can handle kills in a similar fashion players would be too (depending on how well they choose their kill site). I would prefer it if every thing I do could affect the game world and make a lasting impact in it (not just the things I do in story). I'd also like to have to deal with the clean up of evidence so that I don't get caught by the cops. The reason why is because in GTA IV, the cops would just stop searching and go on as if nothing had happened after I get out of their search radius for a long enough time period. I'd like it if they could play a bigger role in GTA V. Perhaps hunting me down, searching for tips or clues on where my location is - where i live - or something. I'd like to be able to follow news on the TV, radio, and internet or perhaps get tips from my associates for when to move out and find a new place to lay low in order to stay out of jail. I'd like to be able do things other than killing perhaps something like buying houses/apartment complexes and renting them out to non-playable game characters. Crime-scenes would make more sense in terms of police work and kills that were badly planned or accidental at the very least.I I suppose I arrived too late to really make an impact on the way things are done in GTA V but what the heck may be it will be in another game. __ Another thing -- would malls not be a better place to shop? I'd enjoy walking through them buying tech such as new TV's, computers, cellphones and other devices, I'd also like to purchase cars at dealerships and perhaps from private owners that are not part of the story.