Qdeathstar 1763 Report post Posted January 30, 2013 Opx, graphics are a huge part of gameplay. They totally affect the emersive experience of the game. Gta 4s blur affect gave me a headache when playing the game, made the game impossible to play for extended periods of time. And lotd's grain affect was even worse. Id rather have lower resolution graphics than shitty effects everywhere. Gta 4 had to have the worst graphics of any AAA title so far this generation. Gta 5 looks a lot better in the shitty blur affect department, though. 1 Share this post Link to post Share on other sites
iBeNiko 183 Report post Posted January 30, 2013 Gta 5 looks a lot better in the shitty blur affect department, though. hopefully the gameplay looks as good. Share this post Link to post Share on other sites
TheMightyPodge 10 Report post Posted January 30, 2013 that pc screenshot looks beautiful i hope the ps3 version of V is as good as that, if not better Share this post Link to post Share on other sites
Pothatuu 129 Report post Posted January 30, 2013 My console version didn't look as bad as that. Also, I noticed EFLC got rid of the "foggy filter". My guess is that screenshot is from the PS3 version, since it was essentially a port of the Xbox 360 version (which the game was developed for). Share this post Link to post Share on other sites
DuPz0r 5361 Report post Posted January 30, 2013 i really don't like that atall. i've never played it on pc. i might in the next month or two if i buy a gaming pc for sim city. anyway, i don't like how it looks like a slightly less gran turismo lol What's not to like? That's only the lighting, which is easily changable. The point is, the PC version didn't look shit. If anything, it highlighted the potential power of the RAGE engine, which modders unlocked for us all to play! 2 Share this post Link to post Share on other sites
TheMightyPodge 10 Report post Posted January 30, 2013 that looks almost like a photo seriously making me consider getting a PC worthy of playing GTA on Share this post Link to post Share on other sites
JamieMilne 489 Report post Posted January 30, 2013 i don't know just something about it. its too real looking lol Share this post Link to post Share on other sites
GunSmith 2452 Report post Posted January 30, 2013 I thought that was real. Then I saw the LCPD logo. Then I continued to think it was real. Share this post Link to post Share on other sites
DuPz0r 5361 Report post Posted January 30, 2013 i don't know just something about it. its too real looking lol It doesn't have to look that way. You can tweak the post processing to anything within the parameters, and they are vast... Example: [PROXY] EnableProxyLibrary=true InitProxyFunctions=true ProxyLibrary=SMAA.dll [GLOBAL] AdditionalConfigFile=lol UseEffect=true CyclicConfigReading=true ForceNVidiaCard=false ForceNVidiaCaps=false [ENGINE] ForceDisplaySize=false ForceAntialiasing=false ForceDisplayRefreshRate=false ForceAnisotropicFiltering=true MaxAnisotropy=16 AntialiasingQuality=2 DisplayRefreshRateHz=60 DisplayWidth=1280 DisplayHeight=720 ReflectionsForceHighPrecision=true ReflectionsExtremePrecision=true AntialiasingUpScale=0.87 [EFFECT] EnableBloom=true EnableAmbientOcclusion=true EnableSkyLighting=true UseOriginalPostProcessing=false [iNPUT] KeyUseEffect=123 KeyCombination=16 KeyScreenshot=44 KeyAmbientOcclusion=121 KeyShowFPS=106 [bLOOD] ReflectionAmount=0.375 SpecularPower=1.0 [TREE] LeavesReflectionAmount=0.01 LeavesSpecularPower=0.2 LeavesAmbientAmount=0.3 LeavesColorMultiplier=1.2 LeavesColorPow=1.2 LeavesColorFilterR=1 LeavesColorFilterG=1 LeavesColorFilterB=1 [bUILDING] WindowLightIntensity=1 [LIGHT1] LightIntensity=3 LightAOAmount=4 LightILAmount=1.0 EdgeLighteningAmount=0.0 ColorPow=2.5 LightCurve=1 [LIGHT2] LightIntensity=0.5 LightAOAmount=2 LightILAmount=1 EdgeLighteningAmount=0.1 ColorPow=2 LightCurve=1 ColorFilterR=1 ColorFilterG=1 ColorFilterB=1 [LIGHT3] LightIntensity=1 LightAOAmount=2 LightILAmount=1 EdgeLighteningAmount=0.0 ColorPow=2.5 LightCurve=1 [LIGHT4] LightIntensity=0.02 LightAOAmount=2 LightILAmount=0 EdgeLighteningAmount=0.0 ColorPow=1.5 LightCurve=1 [LIGHT5] LightIntensity=1 LightAOAmount=2 LightILAmount=1.0 EdgeLighteningAmount=0.0 ColorPow=2.5 LightCurve=1.0 [LIGHT6] LightIntensity=1 LightAOAmount=2 LightILAmount=1.0 EdgeLighteningAmount=0.0 ColorPow=2.5 LightCurve=1.0 [CARHEADLIGHT] EmissiveMuliplier=2 LightIntensity=2 [LIGHTSPRITE] UseExternalTexture=true Intensity=1 IntensityInReflection=1 UseRays=false RaysNumber=5 RaysIntensity=1 RaysRateOfChange=5 RaysLength=4 [CARWINDOWGLASS] ReflectionAmount=0.4 SpecularPower=100 