DuPz0r 5361 Report post Posted October 13, 2011 Here's a game version of my cinematic 'bus camp' I'm working on. This low poly version is for my showreel only, not the final film. The film version should be much more detailed graphically. . For a bit more of a break down, i've started a development blog at: chris3d.tumblr.com - If anyone is interested. It's more for the industry though, to show my progress and time scale spent on projects. 1 Share this post Link to post Share on other sites
Massacre 7646 Report post Posted October 14, 2011 Damn. Maybe you should work for Bethesda instead of R*. You could do some magical shit with Fallout. Share this post Link to post Share on other sites
DuPz0r 5361 Report post Posted October 14, 2011 Thanks Mass. Anyone got any tips for the camp - In terms of props. I want to make it look more interesting using junk and found items. This is set in London bearing in mind, so think about what sort of things they would be able to find in that region? Share this post Link to post Share on other sites
Massacre 7646 Report post Posted October 14, 2011 What are those portable toilet-looking things that the cops sit in, those kiosks? Put in one of those, converted into an outhouse. Also, I don't know if you feel like doing any major changes to it, but the bus would look great as an open-top double-decker. The upper deck could be, well, a deck. It looks like the bus is at the top of a hill or sand dune, so the upper deck would be a good sniper perch, assuming this wasteland is a hostile place. And a phone booth. I don't know what purpose it would serve, though. Maybe an overturned booth could be a tank for some kind of small animals, something to be raised for food? If you need a makeshift prison or some sort of slaver camp, the booths could be wrapped in chain link fence and used as cages. I dunno, it depends on what kind of wasteland it's supposed to be. I've got plenty of ideas but I don't know what kind of style you're going for. Share this post Link to post Share on other sites
DuPz0r 5361 Report post Posted October 16, 2011 Well it's set in an alternative-near-future London. Most of the world has been covered by sand, because a sudden expansion of the sun. That's a vague overview anyway. Thanks for the advice. I'll definitely be working harder on this one before i leave uni. I'll take some of your advice for sure. For now though, I've ran out of time for a hand-in. Check out my blog for a quick high-speed turnaround of the camp: http://chris3d.tumblr.com/ 1 Share this post Link to post Share on other sites
DuPz0r 5361 Report post Posted November 12, 2011 I haven't posted anything in a while. Here is something i'm working on for my 3d game trailer at the moment. Share this post Link to post Share on other sites
Skribble 32 Report post Posted November 12, 2011 You missed a spot on the right, looks like you forgot to model the entire other side of the building silly. Looks good man, love the detail in the architecture. Share this post Link to post Share on other sites
DuPz0r 5361 Report post Posted November 12, 2011 Cheers. Yeah it's a ruin. I still need to do a lot to it. And i have to show it in a semi-complete state on Tuesday :S. i best hurry lol. The details were hand sculpted in zbrush. Share this post Link to post Share on other sites
DuPz0r 5361 Report post Posted November 13, 2011 I've updated it a little, put it into game engine, and played with the lighting and post-production tools. The whole building is on one texture sheet, which is good practice. Share this post Link to post Share on other sites
Massacre 7646 Report post Posted November 13, 2011 The building looks incredible. The sand piled up around it needs to be a little more rounded, though. Share this post Link to post Share on other sites
DuPz0r 5361 Report post Posted November 15, 2011 http://vimeo.com/32135735 I animated it and put some sandy particles in there. 1 Share this post Link to post Share on other sites
Zen 5 Report post Posted November 16, 2011 That looks fantastic mate, well done. Share this post Link to post Share on other sites
DuPz0r 5361 Report post Posted November 17, 2011 Thanks Zen. I made some improvements to the marmoset version (in-game). The normal maps were inverted in the last one, which consequently inverted the lighting on the texture, meaning the light was underneath and the shadows were on top. I had to flip the green channel in photoshop. Share this post Link to post Share on other sites
Zen 5 Report post Posted November 17, 2011 Excuse my ignorance (you've probably mentioned it somewhere already), but what game are you making? Share this post Link to post Share on other sites
