DuPz0r

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Everything posted by DuPz0r

  1. DuPz0r

    Eurogamer Expo

    The Expo was great, but the queuing was insane. It was like queuing for a theme park ride for an hour waiting to play the game for 10-15 minutes. So i dedicated my time to the games i wanted to play the most. And taking pictures with other Cos-players between queues. I'm not going to rate them as my time playing was short, it wouldn't be fair. It's just my experience and opinion. /edit, added the rest to this post. ---------------------------- Resident Evil 6 ---------------------------- I think the demo i played is actually available on PSN/360 stores now, so go give it a play! First off, i'd like to mention that this game has muliple characters as well as multiple campaigns. Like Resident Evil 2's scenerio system i guess... I wouldn't concider this as spoiler material as you'll find this out before you've even started the game. Anyway. After i picked Leon, straight away, i realised this was going back to the original resident evil games. By this, i mean the damp and dark wooden hallways as well as the spooky music and zombie groans we all wet ourselves to when we were younger. Oh, you didn't wet yourself? Nevermind. The zombies looked wonderful, and moved much more superbly towards thier lunch, then they ever did in previous games. The characters' movement had also been much improved. No longer did you have the stuttering slow rotating character from previous games. Although i must admit, the walk to run transition felt a little awkward. But the action-animations were much smoother. The GUI or HUD felt much more intergrated, and didn't feel too invasive. It could probably have done with a bit more intergration, but i've seen far worse in recent games. Cut scenes looked pretty good, the animation did also help tell the story more than just dialog, which is always good. The graphics weren't actually that impressive if i'm honest. The textures felt a little to low res for my liking, but this didn't really distract from the game in any way. I just expected more. Maybe the Pc version will look better. Next i started a level on Chris Redfeild's campaign. From the instance i started playing, i felt a complete opposite pace and tempo. It almost felt like a different game... The action was far more relevant, and there wasn't really time to relax and absorb myself into the world like i did with Leon. From what i played i think it was great, with decent action, enimies, and story plots. The different feel of campagins was a bit of a shock, but at least there is multiple campaigns. I just hope they arent too short, and they tie into each other well. ----------------------------- Hitman Absolution ----------------------------- Coming soon ----------------------------- Far Cry 3 ----------------------------- Lucky for me the queues weren't that long when i arrived at FarCry 3, so i jumped at the chance to play it. The game ran on PC at full settings, so it looked pretty impressive at first sight. I opted for the Xbox controller rather than the keyboard, as i always prefer a controller in hand. So, i dive in, and i'm sitting in the middle of an amazing vista surrounded by large hills, mountains and loads of trees and grass, all looking beautiful. I start walking, the movement feels good, and the cross-hair moves fluidly. I'm instructed to go repair some signal tower without going into any details, i start heading in that direction. Sprinting through loads of tall grass i happen upon a little village where i find a rusty little car that reminds me of an old fiat. I steal it of course, and drive off-road towards my goal. The car handling was also very good. And felt like i was driving on mud rather than asphalt. After i had fulfilled my mission parameters i went on a freeroam and managed to find a cliff face with an ocean beyond. I was lucky enough to have found a Wind-glider sitting on the edge of a cliff, so i was on that shit! This looked amazing, gliding felt easy, and relaxing as i took in the sight. I started gliding towards a nearby small island out to sea. When i got there, i found a few secrets (wont spoil anything), and then i wondered to the other side to find myself a conveniently placed Jet Ski. So i climbed on and started riding the waves towards another, much larger looking island. The Jet ski drove well, as expected by now, and then.... ...i get a red screen. I was a bit confused as first, i thought i triggered a cutscene or something, until one of the dev guys came up to me and apologized, and told me that it had froze. Apparently this had only happened to two other PC's on the Far Cry computers since the opening. And Said that this wouldn't normally happen under normal circumstances, it was the heat of all the PC's beside each other, running all day for four days straight. Anyway, apart from the obvious major fuck up, i think the game was really impressive to play. It had that sandbox immersion that most people crave. The feeling of wanting to know what is ove that next hill. The controls were in my opinion flawless, and really complimented the visual side of things. An the sound and graphics were top of the range. I wasn't even considering getting this game straight away before playing, now i'm definitely going to consider buying it day one if i can afford it. ----------------------------- Crysis 3 ----------------------------- So after queuing for what felt like hours, i finally got my hands on Crysis 3. It wasn't actually story/campaign mode as i was hoping, but at least i got my hands on it. They chucked a bunch of us into a competitive game called 'Hunter' Mode, Where merc-ops had to fight it out against some invisible stealth hunters. The game was very biased, in that it favoured the hunters a lot. Once