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Everything posted by DuPz0r
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No they're not cross compatible unless R* verify/spotlight them, as they have the power to convert them (which is dumb imo, they should all be cross playable no matter what, i'm sure it wouldn't take a whole lot of effort to do that). Thanks for verifying that DiO, i'm still yet to play it with anyone.
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yeah I'll be there. I've made quite a few this week, so take your pick. My current favourites are Upstream Struggle and Dust Devils though.
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Did the Creator Beta not live up to your expectations? They'll probably add to it as time goes on, as it's only beta. Besides, the limits are only your imagination man!
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Minigun fun was actually really fun man, i enjoyed it. It felt like something out of terminator, but with fuck all health lol. Nice arena though. I've started focusing on 'fun' now. I give up trying to make up story scenarios, i'll save those for job creation. So expect a load of weird or unconventional, but hopefully enjoyable creations from me! Dust Devils was an idea I've had floating in my mind for a while, but i wasn't sure how to go about it, to make it as balanced as possible. In the end, i just chucked it together, and i think it worked out. If you try it, just make sure you keep traffic on, because you'll probably need it. They don't give you enough vehicles in my opinion, DD has maximum vehicles. And coz i stupidly bunched them together to look cool, they are easily turned into an explosive chain reaction. http://socialclub.ro...sQ?platformId=2 Deathmatch 2-16 players. Grab a car, get to the explosives, and play hot potato with your rivals! This one is still an "idea" as it's not testable with NPCs as they are dumbfucks. And i don't even know if Submersibles are destroyable when bumping into one another. So i still need to test it with a few people. There's no real goal other than enjoy the underwater scenery and smash into each other like bumper cars! http://socialclub.ro...9Q?platformId=2 Deathmatch 2-16 players. Bumpercars.. only under water... in submarines! Goal? Just have fun.
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Nice, yeah it's 2 laps as default, and I think it's more fun on bikes than supercars. DiO & Ace both experienced the 'upstream struggle' last night with DiO's skate friends. What did you think? I got the laughs I was hoping for, so it was a success im my opinion. I have a couple more to add soon
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Sesh the Square - DiO Nice bmx arena. Some challenging jumps. I do think the last two checkpoints are a little close together though. Me & Handsome both missed the final ramp, and went round, but we both finished the race before we even hit that post-ramp checkpoint somehow. The Mirror Park Hustle - bOnEs I do like this area of the map, and the road is perfect for a little circuit. The race was fun, and challenging with traffic on. BMX Bandits - Handsome Nice use of the map, some nice compositions, and some tough terrain climbs. I don't think i set up the game properly though, as my opponent was on a race bike whilst i DNF on my BMX. Apart from that, it was a nice ride.
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*Fixed*
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I can see from that image that it's going to be a nice fluid circuit. I'l add it to game now. I'm back with an upstream boat race. And it's not for the faint hearted xD. Starting in the Alamo Sea, you have to race up the Zancudo river, in search for the source. Good luck, and practice your seashark floating skills http://socialclub.ro...8A?platformId=2 Boat Race 1-16 players. Find the source of the Zancudo River. Honestly though, this one was a struggle to make, checkpoints are near impossible to place, but i figured out a glitch with the seashark that let occasionally aloud me to place them, so I hope you guys appreciate the effort, even if it's another difficult one.
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Nice to see you back on GTAO Viceman. I'll give that a go. It's annoying that half the time we try to play other people's maps, there's hardly any matchmaking going on, or people join then leave instantly. It makes custom content a bitch to try at its full potential, and even promoting your own custom shit. That's why i'm glad we have our event nights each week! Without those i probably wouldn't make half the content that i do... I decided to do a sea themed deathmatch, with rocket launchers and snipers only. Sounds fun as hell, lets hope it turns out that way in a 16 player game. http://socialclub.ro...wA?platformId=2 Deathmatch & up to a 3 Team Deathmatch 2-16 players. Take to the high seas, and wreck those pesky sailors that are after ye booty.
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I'm always trying to give my deathmatches a brief back story. I guess that shows how badly i want to create my own jobs. Some of these deatmatches will be re-visited for sure. This one is set in the tributary at the bottom of the Land Act Dam/Reservoir. The map is split into two parts. Half the teams are on the top road where snipers overlook the "deal". And then you have the main valley where the "deal" is mean't to take place with the other half of the teams. Whilst there's plenty of ammo in the valley you have to look out above for snipers, who have the advantage. http://socialclub.ro...nA?platformId=2 2-16 players. 2 Teams only. Two organisations plan to steal from each other. The story unfolds... This Deathmatch takes place in the Vinewood Bowl. Fight to take center stage, but be aware of your surroundings, there's plenty of open space for cannon fodder. http://socialclub.ro...uw?platformId=2 2-16 players. Deathmatch & Team Deathmatch. This is the main event. Battle it out as a team or as a one man band. Get ready for an explosive performance!
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Sweet. BMX stunting. I'll add them to game now. I'm actually in the process of creating a deathmatch arena in the theater/arena.
