GunSmith

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Everything posted by GunSmith

  1. Given their reputation for botched release schedules, no. Not at all.
  2. Hello, and welcome to the forums. Among the most useful features here is the search bar in the upper right corner. This is good for finding information and speculation about GTA 5 and also for making sure a similar topic doesn't already exist. When making a topic, always be sure to search for the information you're going to post about to ensure you don't make a double. In your case, a similar topic did exist. It can be found here: Enjoy the forums, and always ask if you have questions.
  3. ^^^You've been slingin' rage comics around quite a bit recently. I gotta keep my eye on you.^^^ On topic, I believe that's part of a mission where 'chute guy has to steal something on that train. But if that were the case, the train would be in the tunnel by the time he descended to the level of the tracks and he would fail his mission. "All you had to do was land on the damn train, Franklin!"
  4. Landmarks a la LA Noire would be nice. ALSO: Why have we not been able to put multiple "bookmarks" on our pause map? Goddamnit, I wanna remember the swingset glitch AND my favorite sniping spot.
  5. It'll be a combination of fixing the trees, improving aiming/targeting and bringing back the Hunter.
  6. Yeah, it was pretty epic walking around the Mexican deserts under a royal night sky of a million stars, taking in the majestic mountains, mesas, flora, and wildlife and then all of a sudden hearing a staccato trumpet riff. *DIT-DITTA-DITTA-DITTA-DA-LEEE* Scares the shit out of you when you first hear it.
  7. Wow. This IGN video increases my anticipation even more.
  8. The train was probably at a station across the state or sum'ing. Notice that parachute guy is on the other side of the bridge in the pic with the train; that little ledge with the path is visible on the left in both pics. So that means 'chute guy is on different sides of the rail bridge in each picture. EDIT: Oh, no...There's two paths on each side of the bridge. Notice in the August screen, you can just barely make out the tunnel entrance to 'chute guy's left. So both pics are taken at the same time. Nevermind. Anyway, look at the detail on Trevor's shirt! Jesus, you can see individual threads!
  9. "as happened just after muted radio history to raise the sauce and keep the whole mystery about it" "Anyway, if you happen to lose one of your snowmen during a mission, it's Game Over and insurance replay the mission to its success."
  10. Holy fucking mountain! EDIT: Police minivans...I can't wait for the wheelchair units.
  11. http://gta.wikia.com/Nevada Looks a bit like a 4-engine variant of ^that^ aircraft. EDIT: Nope, that plane in the art's got two engines. There appear to be a couple probes of some kind on the wingtips. Interesting...
  12. They mentioned that when you switch characters, you zoom out above the map, a la Google Earth. They also mentioned a debug camera they used during development. I wonder if we'll be able to control that Google Earth/debug camera freely. This also makes me wonder if the pause menu map is a satellite-style image...
  13. Wow. How in God's name will current-gen consoles handle multiplayer on such a vast landscape?
  14. Looks like they just finished the bank job. Notice "old-fuck" on the right is tucking a gas-mask away. ATV John Hiatt is toting some kind of AR-15 variant in carbine, with a scope of some sort...The curlier-haired gentleman in the middle is holding a 1911. EDIT: Chemtrail from the plane. That's three places I've seen them in screens/art now...I'm turning into the Truth.
  15. Looks like they just finished the bank job. Notice "old-fuck" on the right is tucking a gas-mask away. ATV John Hiatt is toting some kind of AR-15 variant in carbine, with a scope of some sort...The curlier-haired gentleman in the middle is holding a 1911. EDIT: Chemtrail from the plane. That's three places I've seen them in screens/art now...I'm turning into the Truth.
  16. I hope with these supposed "multiple protagonists", we aren't confined to one area of the map with each protag...