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Everything posted by DuPz0r
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I tried that first but couldn't get it to fit on there with it without having it look a lot smaller. Now i have to either remake the igta logo or the olympic rings if i want another shot at it... I could give it a more "olympic style font" above instead of the standard logo. That would be easier i think.
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And for good measure, i made a Rally Race (love bird edition) called St Valentine which vaguely resembles a heart shape. xD Stingers only, so you can sting your passengers heart! Add dis shiz to playlist: http://rsg.ms/Nput9c
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*Publishes*
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Yeah i'm down with that.
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@Otiz, yeah we could have couple of Dashhounds in the background... How about the Stretch ? The Obey Rocoto always seems like something an athlete would drive... What would Russians drive these days, the Admiral would have been perfect. Hmm. Primo, Washington, Futo?... Dune loader it is then.
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I've not noticed this happen to me. But i do have about 10 different save files, and i've backed up at least two onto a usb when i got a new PS3 in December. I always load into single player to get to online, and i've made a couple of new saves from my autosave. Have you tried doing that?
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So what would the clothing theme be? Brightly coloured spandex and helmets? We should Have 5 identical vehicles sprayed with the olympic ring colours in the right order for a photo snap! It's a shame we can't use the olympic logo as a crew emblem anymore, but we can suggest it which is probably better. Which vehicle best represents the winter olympics...? Hmm. That'll only require five of us, so it doesn't have to be event night. But it would be fun to try out in a group anyway.
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Yep it is in the Elsweyr region. The locals are all khajiit. having beta connection issues tonight whilst they tweak the server limits. So i've not had a chance to play. But i want to, so i guess they're doing something right.
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Dis my Vacca
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If i'm honest, it feels just like i'm playing Morrowind, Oblivion & Skyrim. Which is a good thing. The mechanics are exactly the same with sneaking, crafting, looting and all that. The graphics are obviously different, which doesn't look too bad anyway. But having loads of other players running around the main mission paths with you takes a little getting used to. Not too sure how looting works, because at times, i've been in a battle with something and someone has come in and overkilled it with some magic spell, and then taken the rights to the loot, and other times, i've been battling in a small group and we've all been able to loot the corpse. With regards to the map size: At the moment, i'm only on a small island (as described in the game) called Khenarthi’s Roost, which is actually pretty big. And i've only been to one other location, which is on the other side of an oblivion gate. And i've done a few straightforward missions for locals. Map: Someone should probably just rename this thread 'Elder Scrolls', like the Fallout thread, because i'll probably only use this one for ESO discussion in the future anyway... Skyrims' awesome, but i don't think we need multiple Elder Scrolls threads.
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Why are you looking at him like he's about to murder you? Is he a psychopath? He'll fit in perfectly around here.
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Maybe the Winter Olympics could be this weeks theme. Hmm we just need some snow. Yankton? lol I'm in.
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My first Beta Character, Well, it still feels like Elder Scrolls to me. That's a good start. Here's some pictures i took of some of the environments i've visited so far.
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That's true. But GT5 prologue actually had enough content to make it worth the £20 it was sold as. Let's hope the replay value of GZ is worth while.
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This isn't my ride, but i found the plate funny non-the-less.
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The MGS series is part of a pre-written timeline. Hideo has already planned out the lives of Snake/Big Boss and all the characters around him, and released a timeline with all the events within it. (You can find a brief description of this timeline here) With MGSV, there's only two parts, and from what i understand, the parts are very lopsided [GZ: 5% / 95% :TPP]. Ground Zeroes takes place right after the events of Peace Walker. So you have to Save Paz, and watch motherbase get destroyed. This is pretty much what GZ is, the end of PW. The Phantom Pain is then set 9 years after the events of GZ, because Snake goes into a coma, and awakens 9 years later. It's a new open world style game, and Hideo Kojima is using Ground Zeroes as a bridge to adjust the players into the new style of gameplay. The problem is, Ground Zeroes is very short, and is more like a demo than a game, and doesn't justify value for money, it's actually the opposite. Where-as TPP is the full game, which hasn't even got a release date yet. If they decided to released GZ for £10 then i'd find that fair. But to sell it at £30 RRP, is a rip off.
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I wish they'd give us the option to race our personal vehicles in restricted races if we have a car in that class, but with base performance mods so it meets the defaults spec requirements. Then we could actually appreciate each others rides, as well as our own, instead of despising them because they're whoring the most powerful car of each class.
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- R*FuckingListenToUs&AddThese
- ideas
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I appreciate my Rebel. Even if it handles like shit. I've had this heap of junk since the first week or so of GTAO... I heard somewhere that the clean Rebel is as good as the Sandking offroad. Can anyone confirm that? I want the best looking and performing Rock Crawler. The Sandking is the best at climbing, but doesn't look as good as the Rebel modded. And can the clean Rebel even be modded offline?
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Add to Game: http://rsg.ms/1fYaIyP 1-16 players. Tight, high speed, offroad. This race requires precision and quick reactions.
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You should get a ticket reference number, then either a real response, or an automated one via email. If you get the automated one which has nothing to do with your problem, then you can re-activate your issue, and they should boost your priority until you get a real answer from them. - From experience.
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Considering Kojima says that TPP is hundreds time bigger than GZ, i don't see why they priced it the way they did. I love MGS, but paying 2/3 of the price of a full game, for what seems like a demo, doesn't do the franchise justice. PS4/XOne GZ = £29.99 TPP = £49.99 I was one of those people that played the MGS 1 demo and the MGS 2 tanker demo over and over again, because they had that element of infiltration, where you could find your own path through the missions. From what Hideo has said, GZ is much like this, with a few side ops chucked in. But again, that's relating it to that of a demo of a game, so this isn't going down well with the fanbase. I've already pre-ordered it, and it only cost me £20 for PS4 using discount codes. But that's still fairly steep for a two hour story.
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Game Informer is doing a huge MGS feature in this months magazine. Should be worth a read imo. http://www.gameinfor...campaign=buffer GI reported that the Prologue is very short, and only took them a couple of hours to complete. This has sent twitter crazy with people complaining about the price. So Kojima and another developer have jumped to its defense, saying that the quality of the game and the replay value makes up for the price... ...Judge that how you will.
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Have you tried replaying that last mission from the pause menu? Maybe if you try and do it again, and try landing in the airport from another direction, you might not get a wanted level. And don't accept any missions until it's all done... ...See if all the jobs come back after. Dunno if it that will help, but it's worth a shot if you haven't already tried it.
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I've never played WoW, but i've played other games similar. I do agree that monthly fee is better than micro-transactions, or a free to play business plan. As it does guarantee updates all year round. And the more players that join, the more money they can plow into game content. My next beta invitation is this weekend. Anyone else here playing the beta? (check your emails bitches). If so, we could meet up.
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I'm the same with these rock crawlers! This marks my 50th job creation... Add to Game: http://rsg.ms/1fQ7A7O 1-16 players. Next in my series of Rock Crawling experiences. This one takes you through the Raton Canyon's most precariously placed rock faces. Don't forget to check my Original "Crawler's Clutch". Helpful tip - As with all my Rock Crawlers. I try to give the player the freedom to find their own way to each checkpoint. So remove the idea of racing straight for each checkpoint, as you'll probably fail miserably. Look at the terrain, and find your own way up and over obstacles .