gmt
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Everything posted by gmt
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I'm not 100% sure it's true either, because that's an insane figure. but then, on second thought, why would the biggest spanish-speaking videogame info-network go ahead and spread false rumors, namely citing LB ? and on third thought, there's so many activities that we know now (different types of races with and without all kind of transport from mountainbike to airplane, deathsmatches, heists, all the sports we know of) and there's other activies that seem plausible, from new fighting-based missions (capture the flag sort of things, maybe some sort of defense-based stuff where one crew hits another crews hidout) or even turnament-based competitions in sports and fighting... I can even think of a cops vs robber like scenario of hunting down an individual for whatever reason, or something protect the vip like... of course all considering the area they take place at, asking for different approaches when downtown or in the open wild I don't think outlining 500 recurring multiplayer activities is that much of a problem really. And with a nice leaderboard system the replay value would rise aswell.
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oh hard to gather this one as I found it on the german ign only which links to cvg which, in turn, links to this 3djuegos article published yesterday showing an interview with Leslie Benzies. looks like the multiplayer gonna be epic, they say there's a total of about 700 missions available in multiplayer, 500 of which are permanently available or "respawn" regularily once done.
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Trevor's around where in the 2nd trailer, the jeep falls out of the cargo-plane, compare the screencaps: especially right of the car, you can make out some roads / paths visible in both pictures, a bit of the prison walls aswell... and the airstrip, of course. so we're taken just bejond the vinewood hills area in the character shifting scene and nowhere near alamo sea
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I think we can name another building: Fox Plaza = Weazel Plaza. like that is a big surprise... lol
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GTA V Vehicles Seen - Returning and New
gmt replied to Commissar Tommy32's topic in GTA 5 Pre-Release Discussion (Closed)
as for new cars, I think I spotted a mini convertible at 0:35sec (sry only got ms paint atm) also, any idea on the white car that gets blown in the same scene? customized 9F or yet another exotic?- 776 replies
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I hope you can customize the dinosaurs at LS Customs aswell. I wanna go all DinoRiders in downtown LS
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plenty times in the gameplay trailer. skydiving down the mountain into Paleto, Frankyboy shooting up goons at the factory looks like the same location to me, also pretty early on in the gameplay trailer, where the camera zooms out looking down Mt Chiliad (with the shack up on it's top)... maybe even more often, dunno...
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I see your point but not that much of a problem here. of course it's sort of disturbing that they place structures obviously far outside SoCal in a SoCal-ish map. But to me, it's not like they are that prominent to their actual location. Such a truss arch steel bridge could virtually be everywhere throughout north america for it's a sort of classic construction. Same for the motel sign, the basic design leaks 1950s out of every vertex that makes for the 3d model so that it could aswell be inspired by thousands of 50s era motels. even if there's an equal sign somewhere in OK it doesn't make it feel out of place in a SoCal environment. I mean, if we were talking about real prominent landmarks that R* blatantly placed around San Andreas that are not associated with SoCal at all, say Mt. Rushmore or St. Louis Gateway Arch or any other landmark building/structure outside Socal it would be a whole lot of a different story because it would ruin the SoCal-reimagination. But with these 2 examples (and I guess there's more of the likes) it's ok to have it like this imho. Of course it feels wrong to use them if there's probably enough real objects in SoCal that could be used instead but as long as it feel authentic when exploring the new San Andreas it doesn't bother me too much
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New GTA V screens post-gameplay video
gmt replied to Alcatraz's topic in GTA 5 Pre-Release Discussion (Closed)
... and then the suspects get a free ride through half the city and all of a sudden just despawn. I followed the cops a few times in IV just to see what happens once they arrest a suspect. Would be cool if they'd actually drive them to the precinct and haul them off to an interrogation room or just make them disappear inside the station rather than just randomly despawning them from the backseat of the cop cars. -
the latter
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the body of water here, to the left: I think we can see it in the map-panning scene, around the middle of the mesh linked here. it's cleary not the one with the dam as this is way to the east of the city so it must be this one, sort of Hollywood Reservoir inspired imho.