killed as a merc-op, you become a hunter, so it's like infected mode in zombie mods i guess. The hunters got to use the carbine bow which was beyond powerful. Anyway, mechanics. The controls felt a little awkward to start with. I don't know if this was because i was playing on an xbox or not, as i had no idea which button did what to start with. Either way, the characters felt a little slow wondering around the map, even when sprinting. The weapon firing was pretty good. The carbine bow had the best feel to it, as each shot felt like it had the impact behind it. The map was an interesting overgrown post-apoc city environment, and had multiple platforms to shot from, which is always good for advantage/disadvantage points. The map lacked some iconic areas if i'm honest. Most games that have competitive maps always have that memorable part. Maybe it was my lack of gameplay or maybe not, i dunno. I just felt like the whole map looked the same... After about 5-10 minutes i was pretty used to the controls and setup and started climbing the scoreboard. In the end, my team won the mach and got free Crysis 3 T-shirts for winning. So this didn't really help me in knowing anything about the main game, so i can't really swing my opinion in any direction other than the multiplayer was okay, not amazing. ----------------------------- Metal Gear Rising ----------------------------- Coming soon ----------------------------- Assassins Creed III ----------------------------- After an incredibly long wait (I queued for this one for almost two hours!) i finally sat down and got to play ACIII on PS3. When i picked up the controller, i was given an option of different levels to play, sort of like the animus timelines from previous AC games i guess, but more like galaxy clusters not DNA. The first level i chose was set around some fort, i had to scale the fort from a little wooden boat and climb into the village grounds within the fortified area. Pretty straight forward climb up some muddy rocks, and onto a fort like structure. The graphics look a bit more polished, and the lighting was beautiful. This felt pretty much how AC has always felt, which is good, at least it hasn't changed in the way of movement and climbing mechanics go. I slid down some rope and kicked my way through the window of a barn like building. I went into stealth mode behind a wooden crate as there was some guard patrolling the walkway. I waited until he walked by and took care of him quietly. Continuing down the corridor, i come to a balcony overlooking a high ceiling storage room full of more wooden crates with more guards patrolling. After a bunch of climbing puzzles and lots of wooden platforms in a load of different rooms i end up in a heavily guarded living quarters retrieving my objective from a hidden stash under a brick floor. So over that was a pretty standard AC mission. The environments and random conversations between guards heavily reflected the era and made the mission much more fun that I've probably worded it. That only took me 10 minutes, so i still had time to start another mission. This time i chose something much more interesting. A navel battle. Straight away i was shoved in control if the ship moving furiously through strong waves weaving between large rocky island formations off the coast of the mainland. The controls were surprisingly easier than i expected, as it seemed like it would take a lot of effort - but no it controlled well. The environments looked beautiful as i wonder between them, and suddenly a ship crossed past in front, and a rail of cannon balls explode straight at me. The physics were amazing, as the balls hit, the impact was relevant people fell back as the ship sort of stopped suddenly only for a split second, which made the impact even more realistic. I started to turn left pressing some commanding buttons as my crew ready my cannons, and then a hail of cannonballs exploded leaving gunpowder dust floating all around, and the balls flail in the direction of the enemy ship as it tries to take cover behind an opposite rocky formation. Before it escapes i manage to get one or two contact hits on the back end of the ship. The ship pops out the other side and starts to float parallel to me. Again cannon balls shoot straight at me, and hit, my screen goes red for a moment. And i shot back. Every cannonball hits, the ship explodes in places, wood rips apart and the boat sinks. Straight behind the last, two more boats are gaining speed. The weather starts changing in real time from sunny to cloudy and raining, with thunder and lighting and the net ship approaches. Again i command the crew to fire at the ship closing in. I hit and then... ... I get told that my time is up! The ships were very easy to maneuver. They still have that sort of weight you'd expect from a heavy ship when turning, but it wasn't bad at all. The whole sense of atmosphere when knotting through the waves was intense, and all the shouting and cannon balls gong off and even sea birds squawking just made it all that much more fun. The commanding crew was fairly straight forward too. You chose what you want the crew to do and they do it really. When choosing a target, you get a sort of way-point to control, you move it across the water surface until you're happy with the placement and then click it and they do everything else for you. Overall i was very impressed with the navel battles. Whether or not it will be as interesting after three or four plays is something i'm concerned about. As long as there is a verity in coastline/sea battle areas i think it will stay interesting. Also, i'm sure if you youtube search 'AC3 navel battle' and 'AC3 Fort Wollcott' you may get some footage of the demo. Will post the rest over the next couple of days lol In the mean time, here's some pics:
  2. DuPz0r

