gmt

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Everything posted by gmt

  1. that's completely unneccessary. every weapon pickup scattered across the world respawns after 60sec, so just stand in the exact location of the pickup and get your free ammo. no reload no on/off tuning no nothing. just waiting.
  2. I kind of dislike the audio settings menu. it should have more depth beyond music and sfx. to me, it feels like every fucking word said is at twice the volume of everything else even tho voice boost is at 0... plus the sound of the car you drive doesn't really leap out of the ambient sounds, often "drowns" in them, like I'm idling at a red light and the idling car next to me is a good bit louder than my own. now they finally got car sounds back on the right track after the iv-thing and now this..
  3. not from my game. I have cars in the impound I didn't even spend a dime on, just jacked and drove around a while in them
  4. I was able to access bawsaq once but never again thereafter... weird. anyways, does someone know whether the stocks actually pay a dividend or if it's only possible to cash in from trading?
  5. oh.. ok... thanks misread the headline as if there was a strategy guide in the CE of the game
  6. is that in the collectors edition? cuz... I have the CE and I ain't got that... are there like different versions of the CE? I mean mine was a sealed box and all so I doubt s/o took it out on purpose, unless right when it was boxed
  7. I just happened to pass by trevors house on a sidemission as I heard an explosion. guess what, his pickup blew up again and got sort of tossed ouf of the garage. I drove back and took a picture with snapmatic but I have no idea how to access them EDIT: at least the pickup ain't stuck in the garage anymore... maybe the bullhorns on the roof were to high thus leading to this glitch
  8. I did the 3rd arms dealer mission and after that some exploring the map as my cuban 800 got faster and faster and faster and so on... even after engines out it slowed down really really slow... but nothing stops a plane like a good old CFIT (controlled flight into terrain)
  9. lol another bad thing garages: I parked trevors pickup in his garage. next time i got there n tried to pick it up: bam, car's toasted. like blown up and burned out to the bones inside the garage toasted.
  10. so far I only had this problem with franklin's garage. michael's seem to work fine for me even tho ppl report the same phenomenon here. across the internet, this seem to be a maybe thing, some have this problem, others don't. consensus is to use the garage that comes with the se/ce or can be bought. also, the downloadable manual "app" says the following: first of all, why do I take ownership of a car that basically goes up on plain air right on my fucking private property?? and second, mind the bullshit part about cars and savehouses. dafuq? what point does a garage at a savehouse have if it is only semi-functional and basically eats cars? I really hope R* reconsiders this idea and patches it out of the game so that the safehouse garages work just the way one would expect it.
  11. so... has anyone seen this yet? I'm missing like the 3rd or 4th car from franklin's garage at his home now. no problem yet with michael's garage tho so I wonder if this is a franklin exclusive? further, the cars concerned didn't show up at the impound so I consider them a goner... on a sidenote, one of the now missing cars once turned up twice ingame, an instance in the garage and the other parked across the street... I think there's some weird voodoo shit going on with this garage...
  12. just unpacked my CE and started installing... what a sentimental moment
  13. just got the info today that my CE preorder is on it's way... ohhhhhh sweet jesus...
  14. I don't think it's the pumps west of kenneth hahn state park. there's another pump field south of montebello town center (montebello, just east of east la) which matches better looking at its location relative to that of downtown
  15. bullet all the way from here to nomansland. anyways, this bugger here looks rather like a streched version of a Socata TBM 850 than a PA46 to me. mainly due to the air intake paired with the 2 exhaust vents left and right... could also draw it's inspiration from a Pilatus PC12, but the tail portion matches a TBM 850 rather than a PC 12.
  16. uhm... wasn't trip skip only a feature if you fucked up to get you back to the mission start in SA? can't seeing it in another situation than that
  17. 2 things: 1) the city looks considerably massive in the trailer. take the parachute scene and compare it to the map. it's just about 1/3 of the city you see... well... anways and 2) did we ever see the "Getty Center" closeup? There's a lot of pictures showing it in the distance (for example here up in the hills, with a rl picture in which you can see the same part of the Getty clearly) but I can't remember a closeup...
  18. now I wonder what the other trailers have been if the official trailer is yet to come...
  19. what's so special about it? IV wasn't cut either and got it's adult only rating from the USK... Also, the USK rated V over a month ago (xbox 360, July 18th)
  20. I guess a couple of singleplayer activities repeat themselves in multiplayer, mainly sports of all kind from racing to golf. that's things you can easily swap an npc with a real person. I deem it possible even to port some of the heists over to multiplayer so you ain't fighting against security/cops but against other players impersonating them, leading to some sort of team deathmatch with an extra objective. there's just so many possibilities to make for an interesting multiplayer... but I think the single-player will offer less activities in total figures. there's just no real room for deathmatches, last man standing and so on in single player, at least not to the extent it can happen in multiplayer mode. I can imagine R* to implement such things here and there, but certainly not to the extent possible in multiplayer.