SpecularAmount=2 OpacityMultiplier=1 [CHROME] ReflectionFront=3 ReflectionSide=3 SpecularPower=100 SideFade=1.5 MetallicAmount=0 [WHEELS] ReflectionFront=1 ReflectionSide=2 SpecularPower=1 SideFade=1 MetallicAmount=0.25 [REFLECTION1] ReflectionFront=3 ReflectionSide=3 SpecularPower=100 SideFade=2 MetallicAmount=0.05 [REFLECTION2] ReflectionFront=3 ReflectionSide=3 SpecularPower=1.0 SideFade=0.5 [REFLECTION3] ReflectionFront=3 ReflectionSide=3 SpecularPower=1 SideFade=0.3 [bLOOM] BloomQuality=0 BlueShiftAmount=0 Radius1=10 Radius2=20 Contrast=1 [sSAO_SSIL] ApplyAntialiasing=false SamplingQuality=-1 SamplingRange=0.25 SizeScale=1 SourceTexturesScale=1 FilterQuality=0 AOAmount=1 ILAmount=0.4 EdgeLighteningAmount=0.2 [sHADOW] FilterQuality=0 CharacterShadowMultiplier=1 CarShadowMultiplier=1.25 [ADAPTATION] ForceMinMaxValues=true AdaptationTime=0.2 AdaptationMin=0.4 AdaptationMax=3 AdaptationMinMultiplier=1.0 AdaptationMaxMultiplier=1.0 [ENVIRONMENT] DirectLightingIntensity=4 NightLightingIntensity=2 DirectLightingCurve=1 ReflectionAmountMultiplier=0.2 SpecularAmountMultiplier=1 SpecularPowerMultiplier=1 ColorPow=2 AmbientSunMultiplier=1 AmbientSkyMultiplier=1 AmbientSunSaturation=1 AmbientSkySaturation=1 [sKYLIGHTING] FilterQuality=0 AmbientSunMix=4 AmbientSkyMix=4 AmbientContrast=1 AmbientMinLevel=0.4 [sKY] AzimuthHeight=1 AzimuthMultiplier=1.5 AzimuthSunAffectPower=1 AzimuthSunAffectAmount=1 TopColorMultiplier=0.7 ColorSaturation=0 ColorPower=1.5 SunIntensity=1 SunMaxBrightness=100 SunColorFilterR=0.98 SunColorFilterG=0.90 SunColorFilterB=0.54 SunColorFilterCurve=1 SunCoronaCurve=1 SunCoronaIntensity=0.5 SunDesaturation=0 OverallPower=1 OverallIntensity=1 BrightnessUpperLimitMultiplier=8 CloudsUseCustomTexture=false CloudsCurve=1 CloudsIntensity=1 CloudsDesaturation=0.8 CloudsEdgeClamp=0.7 CloudsEdgeIntensity=4 CloudsEdgeRange=2 StarsUseCustomTexture=false StarsAmount=0 StarsIntensity=0 StarsBrightness=0 MoonIntensity=100 MoonGamma=1 MoonSize=0.025 MoonLightingCurve=0.7 NightCloudsEdgeClamp=1.0 NightCloudsEdgeIntensity=3.5 NightCloudsEdgeRange=8.0 Enable=true [PARTICLE] SoftParticlesEnable=true SoftParticlesEdgeRange=0.5 [DETAIL] DetailMapEnable=true [colorCORRECTION] UsePaletteTexture=false Code: icenhancer by icelaglace With GTA V, we can already see from the trailers, that R* have already made huge strides in post processing, as the backgrounds all look smooth and blurry instead of gaussian grain blurred. Share this post Link to post Share on other sites
angelblast1997 23 Report post Posted January 30, 2013 Do you play GTA on PC with the keyboard or is there any controller for PC? Share this post Link to post Share on other sites
OptimumPx 329 Report post Posted January 30, 2013 Do you play GTA on PC with the keyboard or is there any controller for PC? If you have a 360 controller with the cord you can plug and play it with PC. Automatically turns all of GTA IV's controls to match the 360 version. Share this post Link to post Share on other sites
DuPz0r 5361 Report post Posted January 30, 2013 There is also scripts to run the PS3 controller on PC. Share this post Link to post Share on other sites
GunSmith 2452 Report post Posted January 30, 2013 It doesn't have to look that way. You can tweak the post processing to anything within the parameters, and they are vast... With GTA V, we can already see from the trailers, that R* have already made huge strides in post processing, as the backgrounds all look smooth and blurry instead of gaussian grain blurred. Teach me. Share this post Link to post Share on other sites
iBeNiko 183 Report post Posted January 30, 2013 There is also scripts to run the PS3 controller on PC. really? the whole reason i never bought a gaming pc is because i diddnt wanna use a keyboard. i didn't even know you could use a console controller. that's awesome. Share this post Link to post Share on other sites
gmt 60 Report post Posted January 30, 2013 There is also scripts to run the PS3 controller on PC. really? the whole reason i never bought a gaming pc is because i diddnt wanna use a keyboard. i didn't even know you could use a console controller. that's awesome. thats what I do. Works very well most of the time. anyways, just found something I really want to be changed in terms of "graphics" above everything else: I want the camera not to be centered on the player while driving like it is in IV, but on the vehicle like it was before. after giving vice city another spin from the getgo recently this really annoyed me just as much as it did annoy me back when IV was released Share this post Link to post Share on other sites