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Everything posted by TreeFitty
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Added fish (sturgeon and salmon mentioned), geese, possums, and pronghorn
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Links for those too lazy to go looking for them: https://www.rockstargames.com/reddeadredemption2/features/wildlife https://www.rockstargames.com/newswire/article/60585/Wildlife-in-Red-Dead-Redemption-2 Added all the new artworks and screenshots: http://www.ireddead.com/images/
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RDR2 Mapping [Interiors & Out of Map inc.]
TreeFitty replied to DuPz0r's topic in Red Dead Redemption 2
I stand corrected. Still should be same area in-game. @Dup: It wasn't a bad placement but yeah I've been staring at it a lot so I'm getting a bearing on where things should be. Here's a glimpse at where I think the post card could be. I used your colors for the buildings: Notes: - City Hall (Gallier Hall) is next to a park in real life (where the Clay statue was moved to) - I put in dashed black lines for the streetcars. Good portion is guesswork. - Still can't quite place where the bank would be with the previously mentioned building across the street and street cars running by. It could be to the left of the lower Xs in that standalone building. The billiards hall would be just above the second X. - I also put in what is likely the French Market on the right. The triangular shape and proximity to the railroad and waterfront seems like an obvious place. -
RDR2 Mapping [Interiors & Out of Map inc.]
TreeFitty replied to DuPz0r's topic in Red Dead Redemption 2
In between frying my brain trying to line things up, I am doing a little historical New Orleans research of my own (since I like that stuff). I'm not entirely sure the post card is where Dup thinks it is and have been trying to find a better location but the in-game map from the trailer is almost useless to find out where the street cars are. The building footprints are also more basic. The building in the background of this robbery shot has similar architecture to the H.B. Stevens & Co building (with a bit of the Crescent Billiard Hall next door): https://www.google.com/maps/@29.9533515,-90.0694928,3a,43.5y,203.09h,97.3t/data=!3m6!1e1!3m4!1swMbB2LrZ_zJcboG7LuMUJQ!2e0!7i13312!8i6656 ^They are the two buildings all the way on the left. The third building is the Robinson theatre previously mentioned. So assuming that is correct, there is a chance the bank is nearby the statue and others. And on the subject of the statue as a reference point, it wasn't in any special area in real life. It was plopped down in the middle of a wide street. Not even at the end: -
RDR2 Mapping [Interiors & Out of Map inc.]
TreeFitty replied to DuPz0r's topic in Red Dead Redemption 2
So a department store, theater, and city hall. I guess the bank is one of the Xs. And yes, gray is placeholder/guesswork. Didn't see your question before. If you want to fill it in/change it that's fine. I was more or less trying to match the minimap style. -
RDR2 Mapping [Interiors & Out of Map inc.]
TreeFitty replied to DuPz0r's topic in Red Dead Redemption 2
Still better than what I have. -
RDR2 Mapping [Interiors & Out of Map inc.]
TreeFitty replied to DuPz0r's topic in Red Dead Redemption 2
Tweaked the tracks a little because of OCD. And widened it up: Do you have a good (unperspectived) version of St Denis? I did some basic stuff in PS with the map from the gameplay trailer but's still quite off compared to the red map section. Even in the middle parts that should be relatively flat. -
RDR2 Mapping [Interiors & Out of Map inc.]
TreeFitty replied to DuPz0r's topic in Red Dead Redemption 2
Annesburg: Tried to keep it a little wide to fit that spot you have. -
RDR2 Mapping [Interiors & Out of Map inc.]
TreeFitty replied to DuPz0r's topic in Red Dead Redemption 2
Problem is how generic the lines are. No unique peaks. It could be anywhere. -
We always had scans in the image gallery. No one ever bitched to take them down.
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RDR2 Mapping [Interiors & Out of Map inc.]
