TreeFitty 2631 Report post Posted May 16, 2019 Slip glitch looks hilarious. I always forget to try it out. Share this post Link to post Share on other sites
DuPz0r 5361 Report post Posted May 17, 2019 I've tried that slip glitch on loads of spots. It works to some extent, but you can never really get past a world barrier with it. Only up slopes. Thanks again to WAX6328 for yet again finding another cheat code on a wagon. Great job! #16.1 North of Bluewater Marsh, Lemoyne Credit to WAX6428 Here's the screenshot album: https://imgur.com/a/yw8LAX6 Know of any others? Fancy helping me find the rest? Thanks. So, to summarise there's: 8 Newspaper Cheat Codes 25 Found Locations 4 Unknown Locations? These many locations in each State: Ambarino 7 Lemoyne 5 New Hanover 4 West Elizabeth 3 New Austin 6 #14 Be greedy only for foresight #26 You want something new #30 Keep your dreams light #32 You want freedom So close, only 4 more remaining! 1 Share this post Link to post Share on other sites
TreeFitty 2631 Report post Posted May 17, 2019 While messing around in guarma I've been looking for cheats. Kind of doubt they are there since you are only allowed in a limited area for a short time but still possible. 1 Share this post Link to post Share on other sites
DuPz0r 5361 Report post Posted May 17, 2019 It actually crossed my mind there could be one there. I dunno if they'd be that shady but you'd never know. Share this post Link to post Share on other sites
TreeFitty 2631 Report post Posted May 17, 2019 Given the location of a few of these, I wouldn't put it past them. Share this post Link to post Share on other sites
DuPz0r 5361 Report post Posted May 18, 2019 I find these graves cool & distinctive, yet out of place and questionable. Share this post Link to post Share on other sites
TreeFitty 2631 Report post Posted May 18, 2019 I think it's because they imported the mesh from the old game. You can see the darker dirt around the holes has an obvious square shape to the pattern which makes me think it was auto-generated. I've talked about the landscape on here or the discord where I believe the landscape including foilage is auto-generated based on some simple parameters the programmers set. They then do detail work for the playable areas to make it look as good as it does but the outer areas do not matter since you aren't supposed to be there. 1 Share this post Link to post Share on other sites
DuPz0r 5361 Report post Posted May 21, 2019 This is the first updated interior I've seen from R*. I've not seen any others that have had a transformation yet. Hopefully, this is the start of something good for this game. Share this post Link to post Share on other sites
TreeFitty 2631 Report post Posted May 29, 2019 Nice! Can you call your horse from there? Or does it fall victim to the slip wall? Share this post Link to post Share on other sites
DuPz0r 5361 Report post Posted May 30, 2019 You can't call it here, but if you walk around to Mexico side, you can call it near to the river. This is a fun little glitch I've been messing with for the past few days. Reminds me of the same glitch in GTAO back in the day. But it also has the potential for us to escape the map, and cross to the other side. Share this post Link to post Share on other sites
DuPz0r 5361 Report post Posted May 31, 2019 Here's the newest out of the map glitch for online. Solo, and easy as well Share this post Link to post Share on other sites
TreeFitty 2631 Report post Posted May 31, 2019 I like how there is an insta-death zone only where the old breach was. Didn't put it anywhere else.... Share this post Link to post Share on other sites
DuPz0r 5361 Report post Posted July 5, 2019 I've decided to go back and continue my charting of the paths in Tempest Rim/Grizzlies West, Since there's loads of hidden paths up there. I feel like mapping them will help to tell us a story about development, and maybe we can figure out some things from it. Continuing from my last video above, I present you more evidence that backs the theory of the unmarked paths connecting to the first chapter. Originally taking place around the Tempest Rim area, before they added the extra landmass in the Northwest. 1 Share this post Link to post Share on other sites
DuPz0r 5361 Report post Posted July 8, 2019 Continuting from my last video about Colter, Adler Ranch was also moved during development. Strangely it was meant to originally be where we now see it Barrow Lagoon. 1 Share this post Link to post Share on other sites
DuPz0r 5361 Report post Posted July 9, 2019 This is one I've been looking forward to making for a while: Here's my interpretation of how I believe the Prologue was meant to go down. The escape part anyway. 1 Share this post Link to post Share on other sites
TreeFitty 2631 Report post Posted July 9, 2019 Very interesting. Amazed you could connect so many dots. Share this post Link to post Share on other sites
DuPz0r 5361 Report post Posted July 15, 2019 Thanks to pE0n1daS0FurA'Nus ? for finding this location! I've been closed minded enough to be searching as Marston for the most part, and would never have found this most likely. #30 Inside Cornwall Kerosene & Tar, The Heartlands Credit to pE0n1daS0FurA'Nus ? Here's the screenshot album: https://imgur.com/a/yw8LAX6 Know of any others? Fancy helping me find the rest? Thanks. So, to summarise there's: 8 Newspaper Cheat Codes 26 Found Locations 3 Unknown Locations? These many locations in each State: Ambarino 7 Lemoyne 5 New Hanover 5 West Elizabeth 3 New Austin 6 #14 Be greedy only for foresight #26 You want something new #32 You want freedom So close, only 3 more remaining! 1 Share this post Link to post Share on other sites
DuPz0r 5361 Report post Posted July 21, 2019 I found a way to explore Guarma's seabeds, to some extent anyway. Strangely they're solid terrain! 1 Share this post Link to post Share on other sites
DuPz0r 5361 Report post Posted July 22, 2019 So I decided to return the Guarma's smaller sister Island to the Southwest. Last time I got there by steamboat, and it went invisible before I could even get remotely close, and walked across it without being able to see it. This time I found a route that let me get there and still be able to see it! The Island view from Guarma: Guarma view from the smaller Island: Video of the journey coming soon. 1 Share this post Link to post Share on other sites
DuPz0r 5361 Report post Posted July 23, 2019 Maybe one day I will return, and see if I can get the canoe to continue west past the Island, to see the other side in its entirety. 1 Share this post Link to post Share on other sites
DuPz0r 5361 Report post Posted July 26, 2019 I think I may have found a way to get into the Island of Guarma from the underwater beach, which you access from Mexico usually. 1 Share this post Link to post Share on other sites
DuPz0r 5361 Report post Posted July 27, 2019 I was attempting to use the walk underwater glitch in Guarma, this was the results... I'm confused, what exactly is going on down here lol? Particles everywhere! 1 Share this post Link to post Share on other sites
DuPz0r 5361 Report post Posted August 3, 2019 I've been trying to find ways to escape Colter's blizzard in Chapter 1 so I can go explore the map early game. I kind of want to see if New Austin is off limits in Chapter 1. Share this post Link to post Share on other sites