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GTA V Vehicles Seen - Returning and New
gmt replied to Commissar Tommy32's topic in GTA 5 Pre-Release Discussion (Closed)
Your right, or stage right? I guess the Ford Taurus discussion revolves around - for ease of orientation - the right side of the picture...- 776 replies
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GTA V Vehicles Seen - Returning and New
gmt replied to Commissar Tommy32's topic in GTA 5 Pre-Release Discussion (Closed)
did u just mess up the left and right thing?- 776 replies
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Official Gameplay Video 7/9/2013
gmt replied to MrMister81's topic in GTA 5 Pre-Release Discussion (Closed)
Not necessarily, just because 1000 customizations sounds like a big number, doesn't really mean that the actual customization is that in-depth. Remember that this number covers every car and bike in the game, so how many customizations would each individual vehicle have/ and how deep is the customizability of each vehicle. I saw the customization for the vehicles, and I wasn't overly impressed by the one tone colour scheme for the car shown ( even though there was 75 of them ). Where were the more complex options for decaling? Or the Body Kits? Where was the in-depth paint job customization? All that was shown was a one colour option similar to the random colour change at Pay-n-Spray's in GTA lV. Maybe RockStar couldn't afford to take the time to render all the possible variations of paintjobs needed for more in-depth customization ( which would sacrifice graphical performance ). So far I would say that the car customization looks like it is relatively shallow ( kind of like San Andreas's vehicle customization was ). Sounds pretty in depth to me. Also it reads like the 1000 customization options account for vehicle-customization only. -
Official Gameplay Video 7/9/2013
gmt replied to MrMister81's topic in GTA 5 Pre-Release Discussion (Closed)
Good point. Could be debatable. could be simple metallic or metallic with colored flakes or even some sort of pearlescent... IV already had this pearlescent-ish color tones (Contender and Infernus come to mind but even more obvious if you use the color options that come with the simple trainer on pc), looks like R* kept these in V -
At least now we know what's behind the mountain in the yellow crop-duster screenshot...
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From the looks of it, it seems to be a topographic map view showing the LA area as seen in Garmin Aviation GPS systems like G500/G950/G1000, with the yellow-ish parts approximately showing contigious city areas as described in the Jeppesen VFR Maps, which are not always 100% coinciding with actual city boundaries cuz, long story short, all towns look alike from the air except for distinctive landmarks like lakes, parks, outstanding buildings or distinctive roads/rails and therefore an accurate depiction of the city doesn't serve the purpose of an easy-to-read-map well...
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What are you looking for in GTA5?
gmt replied to Qdeathstar's topic in GTA 5 Pre-Release Discussion (Closed)
I'm looking for more functionality when it comes to vehicles. like opening hoods and trunks and using the latter, or the possibility to actually take a nap in a Camper or loading cars and stuff onto a transporter to move it (and it stays there and doesn't fall off like cars did from the Packer in SA) -
yeah the above pic shows quite well how the southern coastline is situated according to what the blueprint snippets show ( I guess the red dashed line is supposed to show the outlines of the blueprint map). R* would take quite a wierd step in design if the main body of the map is south of LS. ok it would make more sense according to real life geography if the Lake Alamo area would be to the southeast of the city, but we all know by now that this isn't the case, so there ain't much left to be depicted there as nobody cares about the holy d and the gauchos. Anyways, all speculation due to the rolled-up map is just out of proportion because it is nothing but a photoshopped "symbol" saying that there is a map in the bundle but it has nothing to do with the actual map that's gonna be shipped (maybe except the color). like fitty said it already, you can see quite well that this the streetmap, compared to the roll itself, doesn't seem to follow the curvature of the latter which pretty mich confirms that this is only a photoshopped something rather than an actual pic of the map.
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my first thought was solar power cells but I guess greenhouses are more likely. I wonder what that colorfull thingy in the lower middle is supposed to be?
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to my liking, they could've payed a bit more tribute to the insane suburban sprawl in the los angeles basin, ls looks a bit dense to me judging from the map. big indeed and it'll surely feel so, but dense. anways, I wonder how long it'll take till they officially introduce the map. didn't take them long to do so after the map leak in the 4 trailer, something tells me the ls-map leak was as intentionall as the lc map leak back then
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here we go, first bit of the map leaked... or shall I say bits? on my fb feed, there's a different piece of the map shown: and combined, it's something like this: not much, but still more than we ever had
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If I remember correctly it was when rockstar put it up in their website and it was interactive, I hope they do the same for V I wrote about this a while back but your both right, sort of... it was just like the new kid says, the map was first spotted in on of the trailers in a scene with police boats... intentional or not, it was clearly visible (as far as the camera angle and the model/texture of this navigation/gps-monitor allows for it, but clear enough to be identified) but shortly thereafter, couple days or so, R* offically released this interactive something that so clearly resembled the map seen in the trailer, that all doubts about whether the thing in the trailer is the map or not, turned silent. still looking for something like this in screenshots or trailers of V but yet no luck and I doubt it'll happen again, but you never know...
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not unrealistic at all I might say. there's plenty of areas that are well below sealevel, yet not underwater. e.g. badwater basin (death valley) which is the lowest point in north america, almost 300ft below 0 (the lowest land area is almost 1400ft below sealevel, in israel)...
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LA Metro Area: 33,954 sq mi NYC Metro Area: 11,842 sq mi I wonder which sense it would make compared to their real-life counterparts. or are we talking inhabitants? NYC Metro leads over LA Metro by about 6million, but that has nothing to do with size.
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