TreeFitty replied to DuPz0r's topic in Red Dead Redemption 2
Strawberry: And a closer look: I was trying to line up the wavy roads on the left with the leaked map (and the other roads around Strawberry + river) but they don't quite match. More map changes I would assume. The wavy roads on the leaked map are softer/wider. The official map is taller/skinnier. -
RDR2 Mapping [Interiors & Out of Map inc.]
TreeFitty replied to DuPz0r's topic in Red Dead Redemption 2
Had to look at that for a bit to figure it all out. Very cool. What? -
RDR2 Mapping [Interiors & Out of Map inc.]
TreeFitty replied to DuPz0r's topic in Red Dead Redemption 2
I guess I can. There isn't much to go on with Strawberry and the others. Like 2 known buildings and a bunch of unknown. -
^Previews (new and old) have mentioned the lasso. There's no way they wouldn't put that in the game. I assume the Dastardly trophy/achievement will return. And get your balls washed.
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Rattle Snakes mentioned in previews. Not that we didn't expect them...
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Points I got out of the previews: You can play in first-person mode Clean your horse to increase it's stats Horses don't last forever - take care of them, including a pat on the head The interaction menu includes dogs Can interact with everyone (a basic conversation at the least), some lead to side quests Talk your way out of trouble - for small infractions, at least Small decisions now can lead to more things later "Deluxe wash" at inns... Weapons need to be maintained to work properly Animal skinning is not off camera Honor/notoriety system returns Cinematic camera can "auto-walk" you to a waypoint so you can enjoy the scenery Map is constrained to the snowy mountains only for the first "section" so you can get used to everything Killcam from Max Payne - watch your final enemy fall in glorious cinematic Upgraded Dead-Eye can show weak points on enemies such as the heart or brain Time will pass in the game including buildings under contruction Tents can be "upgraded" to become fast-travel points There is an in-game camera you can take selfies with You can steal the trains and even blow the whistle Pay off your own bounties at a post office Grow out your hair and beard if you like - no magic haircuts at the barber Clothing is completely customizable even rolling up sleeves - dressing for the weather is a good idea too Arthur can gain/lose weight among other stats such as stamina Horse testicals shrink or expand with temperature... yeah... (via Kotaku) Also holy shit that's a lot of German sites. edit: All screenshots in UHD: http://www.ireddead.com/images/
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From IGN's preview: http://www.ign.com/articles/2018/09/20/we-played-2-hours-of-red-dead-redemption-2-heres-what-happened
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*cough* new topic *cough* Not that many people will see this but I think it sums up our thoughts: http://www.ireddead.com/news/reddeadredemption2/499/red-dead-online-beta-info/
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Why I didn't do this earlier is beyond me... Which raises more questions about that other island in the leaked map with Haitian names. Edit: this chick cooking beans was the best example of the pronounciation I could find: https://www.youtube.com/watch?v=mgEW7u0bfhY She says "nwah" as I suspected. Another video actually spelled it "noir" (which is French for black).
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RDR2 Mapping [Interiors & Out of Map inc.]
TreeFitty replied to DuPz0r's topic in Red Dead Redemption 2
Updated Rhodes and Valentine. -
RDR2 Mapping [Interiors & Out of Map inc.]
TreeFitty replied to DuPz0r's topic in Red Dead Redemption 2
I think Strawberry and the mountain are the only "ah-ha!" spots. We kind of knew where the swamp was. The others we already figured out. -
Maybe you say it like Noire "Noh-ah" -> "Nwah"
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RDR2 Mapping [Interiors & Out of Map inc.]
TreeFitty replied to DuPz0r's topic in Red Dead Redemption 2
Looking back at the leaked map, we got all the green locations except Van Horn (as far as the new areas). Strange. edit: ^lol I got those anyway. -
RDR2 Mapping [Interiors & Out of Map inc.]
TreeFitty replied to DuPz0r's topic in Red Dead Redemption 2
Looking at Rhodes, I didn't do too bad. An extra building (doctor office) next to the jail and a better look at the mill. -
French.