    Tattoos

    A friend of mine got the Assassins Creed 'A' logo tattooed on the back of his neck, and gets all the AC games for free as they come out.
  3. Sweet. I'm not that clued when it comes to the American Rev. Would be a good thing to read, if it's not too fictional? Tell me how it was.
  4. I'm currently re-reading A Song of Ice & Fire - A Storm of Swords - The original long arse book.
  5. They both launched already. Probably both around their anniversary dates.
  6. Nice start Vice. I still haven't bought this on PC yet. I will do eventually. Maybe the winter sale will be a good chance.
  7. DuPz0r

    360 vs PS3

    Can i join in? Uncharted Last of Us inFamous Heavy Rain MGS5 GT Halo Gears Of War Forza Fable That is all.
  8. He's a man-made mechanoid. There's plenty of jokes involving his head in the series. This might be an interesting read? http://www.reddwarf.co.uk/features/history/evolution-of-krytens-costumes/
  9. They're trimmed hedges. They're gonna look flat from a distance... Why would they give the hedges alpha maps when there is far more important things to give detailed textures too. Games do have limits, and things like textures take up the most memory and have to be capped first.
  10. The mp4 format supports many codec types within it as it's a sort of container file. And the mp4 that the PS3 understands only supports some of the codecs. You will need to either find a different format to play, or use a free converter to change the codecs to something it will read. Types of files that can be played: The following types of files can be played under (Video). Memory Stick Video Format - MPEG-4 SP (AAC LC) - H.264/MPEG-4 AVC High Profile (AAC LC) - MPEG-2 TS(H.264/MPEG-4 AVC, AAC LC) MP4 file format - H.264/MPEG-4 AVC High Profile (AAC LC) MPEG-1 (MPEG Audio Layer 2) MPEG-2 PS (MPEG2 Audio Layer 2, AAC LC, AC3(Dolby Digital), LPCM) MPEG-2 TS(MPEG2 Audio Layer 2, AC3(Dolby Digital), AAC LC) MPEG-2 TS(H.264/MPEG-4 AVC, AAC LC) AVI - Motion JPEG (Linear PCM) - Motion JPEG (μ-Law) AVCHD (.m2ts / .mts) DivX WMV - VC-1(WMA Standard V2) As you can see above. It's not just the video codecs you have to look out for when converting, it's also the sound codecs too. I always have this problem when trying to view mp4 files, so i've come to understand which format, quality and sound bitrate to look out for before acquiring a video file.
  11. The TV series and the Books don't gel when it comes to Doakes. Because Doakes was... I guess his day dreams could have some Doakes in though. But he normally has a generic good vs evil mindset, which is most likely going to be his foster father and his real brother.
  12. Like many stories, there will always be a main character and supporting characters. Even if it's split into chapters based around a certain protagnist, there will always be one that seems to play the most important role. R* have more than likely decided to give us the role of the supporting characters to play as also. In GTA IV DLC's you played as supporting characters in the IV plot. Watching the trailer, it's clear that the narrator is the main character, and the other guys seen are supporting characters we may get to play as... I don't see any problems playing as a white middle aged american guy... or an Hispanic guy, or a black guy. They're characters, which will have characteristics and stories to tell. It's not like they're real people leading boring American normal lives.
  13. So, Dexter this Sunday! The 'Bay Harbor Butcher' is back in town!
  14. Cool stuff bOnEs! Here's a cool little educational teaser trailer:
  15. Welcome to the forums. Do you like GTA? This game is looking more and more interesting to me. Will more than likely play it at the Eurogamers Expo on Sunday.
  16. Even if Rockstar used techniques in the trailer to get views that you can't get on consoles (they didn't in the IV trailer), I've already shown how significant size differences of background objects don't translate into large distances on the map. For instance, a 100% difference in size doesn't mean it's 100% farther away. You can see it in the pics I already posted: http://i.imgur.com/yybBZ.jpg http://i.imgur.com/bR7CB.jpg That presents more of a problem in placing individual points inside the map than it does for estimating the maximum size of the map. Even when I over-estimate everything when trying to figure out the size of Los Santos, it still doesn't cover more area than Alderney and Algonquin combined. If anyone can show any views that would suggest it's bigger, let's see it. I can't find anything. I understand what you're trying to do, as does other people here. You can judge the distance of the objects in IV images because you have a map. But you can't entirely be sure how big or to which scale the relative 'V buildings were built. There is a chance that they might not even be built to the same scale as in IV. These images of IV below have plenty of different camera angles/fov/perspectives. If you hadn't played GTA IV (or seens an IV map) before seeing them, you could also be mistaken on the size of the city. Those images to me, make IV look small. Because you can't see more than what is visible. The 'V images have background fog to some extent, and you can only see what they've limited us to see. They could have done this intentionally, and imo, they probably put a lot of thought and effort into only showing us this area. There could be a lot more to LS than we realise. But we can't really discuss that until we see it. Anyway pud, thanks for your input here. Continue to prove your point of view. It's good to have healthy debates in this board, it's made the thread a more interesting read anyway.
  17. Awesome. It would help... My face brow won't gro. Have we cottoned on to this yet? yep
  18. Hey pud, you make it sound like the first person camera is the same lens type for gta iv and the v trailer. They probably have a slider to control camera lenses in game. Which makes things difficault to judge. You can't assume the first person camera is for example, always a 15mm lens, that'd just be guessing. Perspective does play a part in judging a distance too. Focal length & feild of view can drastically alter the size of a distant object from image to image. I know you coule calculate the height of an object based on real world object scales, but that's still not accurate. I'm not dismissing your efforts, as we can all see just by watching the trailer and looking at pics, that it seems like a fairly small city.
  19. DuPz0r

    360 vs PS3

    The slide top looks weird imo. Reminds me of an old vinyl record player for some reason .
  20. We can't judge the scale of the city that well atm imho... We don't even know how far back the city stretches with the small amount of images we've seen so far... The city could stretch around the coastline past those mountains in-land for all we know. what we have seen so far though, is agreeably small when compared to Liberty City.