DuPz0r 5361 Report post Posted February 4, 2012 Here's a sneak peek of what we're working on at the moment. As you can see, the showreel pieces i have been working on the last couple of months were built for a purpose. 1 Share this post Link to post Share on other sites
Massacre 7646 Report post Posted February 4, 2012 Where the hell did the giant lizard come from? Share this post Link to post Share on other sites
DuPz0r 5361 Report post Posted February 4, 2012 Our character artist made it. The world is set in an alternative London, where the sun has rapidly expanded, changing the climate among other things. The main character is a girl called Sable, surviving in a wasteland with her father (The bus camp). Her father is wounded by that lizard, and she wants to take revenge, by proving herself. She tracks it down, and attempts to kill it with a crossbow, but realises it's stronger than she expected. It ends up hunting her, and has her cornered amongst some rubble. She has to make some rapid decisions or face death. That's about it really. We've spend a long time re-thinking the story, so many times, to the point we're sick of it. But we've been pushing it a safe direction, as our tutors keep telling us. Which i think is good. Share this post Link to post Share on other sites
Guest Marney Report post Posted February 4, 2012 When can we see the characters? Share this post Link to post Share on other sites
DuPz0r 5361 Report post Posted February 4, 2012 When they're finished They're getting there. The girl is almost done. The father still has a way to go. Share this post Link to post Share on other sites
Mercy 30 Report post Posted February 5, 2012 I think the story sounds good, having a female lead for that role will work effectivley as the player will want to protect her etc. Its nice seeing all the pieces fitting together Share this post Link to post Share on other sites
DiO 4730 Report post Posted February 16, 2012 When you get a chance, make some porn. Share this post Link to post Share on other sites
DuPz0r 5361 Report post Posted February 22, 2012 Lol^ That will be my backup plan if i fail at getting into the games industry! I need some decent crit/tips on my title design for my fmp film. Also here is the pre-vis of our film: http://vimeo.com/37201053 We're collaborating with 3 Musicians/sound artists now, so the beta film will have some music and sound effects. And a more polished render: Share this post Link to post Share on other sites
TreeFitty 2631 Report post Posted February 22, 2012 Title definitely needs scratches/dust/etc to make it fit the world. Basically steal the Uncharted logo. I kind of laughed at the pre-vis because it reminded me of the leaked unfinished Xmen movie where the major visuals weren't complete and most of the CGI was untextured. Share this post Link to post Share on other sites
DuPz0r 5361 Report post Posted February 22, 2012 Yeah, Pre-vis always look shit as lol. It's mostly for timing the pace and camera angles. The models get put into place afterwards, and the lighting is set up and it's rendered to look more like my final render i posted above. We're still in-between, the transitional period. Share this post Link to post Share on other sites
Indy 350 Report post Posted February 22, 2012 Your title is very bioshock-esque. Probably not what you're going for though. I like it, but it doesn't feel that it fits with the trailer. Share this post Link to post Share on other sites
DuPz0r 5361 Report post Posted February 22, 2012 The group decided on that font after going through literally hundreds of them, as we felt it reflected London's upmarket shopping districts. We've been playing with colours for a while, and this one just stood out from the rest. Here's something like what Fitty suggested: /edit i dunno why the vignette has turned into a Loony Toons Hole xD bloody online compression! I'm starting to think of doing an animated sequence now, where the font cracks.. What do you think? Share this post Link to post Share on other sites
Indy 350 Report post Posted February 22, 2012 Yeah that would be a great idea. Might have to have sound effects with it to make it more effective though. Share this post Link to post Share on other sites
DuPz0r 5361 Report post Posted February 22, 2012 Already talking to our sound guys about it so it shouldn't be a problem. Share this post Link to post Share on other sites
Massacre 7646 Report post Posted February 23, 2012 That looks like the font from the Futurama logo. Share this post Link to post Share on other sites
DuPz0r 5361 Report post Posted February 23, 2012 XD lol, Its from dafont.com, so it could be based on it. Just found this though It's actually called Market Deco. Dunno what it's meant to be from, if it is from anything in particular. Share this post Link to post Share on other sites
DuPz0r 5361 Report post Posted February 23, 2012 This is something i put together today. Still needs a little work with getting the sand right. But what do you guys think? (Click the image to go to photobucket) Share this post Link to post Share on other sites
TreeFitty 2631 Report post Posted February 23, 2012 I think there should be less sand (time wise), more sand (quantity wise) across the letters, and more "pop" for the big cracking. Like if you took something brittle and broke it. The crack doesn't slowly happen it just goes BANG and breaks. The "pop" is when the sand should fall out as if it was shook loose. And then it shouldn't pour out for a few seconds like someone's shoe. A second or two and it's done flowing. I think you should get what I'm saying. Share this post Link to post Share on other sites
DuPz0r 5361 Report post Posted February 23, 2012 Yeah i noticed i had timing issues, but thanks for the extra tips. Cheers Fitty Share this post Link to post Share on other sites
Indy 350 Report post Posted February 23, 2012 The sand should blow across the screen, left to right. And the cracks should be synchronised with this, also appearing left to right. Not just all at the same time. Share this post Link to post Share on other sites
Massacre 7646 Report post Posted February 23, 2012 Watching that gave me an idea for your title screen that would be a lot of trouble to do, but would be really awesome. *Leaves without explaining* Share this post Link to post Share on other sites
TreeFitty 2631 Report post Posted February 23, 2012 I was thinking that right after the title cracks up, the black background dissolves into a scene in the game (like the words are a sign on a building or something). Then the girl walks/runs by and things kick off from there. Share this post Link to post Share on other sites
Massacre 7646 Report post Posted February 24, 2012 ^ Similar to what I was thinking. I pictured the title sequence as a sped-up version of what led to the creation of the wasteland. I pictured a pristine building with the title on it, then a flash of light (the expansion of the sun), followed by the screen filling with sand, then the sand receding (just enough to make the lettering visible), revealing the dilapidated, ruined building and worn lettering, then the giant lizard wandering past. Expanding on that, to start the game, the camera could pan out and have the lizard moving farther into the open wasteland, then cut to the bus camp. Share this post Link to post Share on other sites
DuPz0r 5361 Report post Posted February 24, 2012 Those are great ideas guys. Match cuts are fun. Share this post Link to post Share on other sites
DuPz0r 5361 Report post Posted February 26, 2012 Hey guys. Just a quick update. I'm working on the pre-title sequence, or establishing shot for our film's setting. http://vimeo.com/37480883 Just thought i'd post it up, and try and get some feedback on it so far. The backplate is still work in progress, but it's about 80% complete. And we still have to add higher quality assets in places. (replace game low poly) I've also done some beauty renders of what we have so far in scene. And an example of how we want to use the zdepth focus shift. Give us some tips or suggestions if you can, thanks. DuPz. Share this post Link to post Share on other sites