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Everything posted by Ku Zi Mu
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It's from IGN's forums, smartass. Did you even read the quote? The problem^ I'd have no problem with the driving if GTA V was a 100% over the top arcade game but it's not... and it hasn't been for a while.
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"The issue here is not so much the physics in my mind; rather, it's the fact GTA is inconsistent in how it handles the world in general. Your health is low (realistic). NPC health is low and can be KO'd by a single punch or knife strike (realistic). Running speed is slow (realistic). Bicycling speed is slow (realistic). The slightest mistake on foot means death. And now, we transition to cars: Car health is incredibly high and you are basically invincible while moving. Car damage takes forever to develop. Cars cannot be permanently flipped (you can easily flip them back). Cars are basically glued to the ground. No matter if you like/dislike the driving in this game, you have to admit there's a disparity here. The transition from realistic to arcade is instant. And that, to some people, is problematic. Consistency is the answer. I don't believe anyone who has played Saints Row 4 would be complaining about unrealistic physics, because the game is entirely unrealistic. However, this is not the case in GTA:V. One moment, you die from taking 3 or 4 bullets from police on foot. The next, you're being chased for half an hour because police can't stop your car no matter their best efforts. One moment, you die from being clipped by a car going 20 mph. The next, you're doing 90 degree turns in an SUV going full speed. I urge everyone to think about this situation from this perspective. If the game was entirely unrealistic, I don't believe as many people would be complaining. But the game is filled with attempts at being realistic -- heck, look at the activity choices: Tennis, golf, yoga ... etc. But then, you are taken from that "realistic" mindset and thrown into a completely unrealistic set of circumstances with no real reasoning as to why. It's as though on-foot gameplay and activities were developed by an entirely different studio than the driving mechanics. From gta forum user "Rafe" trying to explain why challenging gameplay mechanics benefit us in the long run. The question is one of game design. GTA 4 had great driving but it was by no means perfect. Many criticisms should not be easily dismissed regarding the exaggerated control characteristics. However this same dynamic enriched gameplay as driving at high speeds was rather dangerous, you were constantly on the edge of losing controls in turns thus the brake panel actually had to be utilized with high frequency in maneuvering. This increased the complexity of driving and made for a more fulfilling experience. The problem is that most modern gamers want immediate fulfillment in their driving experience. I have watched many people play racing games and i don't think you will have any trouble finding examples of people going too fast into turns, smashing into other cars to slow themselves down or grinding the side of their vehicles down on buildings or walls to stay on track. At these moments you have failed, you're not playing the game you are holding down the accelerator. The mechanic of holding down an accelerator requires relatively low skill and in regards to the realism vs arcade debate it illustrates that this is really about constraints vs unconstrained gameplay, about a game vs a sandbox. Is GTA a game or just a sandbox? Should we get punished when we fail? When there is a prospect of failure the rewards of success(escape from cops) are that much more valuable. I think this demonstrates a general trend in teh gaming industry that as games, like movies, become more popular you integrate larger and larger populations of individuals into the market. The problem is these people have very little sophistication and gaming experience and as such you have to increase teh simplicty to make media more accessible, in the end complexity and thus game-play are sacrificed to satiate the mass market. GTA 4 driving was still some of the best even though supercars needed better performance characteristics. Accidents were spectacular and often unpredictable when you took excessive risks and drove too fast. Ultimately this made gameplay more spontaneous and less linear which is not what arcade games tend to provide. Gameplay was less predictable which increased the replayability of GTA driving." So true. So very, very true...
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I don't know if I can make this one, but if I can... Let's tear some shit up!
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Bronson, you're an idiot. You're the one who started complaining about what you saw, check your profile feed if you don't believe me. Then you dragged me into chat via a PM just so you could bitch about it for half an hour. I'm the one who told you to wait for yourself and tried to give you hope for the game, not the other way around. So quit the fucking act. And if any of you couldn't tell I was trolling/kidding in my Status Update rant then you my friend are the stupid one. On topic: The review is up tomorrow, I'm curious to see how that goes. Since IGN has already been criticizing 5 for a while I'm not to sure it'll be a 10, but the fear of a *U gave CoD a Tin aNd not dis!!!! Fuk ignORANT!!!" outcry might squeeze one out. Yes, you are a baby indeed.
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Bronson, you're an idiot. You're the one who started complaining about what you saw, check your profile feed if you don't believe me. Then you dragged me into chat via a PM just so you could bitch about it for half an hour. I'm the one who told you to wait for yourself and tried to give you hope for the game, not the other way around. So quit the fucking act. And if any of you couldn't tell I was trolling/kidding in my Status Update rant then you my friend are the stupid one. On topic: The review is up tomorrow, I'm curious to see how that goes. Since IGN has already been criticizing 5 for a while I'm not to sure it'll be a 10, but the fear of a *U gave CoD a Tin aNd not dis!!!! Fuk ignORANT!!!" outcry might squeeze one out.
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Yep
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No it's not. IRL
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I said no
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Stop. Just stop. play the game first and if by then you still think the driving is shitty so be it. lol Quoting error. And no.
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Well you can't blame the guy. The driving does look shitty. God I hope you can toggle between MC:LA driving and GTA IV driving.
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Ku Zi Mu replied to Bowling1's topic in Website & Forum Problems & Discussion
1. Fuck you both. The world hates you. 2. What's up with this message?... "An error occured with the SQL server" Blah Blah Blah IP Board Blah Blah Blah Contact host Screencap -
*throws legos at bOnEs*
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Agreed^
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Warning: This site may be infected with Malware
Ku Zi Mu replied to Bowling1's topic in Website & Forum Problems & Discussion
That^ -
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I said no