MrMister81

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Everything posted by MrMister81

  1. Here's what I got... A rousing game of Lift-Drop-Repeat: Couldn't quite get the timing right to capture the rotor-smashing goodness: Cops don't seem to know what to do with themselves. This shot says, "iGTA was here...": Fitty as the ever-present Eye-In-The-Sky: Err, um... Eye-On-The-Roof: ------------- Also, couldn't find an appropriate topic, so I'll just leave this here... Congratulations to DiO and everyone who took part in the High Life Snapmatic Contest-winning iGTA Off-Off Broadway Play photo shoot. You guys effing rock.
  2. Yup, I'm here. Been away for a while. I did get some pics and will post later; I'm all thumbs with the Snapmatic, so not sure if I got anything good. But I had a whale of a time! Maybe I'll actually read the description for the next event and attire myself accordingly. Being surrounded by all those men and women in uniform gave me the vapors! Nope, no mic for me, strictly deaf and dumb. (Emphasis on dumb.) That's why I just bumble around and follow you fine people like a lost puppy.
  3. I'm chiming in to echo bOnEs and gtagrl. I considered myself an ass-kicking heli pilot in IV and have had some trouble adjusting to V, but probably just haven't had enough time on task yet. And the wobbling is a bit troublesome, but I'm (slowly) learning how to counteract it, primarily with the tail rotor.
  4. @OPx, you should bill Rockstar Support for that answer. Does the deletion sync with the Social Club website as well?
  5. I have an RSS feed alert for the Newswire. It provides a welcome distraction from work.
  6. I opened a ticket with Rockstar Support and got the following non-response: ... and the ticket has been closed. Cheers for a very prompt response, jeers for the boilerplate language that resolves nothing.
  7. From today's Newswire update (Don't shoot, I'm just a messenger): Reputation and Cash Flow: Reputation is earned from all your online exploits in everything you do in GTA Online – and will help you rank up, providing access to new features, weapons and criminal contacts. Spend cash you’ve gained on cars, clothes, guns, properties and much more. You can either quickly accumulate cash through profitable activities like knocking over armored cars, winning street races, doing stick-ups or a host of other cash-making endeavors – or if you’re the completely instant gratification type, you can choose to buy denominations of GTA$. You will have the option to purchase GTA$ through the in-game Store. The game and its economy have been designed and balanced for the vast majority of players who will not buy extra cash. There is no in-game paywall and nothing that should disrupt the balance of the game. You don’t have to spend real money to attain the cars, guns, clothes, flash and style of a high-roller in Los Santos, but can if you wish to get them a little quicker. The economy is balanced differently from the single player economy, and cash earned in one cannot be taken over to the other. Most players will earn cash much faster Online than in Story Mode.
  8. From the Newswire: Some More Details on Grand Theft Auto Online Dear All, We are humbled and overwhelmed by the response to Grand Theft Auto V – literally overwhelmed in the case of some of our servers! We sincerely hope you're enjoying your visit to Los Santos and we know many of you have plenty of questions about Grand Theft Auto Online. First, we thought it would be useful to provide some details of the roll out of GTA Online, and how we hope you will be involved in making the game everything it can be. Grand Theft Auto Online is going to be something brand new for us: a fully realized and living world for multiple players that will continue to grow and take shape over time. The ultimate shape of GTA Online will be determined as much by you, the player, as by the work we put in. What you like and don’t like, what you play and what you want will determine how the game develops and what it turns into. Everything we do will be informed by feedback from you all – from the types of missions that roll out to all kinds of future content. We are planning for a constant stream of new content, tweaks and updates in the weeks and months ahead. The first couple of weeks we expect to be heavily focused on tuning the experience as it goes from internal testing to the reality of being played by tons of people in the real world so that all the usual teething problems for an online game are overcome. We hope it will all run incredibly smoothly, but please bear with us if it doesn't, and help us fix any and all problems! After that, we will begin releasing content updates and giving you the opportunity to make your own content. GTA Community Feedback Needed from Day One This is vital for the ongoing success of the game. The first few months of Grand Theft Auto Online will be critical as everyone enters this dynamic new world for the first time. Plenty of issues are bound to occur. ?One thing we are already aware of, and are trying to alleviate as fast as we can, is the unanticipated additional pressure on the servers due to a significantly higher number of players than we were anticipating at this point – we are working around the clock to buy and add more servers, but this increased scale is only going to make the first few days even more temperamental than such things usually are. This is part of the problem some of you have been experiencing with the iFruit App and some Social Club services – we apologize in advance for this and thank you for your patience in this area. More than ever, we need your help to report your experiences, findings, likes, loves, dislikes and hates – and we will be looking at your feedback constantly