gmt

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Everything posted by gmt

  1. yeah but still this would be nothing but a micro-dlc and no comparison to the likes of TLAD/BOGT which is what most think of as a DLC in terms of content. you can't just fill Catalina with enough shit to make it a fullblown DLC. Catalina, even with the missions you thought of, would be more like the DLC-cars in MCLA. if R* gives us a whole new set of story, maybe with a new character or 2 and include Catalina with it, yeah that would be something worth the hassle imho
  2. according to xbox magzine: still doesn't say anything on the city, but one can expect the countryside outside LS to be considerably bigger than the city, so you can get a vague idea of the actual ratios... I'd say the city itself is somewhere in the area of the RDR-map, give or take a few sqft
  3. effin knew it. so since this matter is confirmed finally... what is it this game CAN'T do?
  4. yeah that pic is amazing as it shows how crazy devs at R* are. I mean, take a very good look at it and see how accurate it is to it's real life counterpart - neglecting scale of course - and then think of the many other areas we've discovered already that are so freestyle that they don't match up anything it takes it's real life inspiration from (eg alamo sea)
  5. and combining the different appearances of cars in IV with the ease of adding/removing these customizations with the simple-trainer (and all the moaning about no customization in IV) it would be a shame if R* wouldn't include such a feature in V imho.
  6. tbh, this suv has more in common with late-model Range Rovers than with a Q7, looks like a meshup of the newest Range Rover and the Range Rover Evoque to me
  7. Am I the only one who has spotted a modded Feltzer in the Trevor trailer, seconds 23+24? at least there's different setups of the cars. would be a shame if you wouldn't be able to select it yourself... aka car modding...
  8. I doubt the layout is by accident there's quite some similarities to previous titles in terms of arrangement of the pictures, like the helicopter up left. also, the layout it is quite equal to that of the IV era covers, as seen in this comparison at the gtaforums: and yes, bones is right about the color balance, this intention is more than obvious seeing how they changed backgrounds on certain already existing artworks to achieve it.
  9. I keep thinking... what role does the iFruit chick play? given how often she pops up in artwork... is she gonna be a mission character or just V's take on the Vinewood-girl from SA?
  10. probably in response to the bazillions of threads popping up all over the related forums hm... i was so eager to post it that I missed the 2nd part of your post...
  11. they paint a fuckin huge mural in one of the most populated cities on earth without anything to block the view, thus making it everything but a secret. you really think this is what happens when R* is keeping other people's mouths shut?
  12. the car lines have something in common with the 9F, more obvious on the non-edited picture so... compulsory heli, gasmask-michael, biking franklin, ifruit chick, trevor, chop, jetski guy, 9f and another gunwaving fella... nice
  13. that was my first thought aswell, cuz the gta4 murals on hotel figueroa weren't the boxart either. but then, there's a lot that speaks for the boxart idea; it surely follows the gta-boxart logic (most of the gta boxarts had a helicopter up left) and is trimmed to look like a game box with the esrb sticker and all that. I'm with the boxart leak here.
  14. a mix of a 747-400 (wings), an 124 or c5 (fuselage) and a b52 (engines) i hope it's pilotable. gonna be a shame if only such small piston-rattlers like the one we've seen in the trailers would be pilotable
  15. could also be the superstructure of a ship, really hard to tell as it seems to be very far away, which in turns mean it's a low LOD model.
  16. Yes and no. Actually, this isn't a trench, but a approximately 1.2 miles high ridge, called Mendocino Fracture Zone that runs through almost the entire pacific and coincides with where the San Andreas Fault goes eventually goes submarine (when looking south->north) It's a result of the plate activity between the Pacific Plate and it's surrounding plates (North American, Juan de Fuca and to some extent the Eurasian and Philipine Plate aswell). The main fault line, however, continues northbound along the Juan de Fuca Ridge and Explorer Ridge and continues along the coast through the Golf of Alaska and onward along the Aleutian Islands to Russia. The San Andreas Fault itself, this is merely a matter of terminology, is only the "landside" part from the Golf of California to Cape Mendocino. (you marked this part wrong on your map btw, but that's not the point here) but to get this underwater cliffdiving feeling, all we need is some of the underwater canyons that are scattered all along the entire westcoast. Redondo Canyon, just to name one, is as much as 1000ft deep and just off Redondo Beach. or you really do underwater cliffdiving, in most cases the seabed as a shallow slope until a few miles off the coast and then falls off very rapidly (not as nice to see around LA, but if you look at San Francisco, until 30miles out of Golden Gate, the seabed falls just about 1400ft and then over a lenth of about 50miles, the seabed falls more than 10.000ft...
