DuffMan

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Everything posted by DuffMan

  1. I've had Trevor wake up against a rock at the top of a mountain wearing a torn dress. The quick way down was on a dirtbike. That was hilarious.
  2. The social club is borked. You only need to open the camera in game to know that.
  3. The helicopter camera makes me feel ill. I think it's supposed to be the effect of crosswinds but it is just like being drunk all the time. It's also pointlessly/annoyingly difficult to fly in a straight line The cover system is consistent but it is too slow to be useful as often as it needs to be. I'm finding I'm often better of strafing rather than taking cover because at least I can run away quickly rather than get stuck on the end of a bench.
  4. I've golded the three mini-games so Chop now has a gold collar. Just a shame I don't have the fucking game too.
  5. I've been customising the shit out of my first car for Franklin. First upgrade and license plate is free so knock yourselves out. Also been training Chop. Taught him a trick and played all the mini games. Don't think I'll be spending too much time picking his shit up off the driveway though. Also has Lifeinvader and Social Club hooked into it. All in all a pretty damn cool app.
  6. Getting this on every page as of 10 minutes ago. Can't disable it. Well annoying I wouldn't have minded so much three days from now...
  7. There will be a lot of stuff they simply aren't allowed to talk about. IGN have had a massive exclusive, they aren't about to blow that (and the money they'll lose by defying legal ramifications) by talking about stuff they weren't supposed to. Also, why do you want to know the ins and outs of a ducks arse when you can find out for yourself in 9 days?
  8. I was thinking about something similar earlier. I have completely lost interest in almost all new games over the last few years because they don't leave anything to the imagination or allow you to be adventurous. As that excerpt says, the big moments of most games are condensed into a quicktime event you have no ability to change, other than to fail because you weren't paying attention (yawning) and didn't push A quickly enough. It seems to be that when a large game developer comes up with an idea for their next game, they have a series of events they want to squeeze in to take full advantage of the hardware and make it look good for trailers/eye candy in the game, as they know that will sell games and gamers will think they want to see it on their TV. Most are sold on it when it is no more involving than a movie with decent CGI. The problem is that, as a result of this, all ability to go about doing things your own way is taken out of the equation. The simplest way of showing this is looking at level maps from games 10-15 years ago and comparing them to now. Levels are much more linear and you may only have two (maximum of three) paths to mission success. If you stray from the path you are caught up by an invisible wall or some other false barrier which has been programmed in to keep you on the path the developer intended you to follow. Even some open world games manage to fall into this trap e.g. most RPGs will stop you beginning certain quests unless you've reached a certain level in a specific skill. While this is all part of being an RPG, it's a false barrier designed to stop you completing a mission unless you would be capable of completing it a certain way e.g. using magic rather than brute force. The difference with GTA is that it is a truly open world experience. If you need to get from A to B there is nothing to stop you driving across the map to get a helicopter and arriving at your destination with the military chasing after you (well, some missions will prevent that but only where it wouldn't make sense for you to continue). At the same time GTA allows you to fully experience an alternative world not entirely dissimilar to real life but give you the ability to do as you please. This is why I still find GTA appealing as it allows you to use your imagination and explore the world. The only thing GTA is missing is consequences for your actions - GTA IV gave you some decisions to make but none of them really affected the game in a massive way, other than determine whether you get a second safe house in Algonquin or not, or whether you take Roman or Kate bowling once a week after you've completed the game. It's why the internet goes crazy whenever Rockstar releases a single screenshot for the next GTA game - because it's the only remaining game of it's kind, done correctly.
  9. IV was released over five years ago, so reviewers will expect five years of progress. The real question is though, who gives a fuck? I don't think there's a gamer alive who wouldn't buy GTA V because somebody gave it a bad review.
  10. Problem is when people put the spoilers in topic titles. I'll probably be glued to the game for a week though.
  11. Everything about the video is awesome. Can see why it needs two DVDs now
  12. The topic just gets hidden rather than deleted. They need to move the topic to another forum to get it off the front page. They should leave it though, kinda sets the mood for the site.
  13. DuffMan

    PS4

    Well I just bought that TV (Sony, obviously) so now I just need to get GTA V over and done with and the PS4 will be mine. Someone has taken my usual name for games on PSN already though which I'm a bit pissed off about. Will have to get my thinking cap on, picking a username is a hell of a commitment.
  14. DuffMan

    PS4

    Microsoft fucked up Won't be pre-ordering the PS4 - will be too busy with GTA V and I want a new TV first - but I'll have one eventually. I'll be sticking an SSD in that bitch, too.
  15. I guess that, unlike most games, there is actually a finite supply of limited edition copies. Or they're trying to get you to pre-order from the Warehouse, which is what I've done.
  16. Interesting they call it "additional" though. Presumably there is a map for the standard game too, just not as big/fancy.
  17. I guess I'm eating humble pie. My copy arrived today and while it's far from perfect, it's a very fun game. I'm just wary of completing it because there won't be any enemies to kill at the end of it? We'll see. I love how it forces you to hunt. I'm surprised they don't let you buy skins/pelts but I'm glad they haven't. It makes you work for your upgrades. Have to say, I love the tattau mechanic as well.
  18. You only need a current license to get support and access to updates.
  19. If anyone has the email address of the ad money guy, or has a spare $185 to donate towards a new forum/chat license, let me know and we can get the chat going again.
  20. Without looking into it I imagine it's because both the chat license (which gave us up to 20 people in chat iirc) and the forum license (which gives 5 users free) have expired. Whoevers holding the ad money these days needs to get their fucking finger out
  21. DuffMan

    Hitman Series

    Well, I just completed the story. There's still a metric shitload of things to do though. I think I might try to collect all the disguises first. Any excuse to run in and kill everyone >_>
  22. DuffMan

    Hitman Series

    So I played a little bit this evening. Despite all the clues you're given in the challenges about sneaky ways of killing the targets (which half ruins the fun of finding them in the first place, but anyway) I still end up killing everyone. Seeing how many people you can stab in the throat with a screwdriver without being seen is too much fun. Only thing is it gives you negative score for killing civilians, so you feel a bit guilty afterwards.