to tune the game into its optimal shape and help guide how Grand Theft Auto Online will grow and evolve past this initial period. We will be checking out how people are playing and what they are not playing or not enjoying, while also monitoring feedback via two other new Rockstar channels: [email protected]: This email address will be active from launch day as a place to send your input and feedback direct to us relating to the game. GTA Online Forums at Social Club: At some point this fall after the initial release of GTA Online, we are planning to launch Social Club Forums where players can chat with one another about their online experiences as well as access a GTA Online Suggestion board to post about any suggested features, tweaks and changes you want to see. Here’s a rough overview of what you can expect on day one as well as initial details about how the GTA Online world will evolve from there. The Launch of Grand Theft Auto Online: From launch, up to 16 players can enter the world together to partake in everything from: Open-World Crime and Chaos: Go on your own or round up your friends to explore the open world together – catch a movie, go mountain biking, hit the shooting range and much more. Want to test the law? Knock over a convenience store, take down a gang or rob an armored truck for easy cash and reputation. Jobs: Los Santos and Blaine County are ripe with opportunity for the ambitious and criminal minded. Take on Missions and an array of other Jobs as a lone wolf, team up with your Crew or join fellow mercenaries and degenerates to pull off a wide range of robberies and illicit activities together. Races: Everything from classic street competition and off-road tracks to boat racing on the open ocean, or take to the skies in aerial events. Jump into the madness of a GTA Race, or try out a brand new race type, Rally, where driver and co-pilot work together to navigate treacherous courses at high speeds. Sports: Join your friends / any random stranger for a game of tennis, a round of golf or go base jumping and more, all for cash and Reputation. Customization: Create your character using the Character Creator – then earn some cash and spend it getting dressed for success. You can also collect and customize cars for your garage and personalize your full weapons cache. Reputation and Cash Flow: Reputation is earned from all your online exploits in everything you do in GTA Online – and will help you rank up, providing access to new features, weapons and criminal contacts. Spend cash you’ve gained on cars, clothes, guns, properties and much more. You can either quickly accumulate cash through profitable activities like knocking over armored cars, winning street races, doing stick-ups or a host of other cash-making endeavors – or if you’re the completely instant gratification type, you can choose to buy denominations of GTA$. You will have the option to purchase GTA$ through the in-game Store. The game and its economy have been designed and balanced for the vast majority of players who will not buy extra cash. There is no in-game paywall and nothing that should disrupt the balance of the game. You don’t have to spend real money to attain the cars, guns, clothes, flash and style of a high-roller in Los Santos, but can if you wish to get them a little quicker. The economy is balanced differently from the single player economy, and cash earned in one cannot be taken over to the other. Most players will earn cash much faster Online than in Story Mode. Growing Pains: There will be the typical growing pains for an online game, including but not limited to crashes, glitches, crazy bugs, gameplay modes and mechanics that need re-balancing and other surprises! Even in GTAV Story Mode, some of you may have seen a few odd and even amusing little glitches out there last week. This sort of thing is inevitable in a massive open-world game and there’ll surely be lots more unexpected oddities like this in the Online world next week – rest assured we’ll be monitoring and actively doing all we can to smooth such things out as they happen, but we need your help to find them, as well as your feedback to help fine tune all of the game's systems so everything is perfectly balanced. Currently Planned GTA Online Content Updates: Here is a quick overview of a few initial things we’re working on for the first few weeks of Grand Theft Auto Online, alongside an aggressive period of tuning and finessing the game. We will give you dates for all of this content as soon as we have them – bear in mind that the order of things may well change, and we will probably add some extra stuff as well! The Content Creator: The Content Creator will launch with tools to tailor and publish your own Deathmatches & Races. The Beach Bum Pack: Featuring 4 new amazing beach fun vehicles, over 300 new items of incredible down tempo leisure wear and 2 new but not remotely relaxing weapons. Capture the Flag: GTA Online’s take on the classic CTF mode including the ability to make your own using The Content Creator. Heists: This update will introduce full-on cooperative Heist missions that will require careful planning, teamwork and sharp execution – along with the Heist Planning Board for your apartment. Just to be clear, all of these updates will be free. We’ll have more info on this and much more additional content as our plans develop through the launch period, and as we get feedback from you. Please stay tuned for further info and updates. And remember – we need your help to make this experience all it can be. Thank you everyone, Rockstar Games
  9. Show me your bright lights and your city lights, all right. My own personal Jesus: A cop on patrol, they do exist! Camera? What camera? I'm just checking text messages, sheesh...
