CapnMike 103 Report post Posted May 1, 2013 That was an M249 in the securicar scene right? Share this post Link to post Share on other sites
killermachine36 0 Report post Posted May 1, 2013 I really would like to see melee weapons from previous GTA titles like: chainsaw, baseball bat, knife, golf club etc. I would not like to see a throwing knife or axe or something like that because it's not really the GTA style. Share this post Link to post Share on other sites
TenpennyKilla 34 Report post Posted May 1, 2013 That was an M249 in the securicar scene right? To me it looks kinda like an ACR, with dual mags, kinda like in this image? Share this post Link to post Share on other sites
BRO_MAN 261 Report post Posted May 1, 2013 I really would like to see melee weapons from previous GTA titles like: chainsaw, baseball bat, knife, golf club etc. I would not like to see a throwing knife or axe or something like that because it's not really the GTA style. Trevor burying an axe into someones head doesnt tickle your fancy at all? Share this post Link to post Share on other sites
CapnMike 103 Report post Posted May 1, 2013 That was an M249 in the securicar scene right? To me it looks kinda like an ACR, with dual mags, kinda like in this image? Yeah it's possible, I guess the SAW would generally have a longer mag. I sure hope it's an ACR type, love those things. Also that would be the 4th rifle to be seen not to mention variations in magazines Share this post Link to post Share on other sites
TreeFitty 2631 Report post Posted May 2, 2013 In my sleepy state last night I had assumed it was the Carbine (M4 look-alike) with a weird clip. After browsing through tons of M249 pics I think that may be it. And after further research, that translates into the GTA universe as the "Advanced MG": Which the likeness pretty much confirms it. Share this post Link to post Share on other sites
I_love_GTA5 3 Report post Posted May 22, 2013 1) AK-47 2) Desert Eagle 3) Five Seven 4) Glock 5) M4A1 6) Beretta 7) AWP 8) Minigun 9) USP 45 10) RPG 11) Flashbang 12) Molotov Cocktail 13) C4 14) Grenade 15) Uzi 16) P99 17) P90 18) AUG 19) Famas 20) SCAR-H 21) M4 22) SCOUT 23) Thompson 24) AA-12 25) Model 1912 26) AL391 27) FP6 28) W1200 29) SPAS 12 30) SIGP250 31) M1911 32) COLT 1911 33) S&W Model 686 34) Ruger Super Redhawk 35) SIG550 36) G36 37) F2000 38) Chainsaw 39) Knife 40) Baseball Bat 41) Police Baton 42) Knuckles 43) Taser Share this post Link to post Share on other sites
Roman Bellic 10 Report post Posted May 22, 2013 I hope they bring back some of the melee weapons from past GTA's. Vice City had quite a few, the hammer, baseball bat, knife, meat cleaver, machete, katana, screwdriver, golf club, police baton, chainsaw. There was also that DIY shop dedicated to melee weapons. Looks like several of these are returning, including the golf club, baton, baseball bat and hopefully some of the others. Also, do you guys reckon it would be cool to customize the baseball bat (or any other melee weapon for that matter). There could be default designs made by R*, as well as the ability to make designs ourselves. Share this post Link to post Share on other sites
GunSmith 2452 Report post Posted May 22, 2013 Perhaps engrave a custom message on the bat? I'd like my foes' last sight to be a trollface, burned into the hardened maple. "Problem?" Share this post Link to post Share on other sites
xxDaltonxx28 76 Report post Posted May 23, 2013 I don't mean to be negative at all but I wouldn't wanna confirm golf clubs as weapons just yet.. It could be a minigame only type of thing. In TBGOT there were golf clubs but sadly, we couldn't smash a dude's face in with it... Share this post Link to post Share on other sites
Rayge 689 Report post Posted May 23, 2013 Does anyone know exactly what guns/weapons will be included exclusively for the special/collectors edition? Share this post Link to post Share on other sites
Massacre 7646 Report post Posted May 23, 2013 According to the poster, a .50 cal pistol, bullpup shotgun, and a hammer. Share this post Link to post Share on other sites
GunSmith 2452 Report post Posted May 23, 2013 Perhaps engrave a custom message on the bat? I'd like my foes' last sight to be a trollface, burned into the hardened maple. "Problem?" Like this: Share this post Link to post Share on other sites
XBOXEDDY 8 Report post Posted May 23, 2013 Perhaps engrave a custom message on the bat? I'd like my foes' last sight to be a trollface, burned into the hardened maple. "Problem?" Like this: Wrap that bitch in barbed wire with some nails in it and the you got yourself s stew going! Share this post Link to post Share on other sites
GunSmith 2452 Report post Posted May 24, 2013 I find that preparation too harsh on the digestive tract. I'd prefer to julienne the bat and toss it with olive oil and minced garlic, then spread on a baking sheet and toast for ten minutes. Yum! Share this post Link to post Share on other sites