DuPz0r 5361 Report post Posted November 17, 2011 It's not a full game as such. It's my final major project at university. I have to make a 1 minute trailer for a game designed by me and my group. We obviously have to design the game type, characters and environments with-in the game, but we'll only be making what is seen in the trailer. The game is called 'Sable' which means sand. The main character is a 12 year old girl also called Sable. It's a third person, survival game. It's set in an alternative version of London, which has been engulfed by sand due to a rapid growth of our Sun. The game is set around 100 years after the Sun event, which is why the city is covered in sand. The Sand covered city was sort of inspired by Egyptian ruins, and a little mining village called Kolmanskop in Namibia. does that answer your question? I'm also working on my showreel at the same time, so this thread will have a mixture of random 3D modelling, texturing and concept art by my self. Share this post Link to post Share on other sites
Zen 5 Report post Posted November 18, 2011 It does answer my question, thanks. Sounds fantastic. Share this post Link to post Share on other sites
Pieface 15 Report post Posted November 20, 2011 A survival game with a 12 year old girl? Surely it's a bit of a taboo (If there's any morbidity in it) for a games project at University? Share this post Link to post Share on other sites
Guest Marney1 Report post Posted November 20, 2011 A survival game with a 12 year old girl? Surely it's a bit of a taboo (If there's any morbidity in it) for a games project at University? I think it's a good thing he's being original. And DuPz0r - I thought you were going to forget to weather the window guards and was getting ready to point it out but as usual, my concerns were unjustified. Share this post Link to post Share on other sites
DuPz0r 5361 Report post Posted November 20, 2011 A survival game with a 12 year old girl? Surely it's a bit of a taboo (If there's any morbidity in it) for a games project at University? It would be if the girl is seen to be in a mangled condition due to violence. but she isn't. We've cut the trailer in such a way that you don't see any harm to the girl. If the game would be made on the other hand, it would contain some violence. The tutors seem fine with it anyway. Last year there was a group that had a children fps, fighting zombie children, in TDM style. That wasn't approved though. Share this post Link to post Share on other sites
DuPz0r 5361 Report post Posted November 25, 2011 I'm modelling something from our game trailer film for my last showreel piece, but I don't want a completely sand themed showreel. So I've decided to make it in a normal sort of condition. This one is mostly to show my developing skills in modular building. This is my progress so far: Share this post Link to post Share on other sites
Massacre 7646 Report post Posted November 25, 2011 Well, there could/should be at least one area that's not completely covered in sand. Put a Megaton junk wall in the background and say that a there's a group trying to retake parts of London from the sand. Share this post Link to post Share on other sites
Skribble 32 Report post Posted November 27, 2011 And a bulldozer, for sand moving. That'd be dope. Share this post Link to post Share on other sites
DuPz0r 5361 Report post Posted November 27, 2011 Well, there could/should be at least one area that's not completely covered in sand. Put a Megaton junk wall in the background and say that a there's a group trying to retake parts of London from the sand. And a bulldozer, for sand moving. That'd be dope. That's a great idea. I only have two days to hand this in right now though. So i went with a run down look. Boarded up windows, and metal shutters, and the signs are broken and worn. But that's something i could try for my portfolio in the long run! Share this post Link to post Share on other sites
Massacre 7646 Report post Posted November 27, 2011 You should use your free time (not all of it, you need to play Skyrim) over the next several years to make this into a real game. I like the concept, because Fallout. Also, I hereby declare "because Fallout" to be an acceptable and grammatically correct phrase. "Dude, we haven't seen you in three weeks, why haven't you left your house?" "Because Fallout..." Also, because Skyrim. Share this post Link to post Share on other sites
Indy 350 Report post Posted November 28, 2011 because bethesda Share this post Link to post Share on other sites