  10. Chances are very, very good that these are timed exclusives. At some point the bonuses will be available for sale as DLC, and will likely be included in a game-of-the-year or similar package. You paid $150 so you could have it for months and months before us groundlings. Rockstar has a storied history of offering timed exclusives; there's no reason to expect it to be different this time.
  11. Go into display settings. There is one called "safe zone" or something that you can adjust to keep the edges from getting clipped.
  12. Hmmm, I need some hand-holding. I'm at the plaza but I don't see the attraction...
  13. This could just as easily go in the "Funny Moments" thread... I tried this as Franklin on a car carrier out in the desert. Saw that it was carrying a vehicle that I wanted, so I pulled in front to force the driver to stop. Climbed up over the cab to my target, but before I could get around to the driver's side door the truck driver freaked out and floored the gas pedal. This knocked Franklin off balance and he got pinned under the car I was trying to steal. The truck dragged me along for about a mile that way, squeezing Franklin's health out a little at a time. Finally Franklin just kind of squirted out the back and onto the road, just a sliver of health remaining. As he was trying to stand up another truck came along and turned him into fender ketchup. I laughed so hard I cried a little.
  14. I couldn't get a video snippet to embed, so you'll have to follow the link to see my response to this... http://youtube.googleapis.com/v/MyBNeIx-Yu4?start=106&end=111&version=3&autoplay=1
  15. I couldn't help noticing you said "few people" as opposed to "nobody"... Is there something you want to tell us, Mass?
  16. I'm just spitballing here, but could the disappearing-car issues be related to the Social Club problems? We know that the iFruit app allows you to customize cars and have them delivered in-game, which means at least part of the car ownership mechanism lives in the cloud. And we know the Social Club web services have been hit or miss since day one, mostly miss. I realize it sounds ridiculous, but it would potentially explain the sporadic nature of the problem - sometimes my car disappears, sometimes it doesn't, sometime it reappears days later at the impound or in my garage.
  17. Switched to Franklin and found myself staring at this: No pain, no gain... I guess.
  18. ^^THIS. I've tried every conceivable combination of settings and can't get the volume leveled out. Dialogue is insanely loud. In-game movies and TV are damn near silent. I'm constantly messing with the volume on my AV receiver. At first I thought my home theater setup was jacked up, but every other game I've played (mostly R* titles) sound terrific. What gives?
  19. I've seen some targeting other people on the streets but as for patrolling I'd agree, there's not many about. But I would say that's probably more realistic. I've followed a couple of patrol cars that whizzed by with lights/sirens on but not chasing anyone. I thought, "Ooh sweet, they'll lead me to a crime scene!" I followed for a few minutes (which is difficult because they haul ass). One cop drove around the block a few times before speeding off, and another just seemed to be taking random turns going nowhere in particular. Nothing to see there, I guess. Last night I found the closest thing I've seen to a patrolling cops. Out in Grand Senora Desert somewhere I came across these two knuckleheads. They were set up in what looked like a speed trap. The guy in the passenger seat was shining his flashlight around on the road and the surroundings, completely randomly. I sat next to this car for five minutes; it didn't budge.