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Oh yeah, i also want them to re-introduce animals for hunting in Blaine County, like in RDR online. Special Hunts were fun, especially in a small group.
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I was wearing a white fedora, I just got bored of it so took it off just before that pic.
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I switched characters for he first time before Christmas, and had the option to change her appearance. I changed her into a middle aged male, mafia gangster...
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I just found me a bobcat. Keepsies!
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I don't like this idea at all. It'd definitely cause some problems. Anywho this thread is going to inevitably turn into the GTAO DLC thread so I suggest a merge. You don't like the idea of "Crew Cash" or just the part where i said only the leaders can use it? And the reason i made this thread is because the DLC thread was turning into a wishlist thread, and that's not what it's for. That's a point. I don't see why they don't just give us a colour wheel with every item, so we can chose the colour of the base threads.
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We had this topic for GTAV, and GTAO is a long term evolving experience, so there's no reason why there shouldn't be a list of ideas, or extremely needed elements to make GTAO a better place to play. Got a game element, location, mechanic, item or DLC idea? Add it here, and hopefully R* will one day see it, and give the fans what they want. I'll start by adding the things that i want, many of them crew related: Game Elements: More Buyable Properties (Not just apartments. Houses, and mansions too). Crew Money & Investments. By performing well as a crew, in deathmatches, races, and more, there should be 'Crew Cash'. Which can be saved up, and then used to buy crew properties like businesses, crew cars, crew hideouts, and so much more. The leader and his commissioners are the only ones that can spend the money. Hideouts, and money launderers can also be attacked by other crews, to steal the cash, so splitting the money up into different 'investments' is the best way to keep your empire. Crew Vs Crew Freemode. With Crew based elements. (where it only lets two crews in a freemode, and gives us the options to attack each other's crew Bases/Hideouts and more etc). Crew Notoriety. Some of the top crews should be added to the game, dynamically in freemode as NPC, and even gang attacks. Just like the Ballas, The Lost etc. (If a crew performs well, the top 5 crews worldwide should have their crew, vehicle & colors added to the game, as a real gang somewhere in the map, to give the world another sense of living. This will give crews a real drive to compete also). A Story Element. (Give the player a purpose, even if it has no eventual end, it needs more structure, and sense of being. So make Jobs more cinematic, givwe them better cutscenes, and more of them. The intro of GTAO was the sort of cinematic experience we should be getting from jobs and heists). More Creation Tools. R* did say they will add to these as time go by, but i want to expand my thoughts on exactly what it is i want from these tools. Survival Tools - I want to be able to make a survival mode anywhere i want, with the options of which gang, or even pedestrian to use as the attackers, as well as weapon and vehicle placement. Basic Job Tools - I want to be able to create scenarios where there's a target or multiple targets (living or non-living), an enemy (to protect the target), and multiple objectives throughout the process.There's a couple of the Lester Missions online that had these elements, which involved hacking devices, stealing packages, and or vehicles, and delivering them to another location, whilst being attacked. Misc Wishes: Hydraulics in the Mod Shop. (Specifically for low riders, and sorts). Crew Logo Placement. (I'm still getting bugs with logos on jackets, but i think they should just overhaul the logos, and actually give us the option to place the logo anywhere on characters & vehicles, and also have more than 1 logo placement). Feel free to add whatever you like to this list. Ideas are endless, the more ideas (as simple or as elaborate as you like) the better. Give R* something to chew on, to make GTAO a real MMO experience!
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The playlist turned out really fun this week. Some decent Deathmatches & races overall. Here's a couple of group photos i got:
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All guns blazing, heavy weapon shootout on the Raton Creek train bridge! http://socialclub.rockstargames.com/games/gtav/jobs/job/YqttpNxYgkiYHRLZoNmqXA?platformId=2 TDM - 2-16 players. Raton Creek Train Track. Two Teams. And a whole lot of fire power. Trains are the least of your worries... ...or are they?
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Lol. DiO, so you upgraded to a widescreen tv then, sweet.
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Lezlie Benzies - President of Rockstar North http://www.computera...ays-north-boss/ Their dream is to make GTAO a true MMO, eventually, with an entire world to play around in. I read more about it in the game informer interview i believe. Actually, re-watching CVG's Lezlie's interview now, the stuff they say actually makes sense now that we've played it, and there's stuff that he mentioned which we still haven't seen, but can look forward to in GTAO in the near future.
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I just made a turkey soup with remaining bits and bops from Christmas. It turned out well. Or is that turkey bisque? Twice cooked.
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Yeah i'm less bothered by vehicles.I want other content. Like homes, jobs/story, heists, interiors, locations (eventually), and more creation tools.
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I decided to do a "proper" race circuit. As in, high speed, well polished corners and stretches. I designed it for the fastest supercars & superbikes, for the best experience, but feel free to try it with which ever vehicles you own. http://socialclub.ro...gg?platformId=2 1-16 player Race High-octane circuit racing through the hills of Great Chaparral and Route 68. Master those corners for a record breaking performance.
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Anyone tried any of the R* approved CC yet? Any worth playing igta night?