BlackSox9 448 Report post Posted May 24, 2013 I haven't posted here yet for some reason. And it looks like you guys have covered everything ( plus the kitchen sink ), so I'll just add some of the more unique weapons that I would like to see. Yes I know most aren't guns... ~ Harpoon Gun ( for Underwater Combat ) ~ Flare Gun or Flame Thrower ( for starting fires ) ~ Tools ( like from Vice City, such as Hammers/ Screwdrivers/ Shovels/ Axes/ Hatchets/ Nail Guns etc ) ~ Taser/ Mace ( Get them from the police station, could be fun using against Peds ) ~ Throwing Knives/ Shuriken ( for the inner Ninja in you ) ~ Heavy duty Melee weapons ( like the Katana/ Chainsaw/ Top Secret Energy Sword found in the Military Base ) ~ Hunting Bow/ Crossbow with different types of arrow heads ( Normal/ Incendiary/ Explosive ) ~ Bladed Boomerang that comes back to you after targeting someone ( like in Mad Max 2/ Road Warrior, or Rage ) ~ Different types of Hand Grenades ( Fragmentation/ Stun/ Smoke/ Incendiary/ Satchel Charges ) ~ Blow Pipes ( with poison tipped darts ) ~ Medieval weapons ( like Flails or Maces ) ~ Bull Whips ~ Anti-Tank/ Anti-Material Rifles ~ Multi Barrel Grenade Launchers that can fire Frag, Smoke and Tear Gas rounds ~ Different types of Missile Launchers ( that can lock onto either land or air based vehicles, or with free aim like an RPG7 ) Share this post Link to post Share on other sites
Snuggy 29 Report post Posted May 24, 2013 http://www.anonmgur.com/up/9830ff1d46e4a2f38ee978c41d5c0838.PNG http://www.anonmgur.com/up/c40779947d18b278cb5172dca9b6348c.jpg Kel-Tec KSG 1 Share this post Link to post Share on other sites
CapnMike 103 Report post Posted May 27, 2013 Not a gun, but I'd really like to see an M15 type of land mine. Just line a bunch of them up on a roadway and watch the fun happen. Or better yet, on a racing route. 1 Share this post Link to post Share on other sites
GunSmith 2452 Report post Posted May 27, 2013 "He's hugging the inside, hoping to overtake, and OH SWEET JESUS" 1 Share this post Link to post Share on other sites
Rayge 689 Report post Posted May 27, 2013 I want loads of melee weapons that kill people differently. I'm not a psychopath (yet) but it would be awesome to smash someone in the head randomly with a hammer. 1 Share this post Link to post Share on other sites
Barrybran 851 Report post Posted May 27, 2013 That's half the fun of GTA for me: taking a break from missions and walking down the street assaulting pedestrians. Additional melee weapons would be fantastic. Share this post Link to post Share on other sites
calimann83 125 Report post Posted May 28, 2013 So I have been thinking about weapons customization a little. I am really not sure how to put this but here it goes... Do you guys think that guns will be treated as they are in any other GTA or will they be unique items? For example: let’s say I go and buy a standard Shotgun from AmmuNation, I then modify that shotgun. Do you think that modified shotgun will be unique, and if I lose it then it is gone forever? Or will it will I just be able to pick it up again, modded and all, as if nothing happened. If the former is true then I would hope that we had some sort of weapons locker at our safe houses where we could store different weapons kind of how we store cars in garages. I am thinking we could have something like 4 or 5 different versions of the M4 saved at our safe house. We can then chose which one we want for a particular mission. If we die or are arrested we lose whatever we had on hand (kind of like the old days in GTA) but your stash would be safe. You could also stock pile extra ammo at the safe house. I think it would be fun to create an arsenal of different weapons to choose from. It would also be nice to be able to store weapons of the same class (assuming the weapon class system works the same) so you could just switch out when you wanted to. 3 Share this post Link to post Share on other sites
Barrybran 851 Report post Posted May 28, 2013 Good point. This is why I started stealing cars for missions instead of taking the ones at my safehouse. If I lost my modded gun I would never bother modding it in the first place. Share this post Link to post Share on other sites
BlackSox9 448 Report post Posted May 29, 2013 So I have been thinking about weapons customization a little. I am really not sure how to put this but here it goes... Do you guys think that guns will be treated as they are in any other GTA or will they be unique items? For example: let’s say I go and buy a standard Shotgun from AmmuNation, I then modify that shotgun. Do you think that modified shotgun will be unique, and if I lose it then it is gone forever? Or will it will I just be able to pick it up again, modded and all, as if nothing happened. If the former is true then I would hope that we had some sort of weapons locker at our safe houses where we could store different weapons kind of how we store cars in garages. I am thinking we could have something like 4 or 5 different versions of the M4 saved at our safe house. We can then chose which one we want for a particular mission. If we die or are arrested we lose whatever we had on hand (kind of like the old days in GTA) but your stash would be safe. You could also stock pile extra ammo at the safe house. I think it would be fun to create an arsenal of different weapons to choose from. It would also be nice to be able to store weapons of the same class (assuming the weapon class system works the same) so you could just switch out when you wanted to. Some nice ideas. It will be interesting to see how Rockstar handle modded weapons. Whether attachments are lost, upon picking up a different weapon of the same type. And if there is some kind of weapon storage, where you can store the different modded variants of guns in the same weapon class. Guess we'll find out just how in-depth the weapon modding system will be on September 17th... Share this post Link to post Share on other sites
TenpennyKilla 34 Report post Posted May 29, 2013 It'll be interesting to see if police weapons (mainly rifles and SMG's) will be modded, mainly as I'd assume the police IRL would issue a rifle or SMG with a scope or laser aiming module? 1 Share this post Link to post Share on other sites