  17. so... According to a todays article update in german IT magazine "computer bild", japanese newspaper "asahi shimbun" claims to know that the PS4 will be officially introduced to the audience on feb. 20th and hit the stores in the US and Japan by christmas this year for around $400 (europe not even mentioned) this particular rumor is not that new so either all use the same source or it starts to narrow down slowly until we get an official input anyways, even IF this is true, what good is it to release a game for this console a quarter year earlier than the console itself? won't make sense. further, giving the long development time R* puts into this game (some sources go as far back as working on the title started parallel to the release of IV), how could you develop for a hardware which, by this time, was fiction even for the producing company? even if R* outlined the game for 2 years before actually starting to code and create the graphics, it's still hard to believe they knew the system specs on time to tailor the game accordingly... nope, imho the best we can expect for a ps4 xbox720 is a port, but not a "real" development for these platforms
  18. Hail is always associated with thunderstorm activity, so everywhere there is an active thunderstorm cell or the convective activity to cause thunderstorms, there's a chance for hail. Snow, on the other hand... ah you know what's needed to get snow. Since there's definitely thunderstorms in LA but barely the needed low temperatures to get snow, I'd say hail is much more likely than snow in LA
  19. uhm... you do know that you can adjust the jet pipes of the hydra, thus changing from hover to "normal" flight?
  20. I'm more with the Peyote on that one. The front of the car concerned seems like a straight vertical line from the screenscap which is at about 90° angle. the Windsor has a nice smooth and classy 70s british luxury sports car front line, looking very much like an 72/73 jaguar e type, a line that's still smooth curvy from that angle. anyways, back to the aircraft discussion. could it be - by chance - that we we're talking not about the obvious C130 picture all the time, but about this one here, guessing which ac this cockpit belongs to?: imho, there's too much of a dent from the cockpit windows to the nose to be a C5, but the windows sort of match, except that the C5 has a center window while this ac does not. for a Mriya (AN225), the windows might match but I honestly doubt GTA goes communism beyond russian mob and AKs for a 747, the windows match in terms of alignment, but the 2 front windows of the 747 are stretched down quite a lot in the lower center corner my first guess was it's some sort of a 747 lookalike, a bit of an enhanced model of the flyUS 747s from IV. really hard to tell from just that picture and knowing that R* likes to go all freestyle and mesh up a lot of designs in 1 vehicle (just look how many different AC are combined in the military jet in this picture, based off an F16 they threw in like 4 or 5 other jets)
  21. and the cover release is also delayed, according to R* commenting on the newswire comments: EDIT: how's a september release possibly affecting christmas sales, with a title like GTA that sets sales-records upon release? I really doubt this decission is due to christmas sales because if so, they would've taken a winter date instead of mid-summer
  22. yes there's no explicit date given, but they said spring 2013 and if it comes fall 2013 thats sure enough a delay EDIT: oh... I'm late... nvm
  23. they'll probably hype the cover art as much as they did it with the cover art of IV, with it's own WIP video and stuff
  24. really? the whole reason i never bought a gaming pc is because i diddnt wanna use a keyboard. i didn't even know you could use a console controller. that's awesome. thats what I do. Works very well most of the time. anyways, just found something I really want to be changed in terms of "graphics" above everything else: I want the camera not to be centered on the player while driving like it is in IV, but on the vehicle like it was before. after giving vice city another spin from the getgo recently this really annoyed me just as much as it did annoy me back when IV was released
  25. GTA SA had infinite water (and air space) stretch out in every direction. GTA V will probably have the same. I hope the water is only to the west and other directions have infinite dirt space. While I like the idea of both infinite water and infinite desert, I fear that where both collide, we get some rather boring and unrealistic straight coastline unless it is procedurally generated landscape with actual features like elevation, which is possible, but I doubt it. so I guess there's nothing new under the sun when it comes to the general map properities, an island in an infinite ocean. I expect the graphics to be better than in IV, maybe more along the lines of RDR, maybe even a bit better than that, but not too much of a change as we're still talking RAGE here...